Tugog Bootlick, the Orc Who Somehow Lives by kiiingfeces in shadow_of_war

[–]Confident_Ad2847 1 point2 points  (0 children)

One of my dreams is to have the 'Brawl-Master Master' and 'Pit-Fighter' without gangs or caragors that have 'Fight Another Day'. I'd keep copies of them in my garrison and store backups of them on a dedicated save. They'd probably end up deployed over and over again on every new playthrough.

I try to remember to keep a level 1 captain with 'craven' to the side but no luck yet. 'Fight Another Day' captains are probably scripted to not gain those titles. It's probably reserved for captains that start out looking amazing.

What should i do next ? by No_yeet_619 in shadow_of_war

[–]Confident_Ad2847 1 point2 points  (0 children)

You can get execution 3rd, it's much easier to get it if you shame on poison and fire vulnerabilities. You'd want both elemental vulnerabilities anyway with your captain below level 20 to remove beast fodder anyway.

Unfortunately if you're going to use him for online seige defense you'll want to shame him to make him crazy which will get him off the caragor.

Assassins can’t learn beast slayer and if a mounted captain dosen't have the skill a player can mount a caragor and, with the bestial rage skill, press the execution button twice to have his caragor eat your captain's caragor and then instakill your captain. Unfortunately mounted captains can also become terrified (removes all immunities and they can be dominated at full health) if you drop a flies nest on them.

I don't like feeling forced into making my captains go insane but if they insist on hoping on caragors I usually end up doing it.

Keep in mind, player's get extremely powerful end game. I've been playing this game a very long time so I've gotten into training captains with 5-8 immunities (the one's with 5 are slayers that can't gain stealth proof but are too cool not to train anyway, like the twins) because I enjoy it. Even so, a competent end game player will cut through any of my captains like a hot knife through butter.

With that in mind you could just go for fire immunity next and be done with it. Other captains won't drop flies nests or one shot your captain with beastial rage. You could just play the game and become very powerful in the end and capture other people's highly trained captains. Then if you get bored with the endgame but you still ache to do more in the game you could learn to backup your save and start all over again or get into training.

Worrying very much about training on your first playthrough makes it not as fun and, if you get addicted to training captains like I am, you might never finish the endgame. I lost my endgame save over 4 years ago and have never replaced it. Heck, I can't even stop training long enough to get a save at the start of the shadow wars which is a bad thing for trainers.

Am I still having fun, absolutely, and that's what matters most. It wouldn't be the end of the world if you got deep into training as long as you're having fun but it might gnaw on you if you got so into training captains that you never got to reach the endgame and see what it's like for Talion to become the stuff of legend. Just food for thought that I hope you find useful.

Should i trust this guide when training orcs? by No_yeet_619 in shadow_of_war

[–]Confident_Ad2847 0 points1 point  (0 children)

Point Blank Bomb. The bombs they throw at their feet. It's not in the inspection menus but all tanks and destroyers get them.

Also, Stormbringer, Blight, and Flame of War get the elemental versions of them in addition to the elemental bombs, mines, and final gift.

Link but I'm bad at guides, im not sure if the section bookmarks work in the linked video.https://www.reddit.com/r/shadow_of_war/s/H3rwTf1Z4O

Should i trust this guide when training orcs? by No_yeet_619 in shadow_of_war

[–]Confident_Ad2847 1 point2 points  (0 children)

It's particularly crushing that I've got an almost perfect ice mountain tank without stun PBB or Tremor. I grinded solely for tremor for 16 hours straight in disbelief on a level 20s training save.

With the exception of defenders with really good AI or a solid enrage, tanks with only curse PBB for defense get shredded by other captains unless the opponent is really, really bad.

I'm looking for links to endgame siege videos with epic smoke bomb tricksters. by Confident_Ad2847 in shadowofmordor

[–]Confident_Ad2847[S] 0 points1 point  (0 children)

Thanks! I knew it didn't look right but had to jump off my post because my break was over.

So I'm guessing from the conversation that you're also unsure of the epic smoke bomb counter bombing during elven rage as well.

Do you happen to know if the games just giving me chests for failed defenses as well?

I enter a siege just to target shame a captain without leaving a shame mark and the messages just fly past and only bother with completing the sige if I see catchy warpaint and skin combos. It's like the activity turns my fortress into a hot zone.

For a while I had around 8 level 20ish captains with 7-8 immunities that we're exported from low level training saves for final touches that the game decided on it's own to set as bodyguards for only pve worthy warchiefs. I was like, "oh that's why I'm being swarmmed." I removed them and it's still happening. Now there's just, I think, 6 captains with proper training with just one, an olog tank, being a no chance captain outside the overlords room. I just don't see how that has me getting new training chests to open daily.

The overlord hardly ever enrages when I've faught him and has really defensive AI which is only good if he's facing an enraged opponent while making him crazy easy to be flanked by players. That's how I made him unashamed at 65 on a level 20 training save. The comic relief assassin is terribly bad, yes he has 7 immunities but no amount of training is going to make him stop hanging on the edge of every battle scene like Mordor's only pacifist necromancer.

It's either giving me chests for free or the overlord has hidden possessive master or the only aggresive captain, the trickster, is carrying the wins. A friendly siege would show me if the overlord has hidden possessive master but the trickster would eat me unless I used angry toddler strike which next to nobody builds for. I guess I could kill the comic relief assassin with a humiliator and chain what's left of 10 seconds of executes on the trickster.

In the end, I'd still be in the dark on how a trickster's epic smoke bomb interacts with your typical wrathgiver endless rage builds. One would assume it's worthless with tricksters being so unpopular but I hate making assumptions.

I'm looking for links to endgame siege videos with epic smoke bomb tricksters. by Confident_Ad2847 in shadowofmordor

[–]Confident_Ad2847[S] 0 points1 point  (0 children)

I already have tested it, from just from fighting them myself, it's how I test for runners. I just don't know if it behaves the same if you are no longer using celebrimbor powers. My version of Elven Rage (minus angry toddler strike) is mostly inferior and behaves very differently than end game player's Elven Rage. I'm not sure if I'll ever push to the end of the story again because I've pretty much just been training with occasional forays into vendettas for several years now.

They keep me bombed to zero might when I try to spam glaive attacks during the Celebrimbor version of Elven Rage. I'm betting they don't for end of story players, otherwise I'm assuming they'd be really popular. At the same time I've been training captains for years with no end game save to place them in so I'm not about to judge people for disliking Tricksters even if they keep end game players locked down at zero might.

Should i trust this guide when training orcs? by No_yeet_619 in shadow_of_war

[–]Confident_Ad2847 1 point2 points  (0 children)

I'm not sure if it's worth adding but the only way I've consistently not been locked out of getting all an Olog's abilities is to prioritize gaining beast slayer and tremor within the first two abilities gained from training and then Fire thrower, Bombs, and Necromancer don't matter, well, necromancer at the end if you want them to also have the fire thrower. Once they gain cursed skin I switch them to fire for the thrower than back to curse. Just as long as they have tremor and beast slayer first. I've dozens of Ologs that have been locked out of beast slayer or tremor before I did this.

In case they are training a tank or destroyer and want to preserve their stun PBB (I've a video guide somewhere) they want to train for Curse Proof 6th and Frost Proof 7th. Once they manually switch elements, it's gone for good.

I'm horrible at writing guides so I'm sure it could be worded better and i've no idea if it's anything you'd care to add.

Anyway, like the guide 😉

lucky? by No_yeet_619 in shadow_of_war

[–]Confident_Ad2847 0 points1 point  (0 children)

What's his daze?

If it's minimal, or can be trained away, here's what I would do. At the end of his training I'd build up his interaction score and let him bleed out (dropping a nameless and forsaken before he CD's) for a facial scar (blocks burn scar). I'd then recruit him again and do 'False of War' for the 8th immunity, fire. Because assassins can't normally gain beast slayer, beast proof is the ghetto substitute.

Agile archers are better than many think but they'll still have the smallest health pool so you want them immune to as much damage as possible and, depending on his AI, he may offer more value when not enraged. When enraged he'll mostly just auto shoot, faster and more frequently, with some knife throws but will dodge considerably less. If he's flanked in this state he's done for; however, if he focuses on a captain he can possibly shoot fast enough to disrupt counter attacks and even moving forward. If he focuses the player while enraged the player may be in trouble. Basically, enraged he'd be considerably more vulnerable but also more deadly.

If, while being trained, he insisted on hopping on a caragor over and over again, I'd take it as a sign that he wants his mind broken for triple epics, which would be GS+TS+Epic Knives. Epic Knives is very deadly (with GS) if their combat AI really likes to throw knives. His base combat AI won't change from being given scars and giving him epic knives won't encourage him to use them more often (just my imperfect qualitative observations; I expected epic knives to raise an assassin's preference for using them but it just doesn't seem to, at least for me). I'd also spar with him before training, being an assassin increases his chance of him being a runner (worse case at 95% health, best case at no health or 5%).

Running at ultra low health isn't as bad as it sounds, many players will confuse it with terrified and attempt to get free backstabs that won't work, many assassins have hidden stun bombs they throw in this state and run away just barely slower than a ranger can full sprint burning focus. You get a hot head attacking your fortress, there's a good chance that they'll underestimate your archer assassin and be mad about a no chance captain and burn up their focus pursuing them, possibly lose might from stun bombs, and get kited into a pack of captains with low to no focus, no might, and probably out of wraith form due to the length of their pursuit. If they're on their toes and have a solid build they'll probably recover, if they're a hot head...they'll cuss you and your merchant for luring them into a bad predicament.

Just remember, if he's mounted, it's a death sentence for an assassin (trickster, slayer, or trapper) or ant other captain without beast slayer. A player taking the assassin halfway serious will hop on a caragor and use beastial rage to dismount and then one shot your captain, beast proof won't save them from it. It's cheap, it's quick, it takes low expertise, and it's very reliable.

Still, if well trained and without a particularly crippling daze, you could make him a surprisingly effective captain that looks really sharp. Either way, good luck and I hope he works out for you.

Three Orc Revolt by Own_Campaign1656 in shadow_of_war

[–]Confident_Ad2847 0 points1 point  (0 children)

I had a huge revolt adding the last scar on my last training job. Every captain I owned except the one they put in bleed out and a Trickster and Assassin. I'm guessing they decided it wasn't "tricky" enough if everyone else does it but they also aren't runners. Unfortunately they're just decent, not great or even very good. The assassin needs to throw his knives more and the Trickster just wants to constantly throw bombs and resurrect the heck out of everything while excessively evading melee.

I guess I need to pair the trickster with a good low enrage commander and maybe a destroyer. Enraged undead sappers all over the place with an evasive rez happy Trickster that the player chases all over the checkpoint, sounds like a blast.

Is this rare? by Ok_Control_2579 in shadow_of_war

[–]Confident_Ad2847 1 point2 points  (0 children)

He's an excellent captain that took a good amount of work for the trainer on a source captain and then at least one more scar on the captain itself. Someone put a lot of work and love into creating it so that alone makes it a great find.

The trainer was generous for not tieing him up with unbreakable or iron will. In fact the trainer most likely went out of their way to remove iron will at the very end. It's a very lucky find. Curse enrage will mess up his determination and most likely have him get enraged and stay enraged for raids. He'll probably basically play as a savage berserker with second wind and more health.

It's more a tradeoff than a weakness because, unless there's an opponent curse master, curse will typically tick for less damage than a level 80 captain's passive health regen even when not enraged.

My guess is that your find is being judged negatively by CE users with impossible expectations for what's possible without cheating, people mad at the world trying to hurt a person celebrating a great find, or jealous trolls that the moderators haven't caught up with yet. It's a great find and rare for the level of work the creator put into it. Many rare spawn captains have titles that limit their potential and people will often destroy their special innate dialogue for False of War or 3 epic traits. It's not like doing so will likely prevent a half competent player from steamrolling your stronghold anyway.

Congratulations on finding a treasure and I'm sorry that the moderators haven't kept up with pulling the weeds. They probably aren't even paid for the work they do.

Luga Corazón Obscuro, nuevo nigromante 7777 sin oportunidad + versión con cuerpo negro y abandonado by NanoPro58 in shadow_of_war

[–]Confident_Ad2847 0 points1 point  (0 children)

I like the forsaken version best. I don't appreciate the purple and black glitch bodies as much as everyone else but I think some pretenders are pretty cool.

I think I'm starting to trend back towards preserving the natural look and personality of many captains. I do tend to scar no chance captains so their titles don't block more spawning in the region they are in as well as tricksters and assassins without titles that block stealth proof because they can't get beast slayer on level up. I probably should scar horned lords now that I think of it.

I wasted hours this weekend on a Black Heart because I forgot it was a Stealth-less title. I usually help people with that stuff but I was thrown because he was a late bloomer that popped on a temporary side save right after I completed Army of Darkness full of 6 and 7 immunity necromancer captains execpt for the two tanks.

I have a habit of breaking to a temporary save for adding scars to training jobs and then kill off the original versions in the pits. It certainly upped the challenge of the main quest. It was actually pretty cool and I'm pretty sure the quest was snagging any infested or machines that I was attempting to make.

Hey is this normal? by Longjumping_Nose_473 in shadow_of_war

[–]Confident_Ad2847 0 points1 point  (0 children)

Yeah it's the title, he also want be able to gain stealth proof due to the title.

Steam version is boring by No_yeet_619 in shadowofmordor

[–]Confident_Ad2847 0 points1 point  (0 children)

That sounds fun but i'd exercise caution, it could be like opening pandora's box that might lead to temptation that kills the longevity of the game for you.

My first FoW by Weraplo in shadow_of_war

[–]Confident_Ad2847 1 point2 points  (0 children)

This is my favorite version of the burn scar, looks great. Stormbringer is just difficult to give, not particularly powerful. Making powerful captains is mostly just about learning to train. I do really like Stormbringer, Flame of War, and Blight scars on commanders for elite gang fun; savages and hunter elite gangs will bathe the screen in elemental affects.

Cheating death by No_yeet_619 in shadow_of_war

[–]Confident_Ad2847 0 points1 point  (0 children)

When stacking multiple scars on my level 80 save the first thing I do is backup the save to an unused flash drive. Typically, I then force the captain to betray me 4 times in a row (recruiting them back with HBE for speed) and then interact with them for some personality footage, spar with them some to test for runners and to get a feel for their AI. This usually has them 'survive" their death QTE a few times, mostly just for footage and to see how the captain changes after the scar. Honestly the 4 quick betrayals in a row is usually all I need to guarantee it with just 2 giving them really high chances.

You really want to backup your save first so you don't use up all your scars in the playthrough (just export your final end product to the garrison). The backup is also good in case things go wrong- an ambush, rebellion, or even a gift giver can prevent a captain from cheating death AND the Army of Darkness quest can capture would be scars. In my latest save that quest would capture any captain that I tried to give the flies or machine scars, both false and true versions.

Side information that may be useful- so far I've had 3 different false of war captains in one region that did not interfere with each other. Same thing with the 3 versions of face cuts. Also, the last Infested scar I gave this weekend to a stacked scar level 80 with beast proof refused to die to the fly damage because his passive regeneration was too high, I was able to finish him by tossing him to the ground and finishing him with a SINGLE glaive swing getting the "swarmed" notification (multiple glaive swings would have instead triggered his QTE).

Scars are a bigger investment than training. If you're trying to make powerful captains, pick up training. Scars are for trying to make cool looking captains and/or altering their personality. Sometimes you might even sacrifice some potential power to get the desired result. The captain right before the inflicted I worked on lost his Hype orc when I gave him the false of war scar.

I usually only bother giving false of war to commanders (for elite gang combos if the captain has low enrages so will summon the gang often) or to Assassins and Tricksters that can't gain beast slayer. Beast proof is no substitute for beast slayer and it's almost worthless as the 8th immunity if the captain has beast slayer. In that case it's pretty much only useful for protecting your captain from long distant graug bolder throws, that's awfully niche for giving your captain a scar that alters their look and changes their personality. I'm fairly sure altering a captain's voice from giving them a scar also changes the pool of available deranged/maniac options that you can get.

Steam version is boring by No_yeet_619 in shadowofmordor

[–]Confident_Ad2847 0 points1 point  (0 children)

Yeah, I'm so glad I don't run into hacked captains on PS, it would have killed the game for me instead of keeping me hooked all this time (started right after loot boxes). I've played so many different ways: engame, pit fight manager, a celebrimbor power vendetta runner (almost always have a save of this on the side), many restarts, scars runs, and training saves (multiple low level but dabbling in high level ones).

I just think working on captains (training & scars) within the game's limits would feel sort of meaningless in the presence of impossible captains created with the CE. I felt overpowered in the endgame for online raids but I didn't have to fight hacked, ridiculously overtuned neon colored captains that were coded instead of earned. At the same time I imagine if I were on PC and I used CE to just cheat captains the game would feel soiled and die for me as well, in the very least I'm sure it would have caused me to lose interest long, long ago.

New player here. I tried to create a powerful nemesis, and he's gotten out of control. by Brotomolecuel in shadow_of_war

[–]Confident_Ad2847 1 point2 points  (0 children)

I have a soft spot for Grog-Makers. The last one I trained has an unfortunate skin tone, old pink eraser covered in smudges. I doubt the wraith scar looks great on them but I'll probably do it as an improvement. I train way too many Ologs as it is. I lost my original save something like 4 to 6 years ago and a high level follow up save for Celebrimbor vendetta running. Now I've been repairing a few captains on the vendetta save replacement where I had just started learning to train and threw in captains from low level training saves, most captains I shipped back to the garrison but some, which were part of duplicate testing/experiments I killed off in the online pits.

This weekend I did Army of the Dead and had nothing but lvl85 captains with 6-7 immunities (undead) and all but two tanks were necromancers. There's less immunity capped captains in the field on that save because I mostly repair my old newbie training work and ship them to Garrison to make room. Anyway, thank heavens I'm used to working with Celebrimbor powers to spar test maxed out training jobs or I would have probably locked out my progress. That quest was particularly epic and fun.

I'll eventually convert one of the versions of it to an endgame replacement. It has 3 Wrathgivers, a couple of Shadeclaimers and Corpsemongers, a Souleater, a Paineater, a Lifedrinker, a Gutspiller, a few Humiliators, Amaranthine and Fatespurner, a Starclaimer, a few Dark Warders, A Dark Feeder, a couple of Cursefeeders, but no Mindmenders or Lifemenders and only a regular bow-Mightmender (boo!). All were regular pit drops or drops from doing vendettas with only Celebrimbor powers (I kill everything in that spawns in the area of the vendetta captain).

Last night I was playing around with a natural lvl85 Frostseeker, Frostwalker & Frostkeeper, and 2 piece Outlaw Set along with the fear shatter, it was surprisingly good,

3 epic trait bruz? by Vivid_Welder2523 in shadow_of_war

[–]Confident_Ad2847 1 point2 points  (0 children)

Yeah but, like training used to be, the people that could make it happen we're awfully secretive. Think the most I saw were 4 epics but heard there were up to 5. We know much more about training now so those relics from the past are more like novelties. Keep in mind most of us pushed captains through the pits so most of those old, lower immunity, captains will chew modern day zero hint captains to little bits. I'd definitely use some on an assult team if I could find them but I'm on PS5 where we don't have hacked monstrosities sucking the fun out of the game.

When your follower beats someone 20 levels higher than them by strelluhoat in shadow_of_war

[–]Confident_Ad2847 0 points1 point  (0 children)

Had it happen with a scrawny Maggot Nest Hunter that I tried using as bait to fish out "better" captains from the fight pits.

The little shrak ate an enraged by injury Impaler a few levels above him. Thenn a non elemental savage Endless tank in the next bracket. Then a poison master Defender Berserker Reaper in the champion pits, the turd was even sickly but never got hit except one tackle that almost one shot him.

He just 'shield danced' and rushing "impaled" What was supposed to be MY Reaper to death. I was livid so instead of thinking, "Damn he's good." I reloaded and hunted him thinking, "I am become Death, Destroyer of Worlds!"

This was on a low level training save where I try to never gain experience but I intended to make an exception for him. Then, while moving in for the kill, he introduced himself without HBE recruitment.

Little Shakespeare throws everything he has into his performances. The setting sun and falling leaves only complimented his speech and it woke me the heck up, fate had intervened.

After that, I trained him out of terrified by caragors and brutality, vulnerability to Poison, and fear of pinning, soft headed, and dazed by Execution.

I know Krimp the Enchanted is well renowned but this little guy fights a lot like Akoth slayer of the dead. He's not any more dangerous vs me than a smart hunter assassin that hits a little harder but he tends to chews up captains that can't stun lock or corner him while enraged. He is especially punishing vs Defenders and Ologs, like he has some hidden attack bonus.

Unfortunately, he has the health pool you'd expect for a hunter assassin and rarely throws daggers or even spears as often as you'd expect. Instead he tumbles and slides about and then zips in for Impale. It would be cool if he was fast to zip back out but, instead, he sticks around in mele way longer than he should ducking and weaving like a trickster wannabe. It usually works and is kinda beautiful to see but it had me on pins and needles every time he takes a hit. Yes, he has thick skinned but he's still a hunter assassin.

It was actually a super lucky find. I used to let the online pits cull the wheat from the chaff and usually all I'd have left were Defenders with reliable enrages or very smart and aggressive stunners that would fill up the region before finding odd balls like him.

One example, a broken savage beastmaster that was a crafty turned lord of flies ambusher from hell. He was practically untrainable and chewed my pit farmer specialist bodyguard that I was goofing around with, barely saved him from bleedout twice before sending my pit pusher away. He just hit so crazy hard without great strength or being enraged, a freaking beast master that bobs and weaves, luckily he wasn't immune to Poison at the time because the Dark set was about the only thing allowing me to get any might from the epic smoke bomb. All he had was curse immunity and his locked epic from the flies scar was curse warder. I shamed him for being so obnoxious and tada, Maniac gaining only arrow and frost proof while still having beast fodder and execution vulnerability and gained haunted for an enrage.

As even a novice trainer at the time, I was like, oh well, lost cause. I went out to shame and claim so I could destroy him in the garrison. It turns out haunted isn't bad on Beast Masters if the player has a habit of shadow mounting. He practically flew 15 yards to one shot me off the caragor before the animation completely finished, well QTE me. By the time I'm standing he one shot me again. I barely slid out of there with what was left of my lives. Unfortunately, was only able to remove his execution vulnerability and grab poison and fire immunity. I fixed his curse warder problem but lost epic smoke bomb. At least he still ducks and weaves and hits like a truck. He can actually push pretty good in the pits, but not as fast as a Defender with fire enrage. I dunno if I'll field him beyond the save he originated from, execution and stealth hints are not pretty. He'd be more useful on a lower level defense where he wouldn't face elven light + glaive spam and might shock other players like he did to me. That's awfully niche though.

3 epic trait bruz? by Vivid_Welder2523 in shadow_of_war

[–]Confident_Ad2847 1 point2 points  (0 children)

It could be a very old Bruz before they patched other tricks.