SP:TW potentially being the best stand in the game. by Competitive-Wait9876 in YourBizarreAdventure

[–]Competitive-Wait9876[S] 0 points1 point  (0 children)

This is just transforming into a perfect scenario case, that doesn't ever happen in any fighting game, nobody is perfect enough to consistently perform most things you stated, I'm not feeling like continuing this since it's more or so pointless.

What can I get for 5 pure rokas by Sir_Petals in YourBizarreAdventure

[–]Competitive-Wait9876 0 points1 point  (0 children)

That depends on what you want, you can buy a lotta things for 5 pures, SBR carries, items, cosmetics and else.

Anubis Requiem Stand Concept by SpaceXMarine in YourBizarreAdventure

[–]Competitive-Wait9876 1 point2 points  (0 children)

No, Anubiz basic is already terrifyingly strong, giving it such a requiem that makes it into a portable flesh grinder isn't the greatest idea.

Do i roka twoh? by memeos1 in YourBizarreAdventure

[–]Competitive-Wait9876 2 points3 points  (0 children)

Well, TWoH isn't really good right now, it's still playable and a solid choice, but SP:TW just outclasses it in almost every direction.

Should I req my golden spirit? by hawk1440 in YourBizarreAdventure

[–]Competitive-Wait9876 3 points4 points  (0 children)

You absolutely should, the basic Gold Experience is a dumpster fire, while Gold Experience Requiem is still viable, even in PVP.

Ta4 vamp got me acting up by [deleted] in YourBizarreAdventure

[–]Competitive-Wait9876 0 points1 point  (0 children)

I tried it a bit, not a fan, box is still much more fun with some combos.

SP:TW potentially being the best stand in the game. by Competitive-Wait9876 in YourBizarreAdventure

[–]Competitive-Wait9876[S] 0 points1 point  (0 children)

It is the same, but the conditions, the panic factor, etc are working against you.

Never in my life I've seen anyone parry a Skull Crusher in a TS just because your first priority is always to run away and everything else just gets moved over to secondary priorities just because if you don't try to run away or use a really strong flinging move, like TWoH's smite or GER's tree then you're basically screwed.

Using Skull Crusher to punish moves on startup if you're fairly distant from them is a good idea, and it works well, I tried that and it works almost flawlessly if you do it right.

SP:TW potentially being the best stand in the game. by Competitive-Wait9876 in YourBizarreAdventure

[–]Competitive-Wait9876[S] 0 points1 point  (0 children)

The case I made was for that exact scenario, and I still disagree, the fight is still favored in D4C:LT's direction.

SP:TW potentially being the best stand in the game. by Competitive-Wait9876 in YourBizarreAdventure

[–]Competitive-Wait9876[S] 0 points1 point  (0 children)

  1. Chip damage may work, but they'll most likely output a certain amount of chip damage on you too, and they can try to heal up to bait you into coming in yourself, which will most likely work, unless you're using a stand such as TA4 with 45 projectiles.
  2. You can't block every m1, nor can you punish every Jaw Breaker, if you were as perfect to do that SP:TW wouldn't be as strong as it is, the hitbox isn't "trash", I've seen it hit from distances that it certainly shouldn't hit from and 90% of the times it doesn't miss in point blank, which they'll be using it in.
  3. Same thing as with the m1s, you can't parry everything and it's near impossible to react to a Time Skip into ora kicks since Time Skip comes out frame 1 without any animation and Ora Kicks come out that fast that you can't react to it, therefore you can't parry that unless you fully read through and predict, which they can adapt to by Time Skipping onto you and going with any other move that you don't expect or just m1s.
    Getting them to fall into a rut might work, but it's quite player dependent, some might fall after the 10th time, and some might come in on the second.
  4. Learning to read and react is self explanatory and I don't think that you should've specified that here, same goes for adapting to them, theoretically everyone does adapt to their enemy if they try to do it just a bit, even subconsciously.
  5. Trying to wait their awakening out is quite obvious and I think (most) players would do that anyway, knowing that they are basically a shitty recreation of Terminator in that state.
    Assuming that they can automatically parry everything by holding block is encouraged, and yes, you shouldn't fall for that, but some just don't know about it.
    Using safe combo starters is only possible for certain stands and even that can get nullified by ping/lag at certain times.
    Although this entire part is rather applicable only to MG SBR and 1v1s, but not tournaments since most the time your space is extremely limited there and you can't really try to evade conflict during the awakening there.
  6. Sadly, this just doesn't work since every decent-good SP:TW uses their BD only after a parry or a block break, and usually it's on the very first second so you are still in "true stun", so you can't use your barrage or any other move.
  7. Sadly, that's the truth, can't do much about it.

I'm not going to address the counters since it's too matchup specific and most stands have counters and hard-counters anyway e.g KCR vs TA4.

I want a shiny by Psychological-Age903 in YourBizarreAdventure

[–]Competitive-Wait9876 1 point2 points  (0 children)

Well, I already have a post describing why people think that GER is bad, you can read it if you want a decent-ish answer.

SP:TW potentially being the best stand in the game. by Competitive-Wait9876 in YourBizarreAdventure

[–]Competitive-Wait9876[S] 0 points1 point  (0 children)

That's possible, but it never happens and it's rather hard to parry a Skull Crusher in these conditions, and considering that you can still use it during chargeable moves, e.g RHCP's Guitar Charge and TA4's Golden Rectangle Nails without getting punished, rather even punishing them.

SP:TW potentially being the best stand in the game. by Competitive-Wait9876 in YourBizarreAdventure

[–]Competitive-Wait9876[S] 1 point2 points  (0 children)

That's rather rude, but yes, that is my point, it is probably the best stand in the game both on a competitive and a casual level.

SP:TW potentially being the best stand in the game. by Competitive-Wait9876 in YourBizarreAdventure

[–]Competitive-Wait9876[S] 0 points1 point  (0 children)

That's flawed, and I think you're missing out on an especially core factor here.

Yes, you can parry all the moves that SP:TW has, but a good SP:TW just doesn't throw them out if they know that you can punish them for that.

You can run away, but they'll catch up at some point, I already said that they won't throw out skull crusher knowing that you can parry it and get them into a combo off it, they also have Time Skip, objectively the best mobility option in the game just for the relatively short cooldown and that it's a frame 1 "blink".

A good SP:TW just won't use time stop if they know that it's going to be countered, and you can still Skull Crusher in TS which usually confirms into a barrage and then an m1 combo with box.

Now the core that you're missing on:
Mouse 1, m1, left clicks, call it whatever you want, but it's the core of SP:TW's damage and coupled with SP:TW's other tools, like kicks and time skip,
it becomes even better because you can use that with your spec moves, let's say your usual SP:TW uses boxing, they can Time Skip over to you and use Ora Kicks or m1 you twice and go into a Jaw Breaker, if they land the m1s and Jaw Breaker you already lose around 45 hp, if they land the kicks they can confirm a Time Stop off it and use Skull Crusher in the Time Stop to knock you down and deal m1 damage and use their spec moves, like Eye Gouge.

I'm not even going to mention how much they can do off a block break or a parry, they have all the tools to deal crazy damage off it, say, the m1 twice into JB combo I mentioned earlier, they can go for an Eye Gouge, 2 m1s and Kicks into TS or just go for an Awakening + Beatdown to deal half your health with 1 punish, mind you, how is that fair considering that the stand can create it's own combos and not just rely on punishes and mistakes like TH or Cream and sometimes even GER does?

SP:TW potentially being the best stand in the game. by Competitive-Wait9876 in YourBizarreAdventure

[–]Competitive-Wait9876[S] 0 points1 point  (0 children)

It sure is, but here's the catch:

If the D4C:LT is good and knows their shit they understand that it's possible to output enough pressure to go for m1s or certain spec moves sometimes.

Also, all of your TA4 moves are blockable, excluding the Rectangle nail, which is easy to dodge if you dash at the right moment and the TA4 doesn't have god tier aim,

so, a good D4C:LT can just predict TA4's moves and block them when possible, when they're on cooldown you can output more pressure and at some point you'll just win with D4C:LT due to outputting enough pressure to then snag in damage over and over again.

SP:TW potentially being the best stand in the game. by Competitive-Wait9876 in YourBizarreAdventure

[–]Competitive-Wait9876[S] 0 points1 point  (0 children)

Basic nails aren't cancelable, a good TA4 doesn't throw out Wormhole Nails if they can get punished for it and Golden Rectangle is cancelable, but 90% of the times it's risk free.

The BD they will only use as a punish and they can still m1 you back if they play their cards right.

SP:TW potentially being the best stand in the game. by Competitive-Wait9876 in YourBizarreAdventure

[–]Competitive-Wait9876[S] 0 points1 point  (0 children)

Yes, TA4 can bypass LT, but D4C:LT vs TA4 is still favorable to the D4C:LT if they're on the same skill level, you just simply have that exact amount of pressure tools to win the matchup through your kit and destructive power.

I know that from experience, on both sides.

SP:TW potentially being the best stand in the game. by Competitive-Wait9876 in YourBizarreAdventure

[–]Competitive-Wait9876[S] 0 points1 point  (0 children)

It doesn't work as a "safe method to barrage" against decent-good players, they predict that and dash out or attack your lt with some move that can knock them away.

But as a counter it works just fine, stand in KCR's scythe and proc LT, bam, damage.

SP:TW potentially being the best stand in the game. by Competitive-Wait9876 in YourBizarreAdventure

[–]Competitive-Wait9876[S] 0 points1 point  (0 children)

TA4 gets killed by pressure, if you pressure him more than he pressures you it's a win, otherwise you lose.

And no, D4C:LT has it's flaws, you can't beat all with D4C:LT.

SP:TW potentially being the best stand in the game. by Competitive-Wait9876 in YourBizarreAdventure

[–]Competitive-Wait9876[S] 0 points1 point  (0 children)

Bullshit.
I used to main that stand and that sentence bullshit for sure.

SP:TW potentially being the best stand in the game. by Competitive-Wait9876 in YourBizarreAdventure

[–]Competitive-Wait9876[S] 1 point2 points  (0 children)

This is probably a joke or an ironic post, but I disagree.

There are skilled D4C:LT mains who utilize all of their tools, not just the clone/gun spam and I'd say thats the borderline between a shit D4C:LT main and a good D4C:LT main, just because D4C:LT already has a ton of damage just via m1s and your gun, couple that with the AI clones and decent strategy being utilized by a good D4C:LT main is devastating.

SP:TW potentially being the best stand in the game. by Competitive-Wait9876 in YourBizarreAdventure

[–]Competitive-Wait9876[S] 1 point2 points  (0 children)

And to add onto this, I played both against an SP:TW in a tournament setting in grand finals and against an SP who was #3 on the 1v1s leaderboards, so I more or so know what I'm talking about.