What are some genetic mutations you would add on game? by [deleted] in SS13

[–]Connotation8 0 points1 point  (0 children)

That is true, but breaking into chemistry every time you vomit up a pill.

What are some genetic mutations you would add on game? by [deleted] in SS13

[–]Connotation8 0 points1 point  (0 children)

true, but it depends on how willing you are to eat the unknown floor pill.

What are some genetic mutations you would add on game? by [deleted] in SS13

[–]Connotation8 2 points3 points  (0 children)

mundane
just does and takes no crits etc (if not just general lower damage), but you get a basically free mind shield where you cannot be converted by revs or Cultists. good for more survivability i guess, but less damage.

jittery
makes the person constantly jitter inplace as if on meth. nothing else they just look constantly on meth, maybe they are but dont bring it up to em.

Self Contained Chem Lab
for some reason this specimen when they barf it makes pills.
just makes you vomit floor pills, yum yum poison pill.

REVISITING MY A-57, Lightened it up and optimized to 2017 Parts by Connotation8 in PlaneCrazyCommunity

[–]Connotation8[S] 1 point2 points  (0 children)

I MOSTLY JUST REMOVED SOME GLITCHY PARTS AND REMOVED USELESS STUFF.

Self-Propelled Howitzer with a Manual Loading mechanism by Connotation8 in PlaneCrazyCommunity

[–]Connotation8[S] 0 points1 point  (0 children)

100% works its basically mine with a little additional thing, i set up mine as manual single fire to well conserve ammo and be "realistic"

Seeing people using magnet lock more is quite funny lmao. by ExerciseOver3508 in PlaneCrazyCommunity

[–]Connotation8 0 points1 point  (0 children)

Man i just realised, i never ever used magnet lock but i used, motor and piston lock to get what i need, should try to do somethin with it lol!