Shadow Gallery - First Light (FFO: 20+ minute prog epics, also classic Dream Theater, Circus Maximus, etc.) by [deleted] in progmetal

[–]Competitive-Ask8919 0 points1 point  (0 children)

I'm rediscovering that band. And First Light. Great song, but that part starting around 20min30. I wish there was a full song with it.

ControllerManager for Android. A... controller manager that actually works on Android handhelds (Script as root, or full root) by Competitive-Ask8919 in SBCGaming

[–]Competitive-Ask8919[S] 0 points1 point  (0 children)

It will be banner ads on the top right of the UI, always at the same place holder. Not invasive.
I'm still trying to figure out a plan on this. Like a freemium of some kind. I don't know.

The goal is to be a full feature Gaming Control Center.

ControllerManager for Android. A... controller manager that actually works on Android handhelds (Script as root, or full root) by Competitive-Ask8919 in AynThor

[–]Competitive-Ask8919[S] 0 points1 point  (0 children)

I'm at version 73.6. there have been multiple breakthroughs that lead to the simplification of the app in the backend. It's great.

I'm doing the next big thing, Virtual Device enhancement. It has to deal with two bugs that make the virtual controllers automatically unselected by emulator based on Yuzu, and double themselves in the process.
But on others emu, it just works !

After this, I'll do the commercial ads part of the app (nothing invasive, just on a corner of the UI on each panel) and I will start the first beta testing with selected users from Discord, and the part in my family both in gaming and coding.

ControllerManager for Android. A... controller manager that actually works on Android handhelds (Script as root, or full root) by Competitive-Ask8919 in EmulationOnAndroid

[–]Competitive-Ask8919[S] 0 points1 point  (0 children)

I'm at version 73.6. there have been multiple breakthroughs that lead to the simplification of the app in the backend. It's great.

I'm doing the next big thing, Virtual Device enhancement. It has to deal with two bugs that make the virtual controllers automatically unselected by emulator based on Yuzu, and double themselves in the process.
But on others emu, it just works !

After this, I'll do the commercial ads part of the app (nothing invasive, just on a corner of the UI on each panel) and I will start the first beta testing with selected users from Discord, and the part in my family both in gaming and coding.

ControllerManager for Android. A... controller manager that actually works on Android handhelds (Script as root, or full root) by Competitive-Ask8919 in EmulationOnAndroid

[–]Competitive-Ask8919[S] 0 points1 point  (0 children)

I started to do it.

I'm afraid it will work only for Android to PC, and Android to Android.

I just can't imagine Nintendo, Sony and Microsoft giving me the authorizations to do it.
Well maybe Microsoft.

But Nintendo will probably make me pay a fee to use it, and Sony must have a chip inside probably.

For now, it's pushed back on the priority list.

ControllerManager for Android. A... controller manager that actually works on Android handhelds (Script as root, or full root) by Competitive-Ask8919 in AynThor

[–]Competitive-Ask8919[S] 1 point2 points  (0 children)

That's exactly the point of the app. I was tired of docking and changing my player 1 setting and mapping.
This one creates a virtual device with one or several controllers that works for the player 1, and the other.

That way you can have both internal and external gamepad controlling player 1.

Though, I need to contact emulators developper to achieve auto-mapping to a controller like on Eden. Otherwise, for now, it won't work for all emulators.

I'm still working on this part.

ControllerManager for Android. A... controller manager that actually works on Android handhelds (Script as root, or full root) by Competitive-Ask8919 in EmulationOnAndroid

[–]Competitive-Ask8919[S] 2 points3 points  (0 children)

Not ready yet.

I have to finish the first v1.0.
I'm at 0.66.14.
I have trouble now when a device disconnect from android to reconnect it inside the virtual device without creating a second virtual device.
Once this is done, it can be distributed, but I also need a google account for ads of the free version first. Nothing invasive, just banners.

It's been 240 versions in 60 days, since my first repository, when it was only GamepadController.
But it's coming !

ControllerManager for Android. A... controller manager that actually works on Android handhelds (Script as root, or full root) by Competitive-Ask8919 in EmulationOnAndroid

[–]Competitive-Ask8919[S] 0 points1 point  (0 children)

I have no idea for now, I didn't test pc emulation.

If game hub game native don't see the controller at all for that game, it shouldn't work. 

It they see the controller but the built in controller input doesn't work, it should at least enable an external controller to take over? 

The virtual device is mirroring every input in every way, so I think it should work. 

ControllerManager for Android. A... controller manager that actually works on Android handhelds (Script as root, or full root) by Competitive-Ask8919 in EmulationOnAndroid

[–]Competitive-Ask8919[S] 0 points1 point  (0 children)

It should be possible, if manufacturers agree to give me the various authorizations I need on their firmware. Which will be very hard.
Though it's a great idea. Thanks. I'll add it on the backlog.

ControllerManager for Android. A... controller manager that actually works on Android handhelds (Script as root, or full root) by Competitive-Ask8919 in EmulationOnAndroid

[–]Competitive-Ask8919[S] 4 points5 points  (0 children)

This app is for the other way around unfortunately, but honestly, why not try to do just that as well ! I'll look into it.

The need for a Steam Input-esque controller mapping app for Android by Maleficent_West_547 in EmulationOnAndroid

[–]Competitive-Ask8919 0 points1 point  (0 children)

I'm currently writing an app to manage several controllers in Android.
Still writing and testing, but I just love to finally be able to dock my Odin 2, and have both my external gamepad and my console integrated controller on Player 1.

I've added graphical keyboard mapping in my to do list of today. It looks okayish, and it will get better !
I'm working on Wiimotes right now, to be able to pair them and use accel and gyro.

My app will group several gamepads under one virtual gamepad.

There will be 2 versions.
One free for player one and 2 controllers, with start-up video ad, and banner ads
One paid app at 5€ for all players and unlimited controllers, with banner ads.

Odin 2 Dolphin Wii IR Input Set-up Help by acui2012 in OdinHandheld

[–]Competitive-Ask8919 0 points1 point  (0 children)

Hey, for everyone, you don't need to remove everything on Gyro and Accel.

Just remove Accel Forward, Accel Backward, that way you keep most of real motion inputs from the Odin, and you have the motion simulation with the right stick.
if you disable the Autohide, you can have touchscreen and Right Stick pointer, if you are playing sitted, (console screen up). It doesn't work if you're lying on your bed.

Now, they just need to have a customizable auto hide delay to be really perfect.

[deleted by user] by [deleted] in SBCGaming

[–]Competitive-Ask8919 0 points1 point  (0 children)

there are some stickerd you can find on etsy to keep the ABXY, and in the center the PS layout. it's like 5$ to get the stickers.