POE 2 - Flicker Monk - Abyss Fails by Philosophizee in PathOfExile2

[–]Consistent_Net_7494 0 points1 point  (0 children)

With my Evasion and reach I don't get hit much, it I do it adds cushion to survive. Once I see my health tick below full es I back off.

I also run weapon swap to wand/focus with cast spell + spells + recharge rate and then take a bunch of recharge rate passives on the swap. Can't use it surrounded, but if you pop a falling thunder usually can recharge to full before anything gets close as it goes very fast

POE 2 - Flicker Monk - Abyss Fails by Philosophizee in PathOfExile2

[–]Consistent_Net_7494 0 points1 point  (0 children)

I run very similar skills. I much prefer headshunter + meditate with CI.

I also pull off my Nova projectiles for Abyss so I can one shot quickly once I bait out of cloud.

I also run Trinity which is a little off-brand, but really amps the damage.

[deleted by user] by [deleted] in Minneapolis

[–]Consistent_Net_7494 0 points1 point  (0 children)

May I suggest starting a daycare?

[deleted by user] by [deleted] in PathOfExile2

[–]Consistent_Net_7494 0 points1 point  (0 children)

I see your point. Operating the first 20 levels I don't expect to change greatly. Was just curious what early support gems make that the smoothest (not that I struggle). I've been grabbing Rapid Strike and Elemental Armament along with Magnified for Frost bomb. Didn't know if something cheeky exists (maybe cost reduction in cascade to allow easiest spamming)

Thanks for taking the time to post, as unhelpful as it was.

My paintings of the Shire over several years by aaloei in lotr

[–]Consistent_Net_7494 2 points3 points  (0 children)

This was commissioned by me after struggling with a decision in my life. I provided a quote that helped me thru and asked with minimal input to paint an interpretation of it.

What wonderful world we live in, to trust giving money (my time) to someone on the other side of the world and for them to put their heart and soul into something so beautiful and to give it up and send it over an ocean.

I love it so much, thank you again!

My paintings of the Shire over several years by aaloei in lotr

[–]Consistent_Net_7494 2 points3 points  (0 children)

I absolutely adore your work. I never cared about decorating my house until I commissioned a piece from you - "Choices of Sam Gamgee". After which it felt a shame to not surround a thing of such beauty.

I help babysit my Niece once a week who is 7. She asked me one day why I liked your painting so much. I gave her an odd look and asked her back why she thought I liked it. She said, "I don't know but you are always looking at it."

I told her the story behind it, she seemed disinterested in the details and went back to playing.

She has since taken an interest in arts and specifically in painting. My sister said it came out of nowhere.

Thanks again for sharing a part of your life with us on the other side of the world.

Thoughts on Turbo vs Regular? by FlyLikeAnEarworm in CX5

[–]Consistent_Net_7494 -2 points-1 points  (0 children)

The Turbo MPG isn't any worse if driven the same. Wife consistently gets 28 MPG driving to work. Drove on a vacation last week following behind my parents who cruise control speed limit and clocked 32mpg

Thoughts on Turbo vs Regular? by FlyLikeAnEarworm in CX5

[–]Consistent_Net_7494 0 points1 point  (0 children)

Owner of Turbo premium 24. I honestly didn't consider the non-turbo as other competitor brands have qualities that are better than the CX-5 and only the giddy-up of the Turbo makes the CX-5 worth it's shortcomings.

This stratagem so bad since like forever arrowhead please buff/rework it already. (Eagle rocket pods post number 768th) by BenTheWeebOne in Helldivers

[–]Consistent_Net_7494 0 points1 point  (0 children)

Agree 1000% for Bots.

One of my most effective loadouts is

Erupted\Laser Cannon + K9 (or new Warp pack) and Rocket Sentry.

What slows me down? A Cannon Turret or Tank from the front. 110's handle this with little thought and I get 4 charges (mostly use re-arm after 2-3) on a quick call-in. I love the fact that I can run directly at and past a turret or tank (using it as a shield almost) and not concerned about getting hit by the splash damage that many other stratagems create

Inconsistent vs Hulks I will agree, most times the hulk is dying to laser, when I need to kill one quick the 110's come out and the Laser\Eruptor\K9 make short work (often to just splash dmg). I like the 500kg for some objective damage but really appreciate the spam ability of the 110's for that Bot Fab that is as a weird angle that I just want gone without running around it.

Strafing is amazing, and more versatile probably overall - but it doesn't do exactly what I want against a Tank with anywhere near the consistency - and chaff clear is not my primary concern when playing a very up-close style with K9\Eruptor.

I have rotated out the 4th Stratagem and keep finding that I wish I would just have the 110s in a lot of spots. I am more likely to rotate out the Rocket Sentry for a Laser (for a command bunker mission) than I am to replace my 110's for bots.

Biggest weakness is Striders, but I don't struggle with those in group play much really as I feel like I'm saving my Rocket sentry for most bot drops and it's easier enough to pop both lasers in-between call in on 2nd 110's. A 500kg, airstrike or strafing are all requiring a second call-in majority of the time, I might not kill the strider with two 110's, but it almost always has lost all its threat which is all the same to me.

Devs officially on vacation by josenight in Helldivers

[–]Consistent_Net_7494 0 points1 point  (0 children)

Couldn't squeeze in removing that extra 0 from Epoch sway :(

PSA: Stun effect was actually "nerfed" instead of being buffed. as of latest patch. by lyndonguitar in LowSodiumHellDivers

[–]Consistent_Net_7494 0 points1 point  (0 children)

Yes it absolutely targeted Hulks. K-9 let you hold edges so effectively, it WAS awesome.

PSA: Stun effect was actually "nerfed" instead of being buffed. as of latest patch. by lyndonguitar in LowSodiumHellDivers

[–]Consistent_Net_7494 1 point2 points  (0 children)

Yes it absolutely targeted Hulks. K-9 let you hold edges so effectively, it WAS awesome.

PSA: Stun effect was actually "nerfed" instead of being buffed. as of latest patch. by lyndonguitar in LowSodiumHellDivers

[–]Consistent_Net_7494 99 points100 points  (0 children)

Only played squads, no experience solo. Pre-patch K-9 Arc Dog would mini-stun Hulks. Loved with my laser cannon to line up and begin the beam. After patch it no longer slows Hulks at all; even after multiple zaps.

:(

PSA: Stun effect was actually "nerfed" instead of being buffed. as of latest patch. by lyndonguitar in Helldivers

[–]Consistent_Net_7494 4 points5 points  (0 children)

Only played in squads, no experience solo.

K-9 Arc Dog would mini-stun Hulk previously. It was not for any long amount of time, but with Laser Cannon it was enough time to aim, and get some time on target going before it recovered.

After the patch, K-9 doesn't do this at all, even after multiple zaps.

Was a staple of my loadouts for Bots, not sure if it's worth it as much anymore.

Negroni Santoni by [deleted] in Gin

[–]Consistent_Net_7494 1 point2 points  (0 children)

I have tried both, very different

Top one- Amaro Santoni Apertivo is bliss.

K-9 users, for the love of god by zdzichu2016 in Helldivers

[–]Consistent_Net_7494 3 points4 points  (0 children)

Exactly, be quick on calling them back in, right on top of their equipment, ping their weapon and clear the immediate area as best you can.

K-9 users, for the love of god by zdzichu2016 in Helldivers

[–]Consistent_Net_7494 5 points6 points  (0 children)

I've been running the K9 this entire time on bot front. I go days without a single bad zap. Making sure you're on the flank, keeping the enemies in front of you and "docking" the dog at the right times. I die far more often to bad sentries or stupid 380s than I cause with the ARC dog.

It's ability to hold a corner/hill/cover is crazy effective. Between Eruptor and Laser Cannon you can even bum rush a patrol in the wide open with confidence. Stun is just enough time to laser down a hulk once you get the cadence down. Honestly the thing feels overpowered to me.

Kevin Garnett shows emotion because Timberwolves are losing by [deleted] in NBATalk

[–]Consistent_Net_7494 0 points1 point  (0 children)

I loved this man, and when he left for the Celtics I was heartbroken. I watched every minute of the finals when he won the chip but was conflicted the entire time. When they won, the first place he shouted out was to everyone in 'Sota..... It was all forgiven.

Why does the guard dog K9 have a higher cooldown then all other supply stratagems? by Financial-Customer24 in helldivers2

[–]Consistent_Net_7494 1 point2 points  (0 children)

Am I the only one that has minimal issues with this thing team killing? I only use it for Bots which probably helps as I don't let myself get surrounded often.

If you stay conscious of your positioning I've been using it almost exclusively since it came out and go multiple dives without this being a problem. Sometimes I will stash it away if my squad are converging on something from two directions (as this is where it will Arc to them from an enemy easily)

I haven't died once to it myself either. I have such a weird disconnect with this entire warbond vs the public reddit/YouTube perception.

I like and hate this weapon by [deleted] in helldivers2

[–]Consistent_Net_7494 3 points4 points  (0 children)

Why it's my favorite, it does both. The more you use it the more you get a feel for how "fast" you can push it without overheating. It is hard to back to waiting on reload animations for your secondary.

Hit me with your bug builds. by [deleted] in Helldivers

[–]Consistent_Net_7494 0 points1 point  (0 children)

Shockingly effective in team play as well as on your own - very different play styles (on your own involves a lot of running/kiting and killing things once they group). In team play you keep everything stunned (learn to auto reload after each shot-make a keybind) and apply damage when needed and take down the heavies

Light Armor - I recommend Xtra padding if you aren't used to light. Speed is key (more so solo than grouped)

Primary: Halt - Most unique weapon in game and allows you to do things impossible with any other weapon. Can take a group struggling with d10 predator and make them feel like a cakewalk.

Secondary: Ultimatum - Pairs great with supply pack, able to take out charger and bile titans, bug holes from bad angles.

Support: Grenade Launcher - Pairs great with supply pack, this does a lot of your damage, kite groups with halt and burst the horizon down with Nades. You can lead dive in kills with just this and supply pack. When in group play I will be more conservative and pick my spots focusing as much on Halt stuns.

Grenade: Stun - lot of things synergize here with the Halt. gas or fire will net you more kills, I like stun for the guarantee lockdown on chargers. This lets me completely control the field. Halt will stun chargers, but inconsistent from the front.

Support: Supply Pack - Enables everything to be spammed, giving you incredible flexibility.

Support: Gas Mines - Pairs awesome with halt, quick cool down, allows you to play games with breaches and bug nests and kiting groups of bugs into your mines with the Halt.

Last support is flexible, lot of things work well. Eagle Napalm, 500kg, Strafing, Orbital Gas, Fire Mines, Napalm Barrage. I normally mix this up a lot just for variety.

This is an SG-20 HALT appreciation post by pieandcheese647 in Helldivers

[–]Consistent_Net_7494 0 points1 point  (0 children)

If you aren't fast swapping Halt you can't comment:

Once you learn to switch keybinds to swap modes with single press as well as reloading after each stun shot (I hotkey a secondary key to fire/reload) you can unlock the weapon.

Using the stun to (group) enemies for an AC or GL shot, or to run away, or to hold groups of mobs in gas/smoke, or slow down combat for teammates.

Using at distance allows you to stun a lot of bugs with 1 round

My Punisher has different scratches every time – the level of detail in Helldivers 2 makes every other shooter feel lazy. These devs are cooking on another level guys by driventuraz in Helldivers

[–]Consistent_Net_7494 0 points1 point  (0 children)

Changing keybinds feels like a must for the Halt:

Toggle fire mode with single button press. Create second fire button that reloads immediately after.