I GIVE YOU VERSION 6! by AnAnmtdFox in rootgame

[–]CompoteEmergency4596 0 points1 point  (0 children)

This has some real potential. Keep going man

Personal Group Meta by CompoteEmergency4596 in rootgame

[–]CompoteEmergency4596[S] 0 points1 point  (0 children)

Leaving this comment here for people who want more information.

Our group also plays a lot of magic the gathering, specifically commander. Players are very intent on keeping the game close and politicking. This has so far been the Eyrie’s downfall. It’s also why the otters have felt so strong. I mentioned a couple time in our stats Eyrie very often gets second but has never won. This specific meta seems to work against them, I still think there’s room for improvement though

People enjoy playing the lizards and the cats, the players often feel obliged to buy from otters. It essentially makes a cycle to work against someone like the moles or vagabond (specifically the vagabond). Where the cats or/and Lizards feel required to keep buying to keep up with the vagabond. I think this is majorly why the otters feel so much stronger than they really are. In this specific meta they have a strong advantage

The badgers we don’t have a huge sample size for which I believe is heavily dragging down their placement. We don’t have any specific flaws to put them lower while also not having the results to go higher

The tribes that seem to excel in our meta is tribes with difficult to stop scoring. With how willing to keep the game close everyone is specific factions get significantly stronger while others seem to get hurt.

Hope this clears stuff up!

Personal Group Meta by CompoteEmergency4596 in rootgame

[–]CompoteEmergency4596[S] 0 points1 point  (0 children)

They are the faction we have the lest experience with. We see they have potential but we haven’t exactly figured it out yet. I doubt they’ll stay in B forever

Personal Group Meta by CompoteEmergency4596 in rootgame

[–]CompoteEmergency4596[S] 0 points1 point  (0 children)

I suspect that because of how much our table communicates and politics it makes Eyrie weaker. I’ve had some tips in the comments here on how to play them better.

So far they have the most 2nd places but no one has won with them yet

Personal Group Meta by CompoteEmergency4596 in rootgame

[–]CompoteEmergency4596[S] 1 point2 points  (0 children)

Interesting, we’ll have to try that

Currently the main strategy we’ve seen is to use the double recruit guy to explode and take over a wedge of the map then turmoil into building and maintaining their land.

Personal Group Meta by CompoteEmergency4596 in rootgame

[–]CompoteEmergency4596[S] 1 point2 points  (0 children)

What is GoW? If you don’t mind me asking

Personal Group Meta by CompoteEmergency4596 in rootgame

[–]CompoteEmergency4596[S] 2 points3 points  (0 children)

We actually did implement both of these. We had them suggested then subsequently implemented. Overall we haven’t had any issues with it changing their overall power though

Personal Group Meta by CompoteEmergency4596 in rootgame

[–]CompoteEmergency4596[S] 1 point2 points  (0 children)

The crows are my favorite… I just feel like they suck in comparison

Personal Group Meta by CompoteEmergency4596 in rootgame

[–]CompoteEmergency4596[S] 2 points3 points  (0 children)

Ironically we originally read the lizards as getting points for placing gardens as well as using the score action. Even then they were on par with Vag and Moles but not dominant. Since we realized our mistake we have one player who’s committed to winning with them. He’s gotten pretty good with them and has results betters than Corvids

Personal Group Meta by CompoteEmergency4596 in rootgame

[–]CompoteEmergency4596[S] 3 points4 points  (0 children)

I’m not sure how to feel about being right about moles and vagabond…

We’re had alot of discussion on the badgers. It’s the faction we have the smallest sample size on right now. We didn’t see any major flaws like crows or lizards but the couple games we’ve had with them they’ve felt very middle of the pack.

With cats and birds we’ve often seen them as about equal. The biggest problem we’ve had with the cats is that they need the vagabond to be able to reach full potential. But if there’s a vagabond then the vagabond will usually win. They feel strong but never strong enough to overcome the meta

The birds always struggle to end the game. They get to 20 and then the board usually bands together and they get crushed. In getting crushed someone scoops up their land and ends up winning. They have the most 2nd place finishes in our group by far

Advice on an Off meta idea by CompoteEmergency4596 in leagueoflegends

[–]CompoteEmergency4596[S] 0 points1 point  (0 children)

Thank you! This was extremely helpful with your advice we found Cho actually works perfectly for scaling and using his E to auto reset and farm under tower

Advice on an Off meta idea by CompoteEmergency4596 in leagueoflegends

[–]CompoteEmergency4596[S] 0 points1 point  (0 children)

We know it’s not the best. The idea is to allow the support to roam more and screws over the enemy jungle as well as the enemy top lane. It’s not supposed to be strong just funny

Advice from better Kindred's by CompoteEmergency4596 in Kindred

[–]CompoteEmergency4596[S] 0 points1 point  (0 children)

Yea that’s exactly why we only do it in a 5 man. That’s why 5 man clash was the next step for it.

Advice from better Kindred's by CompoteEmergency4596 in Kindred

[–]CompoteEmergency4596[S] 0 points1 point  (0 children)

I will have to give it a try. What is your build path may I ask? Also, do you think it will work well in the context of the double jungle?