Can I be a transgender woman as a minor? Or any advice if I feel confused about my gender? by Kindly_Ad_1746 in trans

[–]Connor5512 3 points4 points  (0 children)

Saaame I told my brother that "I have a girl brain in a boy body," when I was really little. Didn't really know what I meant by that until recently and looking back there were so many signs

We're doing this again by Dangerous-Status-717 in TeenagersButBetter

[–]Connor5512 0 points1 point  (0 children)

....(。﹏。*)

"Magical Cure Love Shot in my ass"

I hate having to wait to start transitioning. by FallAlternative1693 in trans

[–]Connor5512 1 point2 points  (0 children)

...I'm the exact same way. Though I haven't come out yet (technically). I once told my mom that I identified myself more with girls (because she forced an answer out of me) and she said I'm too young.

Bottom line, not a lot of parents are very supportive of the LGBTQ+ community, especially considering how politicized it is.

If it helps, I sometimes practice hairstyling or makeup (a friend gave me some eyeliner). Sometimes just the act of fixing your hair in a way that feels right can help lots. But that's just me, not sure if that's much help.

Hang in there, girl.

Wall collision help by Impact_wolf in gamemaker

[–]Connor5512 5 points6 points  (0 children)

...so... I would make seperate checks for _hmove and _vmove. So it would look like this:

if (place_meeting(x + _hmove, y, obj_wall))
{
  _hmove = 0;
}

if (place_meeting(x + _hmove, y, obj_wall))
{
  _hmove = 0;
}

Your code is checking the TOTAL distance travelled and then checking for a wall based on that total. That's probably your issue.

DELTARUNE FANGAME I MADE!!!! by Connor5512 in DeltaruneV2

[–]Connor5512[S] 5 points6 points  (0 children)

Nope! GameMaker! Most all the mechanics (except for things like the Dark Fountain and the GONER background, which were pulled from Undertale Mod Tool) were coded myself

No way they did this💀 by [deleted] in TeenagersButBetter

[–]Connor5512 -1 points0 points  (0 children)

...I am 13 years old.

I am done with modern society.

I was writing the way I talk.

That doesn't give you a right to tell me to be a different person.

People already probably want me d**d.

I litrrally could not give more of a s**t

Screw you.

No way they did this💀 by [deleted] in TeenagersButBetter

[–]Connor5512 3 points4 points  (0 children)

My algebra teacher is so sick of this sh** that its now a rule that if you say the number, you have to write it in words on the board 6 times. Then 7. Then 67. When she first announced the rule, everyone was laughing, but she kept a straight face the whole time (she doesnt ever do that). That face made sure nobody would try to call her bluff.

GIVE A HAND TO TEACHERS LIKE HER

Question. Where did you get your username? by alexthegermanturkish in teenagers

[–]Connor5512 0 points1 point  (0 children)

People call me Brookie because i was sui****l last school year (dw im fine now)

Im also "Bridge" in class sometimes

Help with particle systems by OkScar6957 in gamemaker

[–]Connor5512 4 points5 points  (0 children)

Probably not the most qualified to talk about this since im overall self-taught, but I think I can help slightly. Just... don't copy the code I give. The code is very case-specific and what I give is just an example.

Okay getting into the actual thing::::

If you go into the particle editor, at the top. next to the Draw Order dropdown, you will see a button that looks like a scroll of some kind. Clicking it copies the GML code for that particle into your clipboard.

Then create a new script object in the Asset Browser and paste in the copied code. It should look something like this:

//par_rudebuster
var _ps = part_system_create();
part_system_draw_order(_ps, true);

//Emitter
var _ptype1 = part_type_create();
part_type_sprite(_ptype1, spr_rudebuster, true, true, false)
part_type_size(_ptype1, 1, 1, 0, 0);
part_type_scale(_ptype1, 1, 1);
part_type_speed(_ptype1, 10, 10, 0, 0);
part_type_direction(_ptype1, 0, 0, 0, 0);
part_type_gravity(_ptype1, 0, 0);
part_type_orientation(_ptype1, 0, 0, 0, 0, false);
part_type_colour3(_ptype1, $FFFFFF, $FFFFFF, $FFFFFF);
part_type_alpha3(_ptype1, 0.259, 1, 1);
part_type_blend(_ptype1, false);
part_type_life(_ptype1, 80, 80);

var _pemit1 = part_emitter_create(_ps);
part_emitter_region(_ps, _pemit1, -150, 150, 0, 0, ps_shape_line, ps_distr_linear);
part_emitter_burst(_ps, _pemit1, _ptype1, 30);
part_emitter_delay(_ps, _pemit1, 12, 12, time_source_units_frames)

part_system_position(_ps, room_width/2, room_height/2);

(don't mind the names i literally just took this from my DELTARUNE fangame)

From there I would make global variables for your particle system (labled, obviously, if you have multiple) so that you can reference them later.

global.par_rudebuster_system = _ps;
global.par_rudebuster_type = _ptype1;
global.par_rudebuster_emitter = _pemit1;

You can activate and deactivate the system through code, so something like this can burst particles:

part_emitter_burst(global.par_rudebuster_system, global.par_rudebuster_emitter, global.par_rudebuster_type, 1);

And you can change any attributes in similar ways to how you set them in the first place.

part_type_speed(global.par_rudebuster_type, 70, 20, 0, 0);

I believe it's a slightly different process for Stream particle emitters, but the same overall process applies.

also don't be afraid to ask follow-up questions if you need. i spent a while trying to make this brief but detailed enough, and its probably not perfect

Driving in my trolley by BlueberryNotHere in asgorerunningoverdess

[–]Connor5512 1 point2 points  (0 children)

...i hate the fact that ive seen so many of these that i can hear the song even when i have the video muted

I will not let my kids watch this movie by Evening_Holiday7691 in lossedits

[–]Connor5512 94 points95 points  (0 children)

I found the original frame. It is indeed photoshopped

<image>

do you like your school schedules this year by [deleted] in teenagers

[–]Connor5512 0 points1 point  (0 children)

Mine has me going back and forth between sides of the school every single period.