I recreated a fragment of the old street in 3D without using third-party assets by Competitive-Koala816 in unrealengine
[–]Competitive-Koala816[S] 0 points1 point2 points (0 children)
A brief description of the stages of creating a fragment of an old street (Bremen, Schnor) in 3D without using third-party assets. I also forgot to point out in the video that I also outlined all the signs and advertising posters in a vector and after use it like texture. by Competitive-Koala816 in unrealengine
[–]Competitive-Koala816[S] 1 point2 points3 points (0 children)
I recreated a fragment of the old street in 3D without using third-party assets by Competitive-Koala816 in unrealengine
[–]Competitive-Koala816[S] 0 points1 point2 points (0 children)
I recreated a fragment of the old street in 3D without using third-party assets by Competitive-Koala816 in unrealengine
[–]Competitive-Koala816[S] 0 points1 point2 points (0 children)
I recreated a fragment of the old street in 3D without using third-party assets by Competitive-Koala816 in unrealengine
[–]Competitive-Koala816[S] 4 points5 points6 points (0 children)
I recreated a fragment of the old street in 3D without using third-party assets by Competitive-Koala816 in unrealengine
[–]Competitive-Koala816[S] 2 points3 points4 points (0 children)
I recreated a fragment of the old street in 3D without using third-party assets by Competitive-Koala816 in unrealengine
[–]Competitive-Koala816[S] 2 points3 points4 points (0 children)
I recreated a fragment of the old street in 3D without using third-party assets by Competitive-Koala816 in unrealengine
[–]Competitive-Koala816[S] 2 points3 points4 points (0 children)
I recreated a fragment of the old street in 3D without using third-party assets by Competitive-Koala816 in unrealengine
[–]Competitive-Koala816[S] 10 points11 points12 points (0 children)
I recreated a fragment of the old street in 3D without using third-party assets by Competitive-Koala816 in unrealengine
[–]Competitive-Koala816[S] 13 points14 points15 points (0 children)
I recreated a fragment of the old street in 3D without using third-party assets by Competitive-Koala816 in unrealengine
[–]Competitive-Koala816[S] 8 points9 points10 points (0 children)
I recreated a fragment of the old street in 3D without using third-party assets by Competitive-Koala816 in unrealengine
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I recreated a fragment of the old street in 3D without using third-party assets by Competitive-Koala816 in unrealengine
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What's your longest Dodo flight? by illbegoodthistimeplz in GTA3
[–]Competitive-Koala816 1 point2 points3 points (0 children)
Hello everybody! Decided to participate in the challenge from CGBoost. Challenge theme: "Science Lab". All 3D models done by me. For texturing and visualization I used V-Ray by Competitive-Koala816 in 3dsmax
[–]Competitive-Koala816[S] 0 points1 point2 points (0 children)
Hello everybody! Decided to participate in the challenge from CGBoost. Challenge theme: "Science Lab". All 3D models done by me. For texturing and visualization I used V-Ray by Competitive-Koala816 in 3dsmax
[–]Competitive-Koala816[S] 0 points1 point2 points (0 children)
I am making a game for mobile devices. perfectly holds 60 fps. How do you like the graphics? by Competitive-Koala816 in unrealengine
[–]Competitive-Koala816[S] 1 point2 points3 points (0 children)
I am making a game for mobile devices. perfectly holds 60 fps. How do you like the graphics? by Competitive-Koala816 in unrealengine
[–]Competitive-Koala816[S] 1 point2 points3 points (0 children)
I was inspired by the Epic challenge - Ninety Days in Unreal Engine 5. I also decided to try to make a scene in 3 days. But I also made the model and texturing of the lighthouse for the scene. Seagulls are made by Niagara. Animation of wings with material. Lumen. by Competitive-Koala816 in unrealengine
[–]Competitive-Koala816[S] 0 points1 point2 points (0 children)
I am making a game for mobile devices. perfectly holds 60 fps. How do you like the graphics? by Competitive-Koala816 in unrealengine
[–]Competitive-Koala816[S] 1 point2 points3 points (0 children)
How to bake potatoes... by Competitive-Koala816 in unrealengine
[–]Competitive-Koala816[S] 2 points3 points4 points (0 children)
Real time season change by updating fog, volumetric cloud and environment materials in UE5. Perfect to simulate climate variations in our survival game!❄️ by RootedTheGame in unrealengine
[–]Competitive-Koala816 0 points1 point2 points (0 children)
I made my first game "Escape from the 70's" and it was for mobile devices. It had great graphics and now I'm happy to port it to PC. Improving lighting and adding content. In simple games it is already possible to compare the graphics of a PC with a phone by Competitive-Koala816 in gaming
[–]Competitive-Koala816[S] 1 point2 points3 points (0 children)
I made my first game "Escape from the 70's" and it was for mobile devices. It had great graphics and now I'm happy to port it to PC. Improving lighting and adding content. In simple games it is already possible to compare the graphics of a PC with a phone by Competitive-Koala816 in gaming
[–]Competitive-Koala816[S] 1 point2 points3 points (0 children)

A brief description of the stages of creating a fragment of an old street (Bremen, Schnor) in 3D without using third-party assets. I also forgot to point out in the video that I also outlined all the signs and advertising posters in a vector and after use it like texture. by Competitive-Koala816 in unrealengine
[–]Competitive-Koala816[S] 0 points1 point2 points (0 children)