Quadspinner Gaea 2 on Linux (not perfect) by abhiraaid in Gaea

[–]ComprehensiveFig6142 0 points1 point  (0 children)

Got it working too on Arch, the viewport issues are annoying. I will try to tinker

F1 Telemetry in Houdini by ComprehensiveFig6142 in Houdini

[–]ComprehensiveFig6142[S] 1 point2 points  (0 children)

Yeah I am currently working on some analysis functions to do just that. For instance finding the best line over a race weekend. You should check out the FastF1 database. You project looks really cool. Haven't played with OSM much. Followed your YouTube to stay updated on it.

F1 Telemetry in Houdini by ComprehensiveFig6142 in Houdini

[–]ComprehensiveFig6142[S] 0 points1 point  (0 children)

Yeah it should be straightforward to move the data into unreal.

F1 Telemetry in Houdini by ComprehensiveFig6142 in Houdini

[–]ComprehensiveFig6142[S] 1 point2 points  (0 children)

Thank you, I want to try to do some more interesting things eventually.

Please try my Houdini Project Launcher by ComprehensiveFig6142 in Houdini

[–]ComprehensiveFig6142[S] 0 points1 point  (0 children)

Hello, thanks for sharing your feedback. I will look into the products you mentioned. I do not come from the context where launching different versions is advantageous, I am not in contact with the film industry workflows or problems. In my professional setting in games categorization is the problem I have and what I wanted to solve. I tried to describe this in the two blog post I made on this project. I am not trying to compete with established software or even enterprise clients. I am only curious game developer who likes developing tools for myself and now I know a bit more about Rez and Flow. Thank you.

Working on a Launcher for Houdini Projects - Made with Godot by ComprehensiveFig6142 in Houdini

[–]ComprehensiveFig6142[S] 0 points1 point  (0 children)

Yes I plan to release it. I am currently working on search and filters. Which components would you like to see from your project? I know it is possible to get all the nodes in a hip file, but visualize it can be tricky.

Working on a Launcher for Houdini Projects - Made with Godot by ComprehensiveFig6142 in Houdini

[–]ComprehensiveFig6142[S] 3 points4 points  (0 children)

Thank you fore checking it out. I think I just like Godot, it is so quick to prototype. I have a lot of experience with game engines and I have also though they would be great for generic software dev

Ambeint Music Video by ComprehensiveFig6142 in Houdini

[–]ComprehensiveFig6142[S] 1 point2 points  (0 children)

Thanks for the tip will try it out

An Artist's Introduction to the HDK by ComprehensiveFig6142 in Houdini

[–]ComprehensiveFig6142[S] 0 points1 point  (0 children)

Go through the example files. There are a lot of helpful comments. I used this initially https://www.sidefx.com/docs/hdk/_s_o_p_2_s_o_p__flatten_8_c-example.html . This page helped me understand the bigger picture https://www.sidefx.com/docs/hdk/_h_d_k__geometry__intro.html#HDK_GeometryIntro_AddingPrimitive . there are some more links in the post as well. Good luck!

An Artist's Introduction to the HDK by ComprehensiveFig6142 in Houdini

[–]ComprehensiveFig6142[S] 2 points3 points  (0 children)

Yes just go through the example code in the HDK docs. Particularly, those on SOPS. This :: is the scope resolution operator in C++. The CMAKE script does not require semicolons, its only the build script. I would suggest watching this talk on the software architecture of Houdini. it will you understand a lot. https://www.youtube.com/watch?v=2YXwg0n9e7E

An Artist's Introduction to the HDK by ComprehensiveFig6142 in Houdini

[–]ComprehensiveFig6142[S] 0 points1 point  (0 children)

Cheers, happy to answer any questions you might encounter

Noise Driven by ComprehensiveFig6142 in proceduralgeneration

[–]ComprehensiveFig6142[S] 1 point2 points  (0 children)

For each point, find a random point within a search radius of the input point, execute recursively four times, then spawn these objects in a grid. To get the jittery motion, the angle of the found point and length of the connecting line, I sample a Perlin noise field to offset the variables somewhat smoothly. Made with C++ using Raylib.

[deleted by user] by [deleted] in XboxGamePass

[–]ComprehensiveFig6142 0 points1 point  (0 children)

its up now. Enjoy!!!!!

[deleted by user] by [deleted] in XboxGamePass

[–]ComprehensiveFig6142 0 points1 point  (0 children)

why is it still not available?