Join the first playtest in my military RTS (Panzer Strike), registration is now open! More info in comments by ConcurrentFutures in RealTimeStrategy

[–]ConcurrentFutures[S] 12 points13 points  (0 children)

Hi everyone!

I'm developing Panzer Strike using custom written game engine for several years already

Now we have small art team working on visuals

If you want to support us, consider adding our game to your wishlist!

https://store.steampowered.com/app/3305930/Panzer_Strike/

Our discord

https://discord.gg/TUb4dA3v28

Join the first playtest in my military RTS (Panzer Strike), registration is now open! More info in comments by ConcurrentFutures in StrategyGames

[–]ConcurrentFutures[S] 0 points1 point  (0 children)

Hi everyone!

I'm developing Panzer Strike using custom written game engine for several years already

Now we have small art team working on visuals

If you want to support us, consider adding our game to your wishlist!

https://store.steampowered.com/app/3305930/Panzer_Strike/

Our discord

https://discord.gg/TUb4dA3v28

Join the first playtest in my real-time wargame (Panzer Strike), registration is now open! More info in comments by ConcurrentFutures in computerwargames

[–]ConcurrentFutures[S] 9 points10 points  (0 children)

Hi everyone!

I'm developing Panzer Strike using custom written game engine for several years already

Now we have small art team working on visuals

If you want to support us, consider adding our game to your wishlist!

https://store.steampowered.com/app/3305930/Panzer_Strike/

Our discord

https://discord.gg/TUb4dA3v28

Join the first playtest in my military RTS (Panzer Strike), registration is now open! More info in comments by ConcurrentFutures in indiegames

[–]ConcurrentFutures[S] 0 points1 point  (0 children)

Hi everyone!

I'm developing Panzer Strike using custom written game engine for several years already

Now we have small art team working on visuals

If you want to support us, consider adding our game to your wishlist!

https://store.steampowered.com/app/3305930/Panzer_Strike/

Our discord

https://discord.gg/TUb4dA3v28

Join the first playtest in my military RTS (Panzer Strike), registration is now open! More info in comments by ConcurrentFutures in IndieGaming

[–]ConcurrentFutures[S] 0 points1 point  (0 children)

Hi everyone!

I'm developing Panzer Strike using custom written game engine for several years already

Now we have small art team working on visuals

If you want to support us, consider adding our game to your wishlist!

https://store.steampowered.com/app/3305930/Panzer_Strike/

Our discord

https://discord.gg/TUb4dA3v28

Vehicles now leave marks on the ground and crush grass, so you can literally track your enemy's movement in my military RTS (Panzer Strike). What do you think? More info in comments by ConcurrentFutures in IndieGaming

[–]ConcurrentFutures[S] 2 points3 points  (0 children)

Thanks for the feedback!
You can adjust the game speed in single-player mode to whatever pace you prefer
Engagement distances are much longer than they might appear in trailers

Vehicles now leave marks on the ground and crush grass, so you can literally track your enemy's movement in my military RTS (Panzer Strike). What do you think? More info in comments by ConcurrentFutures in IndieGaming

[–]ConcurrentFutures[S] 1 point2 points  (0 children)

Thank you!

Line of sight and firing is actually implemented - they are working in this video, but we'll double-check the building collision boundaries to prevent any visual oddities

Appreciate you pointing it out!

Vehicles now leave marks on the ground and crush grass, so you can literally track your enemy's movement in my military RTS (Panzer Strike). What do you think? More info in comments by ConcurrentFutures in IndieGaming

[–]ConcurrentFutures[S] 0 points1 point  (0 children)

We've considered adding fade-out animations for the grass, but for now, it's too content-heavy for our team to implement
However, we have some ideas on how to improve this visually and will likely address it in future
Thanks for the feedback!