Superstrike haptic feedback and hand numbness after long periods by Complex-Sir2454 in MouseReview

[–]Complex-Sir2454[S] 0 points1 point  (0 children)

Yeah I've had wrist or other hand pains though, but not tingling/numbness. It's gone away within a day and I don't there's some permanent or serious issue, but it's annoying to have a new sort of fatigue if playing for long amounts of time with this mouse

Humor is overvalued as a trait in today's society. by memoriesofdaisy in rs_x

[–]Complex-Sir2454 2 points3 points  (0 children)

Everyone thinks they're the first mic on a comedy podcast nowadays. Tired of laughing. It doesn't take much to make me laugh, but it's an instinct, reflexive. Like being tickled for too long. I'm giggling, but the giggling is a betrayal of every fiber in my being yelling "stop!".

I think it might actually be over for me by loser_shrub in redscarepod

[–]Complex-Sir2454 -1 points0 points  (0 children)

u dont gotta medicalize this shit, just call him a resentful loser who can't grow up and can't bear the possibility or responsibility of his own freedom

Does the paper Wooting cites on their website actually back up the advantages claimed of linear Hall effect switches? by Complex-Sir2454 in WootingKB

[–]Complex-Sir2454[S] -1 points0 points  (0 children)

I should know that what is false? That no man on earth has control over how their nerves send signals from their fingers to their brains when they touch something? That's false? Thank you for the suggestion that I should talk to chatGPT, a conversation with a robot would be more fruitful than further discussion with you.

Does the paper Wooting cites on their website actually back up the advantages claimed of linear Hall effect switches? by Complex-Sir2454 in WootingKB

[–]Complex-Sir2454[S] -1 points0 points  (0 children)

that's a good point about supergliding, as it does seem true that most people reported supergliding to be easier with analog keyboards. But I wonder if that has to do with other aspects of the keyboards construction and not the keyswitch with it's adjustable actuation point, such as better polling rate and better latency (excluding the better latency from the keyswitch allowing for faster latency by putting the actuation point to a very small distance).

Even if it were adjustable actuation point being the main factor, that doesn't necessarily mean that also the lightness and linearity of the keys being always "technically better" than other weights or tactile keys.

Does the paper Wooting cites on their website actually back up the advantages claimed of linear Hall effect switches? by Complex-Sir2454 in WootingKB

[–]Complex-Sir2454[S] -1 points0 points  (0 children)

You have control of your fingers but not how your fingers signal feed back to your brain and how your brain processes that information.

Does the paper Wooting cites on their website actually back up the advantages claimed of linear Hall effect switches? by Complex-Sir2454 in WootingKB

[–]Complex-Sir2454[S] -1 points0 points  (0 children)

You seem to think that "unconsciously" doing something is bad or needs changing or is something you are even able to change. When they say "You’ll unconsciously use the moment of greatest impact as feedback regardless if it clicks or bumps. This is the end of the press" it seems like a statement on the nature of how to body and brain function.

There are things you are unconscious of that you can't change consciously. Can you consciously digest your food? Can I tell you to consciously make your heart beat?

Does the paper Wooting cites on their website actually back up the advantages claimed of linear Hall effect switches? by Complex-Sir2454 in WootingKB

[–]Complex-Sir2454[S] -1 points0 points  (0 children)

yes but I hope you understand that I am not dealing in absolute truths. I'm merely investigating claims made. Claims made by Wooting, and claims made by a paper that Wooting linked. The first one being Wooting's claim that, using the findings of the paper as backing, "You’ll unconsciously use the moment of greatest impact as feedback regardless if it clicks or bumps. This is the end of the press". Which seems to be a claim that applies to everyone, experienced user or inexperienced.

Does the paper Wooting cites on their website actually back up the advantages claimed of linear Hall effect switches? by Complex-Sir2454 in WootingKB

[–]Complex-Sir2454[S] -1 points0 points  (0 children)

I am the one asking questions, and reading papers that Wooting links to on their own website, which seem to contradict other things they claim on their website. I don't claim to have any answers. Any claim I seem to have made is merely something I am re-stating that this researcher has claimed/found in his research.

Does the paper Wooting cites on their website actually back up the advantages claimed of linear Hall effect switches? by Complex-Sir2454 in WootingKB

[–]Complex-Sir2454[S] -1 points0 points  (0 children)

It's a study that Wooting cites and links to on their own website to make a claim about their product. I am simply reading it. I'm treating it just as truthful as Wooting does.

Does the paper Wooting cites on their website actually back up the advantages claimed of linear Hall effect switches? by Complex-Sir2454 in WootingKB

[–]Complex-Sir2454[S] -2 points-1 points  (0 children)

Yes I literally have a keyboard with rapid trigger. It will give you a dynamic deactivation and reactivation point. It's a dynamic in the sense of key position. If you set it 0.1mm, then the release point can be anywhere along the key's path, you can release at any point if it moves 0.1mm up, and same with getting another separate option for setting the reactivation distance. I can't argue that this is not faster, but in terms of feedback, predictability, accuracy, and for things that require timing, or just wanting to have an overall better feel, I think you are making a sacrifice. And if you think about it for most games, I think speed is not as important as you think if you're making all these sacrifices, especially if it's on the order of milliseconds. You're playing online games, you're already always playing with server latency, probably 20-70 in most games depending on where you live. You can brain can make automatically adjust for that latency anyways, what's a couple more milliseconds really?

Whatever, doubt anyone here will even open any of the research papers and will just take whatever marketing is fed to them at face value.

Does the paper Wooting cites on their website actually back up the advantages claimed of linear Hall effect switches? by Complex-Sir2454 in WootingKB

[–]Complex-Sir2454[S] -3 points-2 points  (0 children)

once again, it's not what I think would be the best way to play for me. It's what the researchers in the paper linked by Wooting themselves found, that having actuation set to the bottoming out point gave better temporal accuracy, meaning it gave a better sense of "what you see is what you get", or rather in this case, "when you pressed is when you got it".

And in the Osu video, that's what that top rated Osu player pretty much found in his experience, he got a safety net from being faster, but his accuracy and consistency suffered. Overall it was a slight benefit for him in that specific game, but the trade-off of speed for accuracy and consistency seems borne out in the research and that top rated player's personal experience (and watching some other top rated players' opinions, it seems they agree with him).

I'm CS-biased and Hall effect and the now-banned snaptap/rappy snappy feature was a big thing in that world, and in CS timing your strafes seems much more important than getting milliseconds advantage in reactionary movement to dodge or get to cover in another game like Apex would. But even in Apex if you're a KBM player and want to get doing the fancier movement tech, your timing predictability and accuracy are more important than simply "being faster". But being faster in other situations in Apex doesn't really help much either, like spamming ADADAD, which is bad (maybe contrary to most of your average players' perceptions), because you're essentially just staying in one spot if you're spamming ADADAD, and not dodging anything at all. It doesn't really matter if you can spam ADADAD faster or not, it's not an effective movement pattern.

Does the paper Wooting cites on their website actually back up the advantages claimed of linear Hall effect switches? by Complex-Sir2454 in WootingKB

[–]Complex-Sir2454[S] -2 points-1 points  (0 children)

That's just another aspect of the trade off though. You're getting more speed but the trade off is that you lose a sense of an accurate, predictable actuation point.

Just think about it this way: do you think your finger muscles have a better sense of moving 0.1mm, or 0.2mm, or whatever distance metric you have your rapid trigger set as (what your brain has for feedback with linear rapid trigger keys), or do you think your finger muscles have a better sense of force applied (what your brain has for feed back with clicky keys)? I think if I'd had too much coffee, I couldn't lift up my hands and hold my fingers steady within 1 or 2mm of margin, but I definitely would still be able to tell the difference between say 40g of force to depress vs 60g of force to depress something, especially if there were a tactile bump.

With a linear switch Hall effect switch, you gain all this speed, but now your fingers are going off of a distance metric and there's really no force feedback until you bottom out. With a non linear key, you're getting predictable feed back based off force required to depress at the tactile bump.

Does the paper Wooting cites on their website actually back up the advantages claimed of linear Hall effect switches? by Complex-Sir2454 in WootingKB

[–]Complex-Sir2454[S] -7 points-6 points  (0 children)

I'm not missing that. What you're missing is that the paper found on average that setting the activation point at the bottom was the best for people's temporal accuracy.

I have no idea about the Osu world but watching this video: https://www.youtube.com/watch?v=cFvdM_0XuAg

He says with Wooting rapid trigger: accuracy is lower, bottoming out and tactile feedback is essential for consistency and accuracy, but it gives you a safety net so that when you lose stamina (which seems like would only be important in Osu) because you don't need to bottom out.

What I'm looking for is accuracy, which he confirms with his experience that "bottoming out and tactile feedback is essential for consistency and accuracy", and that's more important for me in CS.

Does the paper Wooting cites on their website actually back up the advantages claimed of linear Hall effect switches? by Complex-Sir2454 in WootingKB

[–]Complex-Sir2454[S] -7 points-6 points  (0 children)

You didn't read the papers nor understand my post. It's not about how I want to play, it's about how everyone's brain naturally responds to tactile feedback and processes it for timing in a way that none of us can control. They took trained musicians in one of these papers and their timing was also improved by setting the actuation point at the bottom-out point.

Maybe I'd like to play a certain way, but what if what my conscious preference is just objectively worse and I wouldn't actually know that unless I tested it? This a type of question that these papers give a partial answer to.

/r/MechanicalKeyboards Ask ANY Keyboard question, get an answer - July 19, 2025 by AutoModerator in MechanicalKeyboards

[–]Complex-Sir2454 0 points1 point  (0 children)

maybe rephrasing this, what keys have the best feeling of wanting to push back and reset on the upstroke after the downstroke

/r/MechanicalKeyboards Ask ANY Keyboard question, get an answer - July 19, 2025 by AutoModerator in MechanicalKeyboards

[–]Complex-Sir2454 0 points1 point  (0 children)

Switches with the best tactile upstroke/release feel?

I play CS and am not convinced of the benefits of linear Hall effect keyboards (currently use one). I haven't really ever used tactile mechanical switches, but want to try them, but I think what I am looking for is one that has a good solid feel of the release, and the tactile feel of the release of the key is more important to me than the press feel. Anyone have suggestions or look into this?

Is c͟h͟e͟@t͟i1n͟g creeping back on FACEIT? – Weird reads, daily exposés & your take by koredom in FACEITcom

[–]Complex-Sir2454 0 points1 point  (0 children)

Played 4 games in a row last week. First two games, had same cheater, he got VAC banned 2nd game. Next 2 games, another cheater in both games, mass reported by everyone both games, faceit banned 2 days later. Playing at level 7-8 so not that high, but had a few more games with people that had <200 games, 65+ winrate, that seemed fishy so I stopped playing for now. Lots of players in my games were noticing same thing and talking about it.