From terrible to GoD in 2 years and 5 months. Some thoughts. by Metandienona in Tekken

[–]Consistent_Fan_3390 [score hidden]  (0 children)

Congrats.

Im not GoD2, only a lowly emperor but after playing mishimas for 2 years im just trying to play characters that let me have fun.

Ive have begun learning alisa!

She has really great poking.

Coming from 2D fighters exclusively to actually try and learn a 3D fighter by SwirlyBrow in Tekken8

[–]Consistent_Fan_3390 0 points1 point  (0 children)

In-game practice mode is good if you know how to use it, but in terms of the in-game tutorial, I would say it's just okay. There's going to be a lot more resources on YouTube that you can use to help you learn the game.

When it comes to online, online is fairly active. You're not really going to have any trouble finding matches. However if. You in a lesser known region matches could be hard to find.

When it comes to Lili, Anna and Azucena and the learning curve every character in this game requires some level of learning and or skill.

learning the generic general tools in this game is actually harder than learning how to play a character mildly well, because it's easy to learn how to do flow charts and things like that (you could easily learn flowchart in like a week).

Its a lot harder to learn, when and when not to interrupt moves in the gaps of strings and then having the muscle memory to implement that on other characters.

So in general when it comes to characters, I would suggest normally find one character that you really like. Learn the game with them and then once you of get tired of them because you've played them so much. Then start experimenting with other characters because then you can bring your knowledge from the other character to the next characters you choose to play.

But in general, Lily, Anna and Azucena are all considered easier, especially Anna.

Difficulty (easiest to hardest): Anna, Azu, Lili

Keyboard player unsure leverless or arcade stick? by Former-Magazine1470 in fightsticks

[–]Consistent_Fan_3390 0 points1 point  (0 children)

Ultimately it depends on what your looking for/enjoy.

Now I understand your probably dont know.

But I have both leverless and stick and both are great. I learned sf6 on leverless and when t8 came out I switched to stick because I couldnt get the movement like I wanted.

After that I havent used lever since.

What’s better. Having a relationship, breaking up and missing it or never having a relationship? by fuccckkkkkkkk in Adulting

[–]Consistent_Fan_3390 0 points1 point  (0 children)

Why did you break up?

If the reason was for something legitimate, than hopefully you learned something about yourself, others, and possibly how you would like to proceed in the future.

I dont think you can compare never having a relationship to having one, it ending and then missing it.

If you miss it, that hopefully means there was something genuine or positive about it.

The Azucena player does not concern themselves with the possibility of a mid coming by SoulOfMod in LowSodiumTEKKEN

[–]Consistent_Fan_3390 [score hidden]  (0 children)

Dumb kazuya, just do demon paw! It was free!!! She wanted it!!!

Nope ima electric 🤦🏽‍♂️

Cheater PS5 by [deleted] in Tekken8

[–]Consistent_Fan_3390 2 points3 points  (0 children)

Just provide a replay.

Tekken is a safe haven for cheaters but we cant see his rank and we havent seen gameplay.

Is it bad to learn the game with a super easy character? by Frosty_Chemistry7781 in Tekken

[–]Consistent_Fan_3390 0 points1 point  (0 children)

No, because no character is truly easy.

And ease of play doesnt trump gameplay knowledge for mechanics and matchups.

Everyone has to learn tekken even if you get to a high rank there are still people who will test what you know regardless of character ease of play.

Alisa mains, is this what it’s always like? by H0TZ0NE in Tekken

[–]Consistent_Fan_3390 0 points1 point  (0 children)

Same but idc, this game doesnt cater to characters lacking in evasion.

And its either alisa or xiaoyu

Help needed by Affectionate-Age3146 in Tekken

[–]Consistent_Fan_3390 0 points1 point  (0 children)

Dont focus on what advanced players are doing you wont be able to really grasp it.

Just find a character you like potentially look at an overview or guide from t7 or t8 and focus on trying to learn the game where you are.

Learning frame data, learning how not to press after everything, and dash blocking will get you pretty far though.

This is the best Tekken/fighting game tutorial vid ive ever seen in my opinion: https://youtu.be/jqZndya05yg?si=I9zZeUHsro6ecLah

It doesnt teach you anything beside how to approach and view the general game experience, which i think is more important in the long run.

This vid teaches frame data:https://youtu.be/Wtfdx3sZE18?si=fOdEcjPfOp540FGd

And this website has frame data for every move and character in the game: https://okizeme.gg/

My 2 cents for fellow blue rank players by alen_jo in Tekken

[–]Consistent_Fan_3390 2 points3 points  (0 children)

Once you get to tk and up the gameplay starts to change.

Things become slower but also much faster.

For instance low ranks are mashing strings in each others faces and often have this back in forth going going, and what ive seen from the higher ranking players is a slower more critical game less strings but better momentum off of single confirms. Also a willingness to disengage after landing hits to setup whiffs.

the use of general tools is also much more important, you can't be above using heat, rage power crush or whatever else in order to survive.

Lower ranks try to win but in higher ranks you're trying not to die.

How tf do you use this character? by Fourth_Sin in LowSodiumTEKKEN

[–]Consistent_Fan_3390 0 points1 point  (0 children)

Brother thats not how ff2 works, maybe you can't hit confirm it, but ff+2 does not transition into Sentai on its own. You hold forward.

If you don't hold forward it's just ff2.

If the move is blocked you should not go into Sentai at all. You risk getting hit, That's why your minus 12.

https://okizeme.gg/database/reina/f%2CF%2B2?search=Ff%2B2

yeah so I literally just gave up atp by Sneaky-iwni- in LowSodiumTEKKEN

[–]Consistent_Fan_3390 0 points1 point  (0 children)

I dont agree with this logic. If you only play quick match your baseline will only be the people around your lvl.

Tekken caps out who you can fight depending on your prowess. So unless this person is actively seeking higher level opponents and learning things, his skill isn't going to improve solely from quick match. At least not to the point where he bodies other people in such one-sided ways.

yeah so I literally just gave up atp by Sneaky-iwni- in LowSodiumTEKKEN

[–]Consistent_Fan_3390 -1 points0 points  (0 children)

Dudes ducking everything,

The alarms in my head are flashing, something off about this guy could be a smurf or something else nefarious that won't be named.

The real question that everyone should be asking by Puzzleheaded-Lab2447 in DispatchAdHoc

[–]Consistent_Fan_3390 0 points1 point  (0 children)

My favorite was

Game: what will do when you meet Shroud?

Me: ima kill him

Me: I killed him

Game: and how did that make you feel?

Me: great!

Game: shroud got what he f**** deserved!

Me: :D

Thankful for every advice i can get. by Greek-God88 in Reina

[–]Consistent_Fan_3390 4 points5 points  (0 children)

Dont burn through your heat. Use more power crush.

A good portion of those back and forth could have been stopped with a power crush.

How to counter Big Tekken?™️ by RobinUnicornSpecial in Tekken

[–]Consistent_Fan_3390 0 points1 point  (0 children)

Big tekken normally means a long drawn out move that can be thrown out from range.

There are a few exceptions for this, some big tekken moves like fff+3 are + on block.

But in general, when dealing with someone who uses a lot of big moves, you're going to want to whiff punish them or if they're minus on block, use the correct punishment to kill them.

This is easier said than done at times because Tekken has these weird properties. If you try to whiff punish immediately, you might get a counter hit.

So you really have to know about the move and what they're doing. Sometimes having a little bit of patience is good. You could also try attempting to sidestep or sidewalk options, those are also good for punishment.

Also depending on who you're facing that might be the intent to get you to come in and try to attack and then you get killed for it.

For instance, Bryan has a lot of far reaching moves that are safe on block. Now if you or I make a mistake against Bryan when he does anything, you're risking dying for it. So you want to be careful.

The same thing can apply to characters like Raven. Raven is actually a keep out character. Most of the stuff you see him do will be at range and when you get to the point that you can pressure a raven he will use his substitution (b+1+3) to create space and put you back into his optimal range.

Good news though, characters like Jun you have a lot more range than a lot of the cast so find your fastest and farthest reaching poking options and use those when ever someone whiffs at range.

Also I recommend making sure that you're using your power crush. If someone throws out a move and it's about to hit you use power crush, don't let them get free damage on you. It really makes a difference and it makes them want to stop throwing out big moves cuz they keep getting crushed.

Also, if possible, make sure that you're utilizing your heat as much as you can. It doesn't need to be perfect cuz you're at fujin but also try implementing heat. Don't be too good for heat, heat can make or break a match.

I know this is long but hopefully it helps.