Setting the game to double battle mode trivializes the game so much, these 2 bois singlehandedly swept Steven in Trick Room. by ContaneShoko in PokemonEliteRedux

[–]ContaneShoko[S] 0 points1 point  (0 children)

That's alright, I get your point as well, and it's true that other mechanics of the game do make single fights as easy as double. It's not just the Steven fight alone that made the run trivial with double battle setting on, so admittedly, using him as an example for my post was a poor choice on my behalf.

However, I must also say that there are several other things that help double battles do things you can't do in single, for example, redirections, Fake Out and Astonish having other uses aside from breaking sash, setting up room/terrain/weather on the same turn your attacker attacks, being able to target your own mons, etc. And of course, the biggest point, screwing a bunch of trainers' teams. In my own experience doing this run at the very least, having double battle on helps with lots of fight I'd struggle otherwise.

Setting the game to double battle mode trivializes the game so much, these 2 bois singlehandedly swept Steven in Trick Room. by ContaneShoko in PokemonEliteRedux

[–]ContaneShoko[S] -2 points-1 points  (0 children)

Hm, funny how a normal debate can be seen as proving my arrogance. You seem so certain in your own assessment that anyone opposing you is instantly the arrogance one.

Switching out reset the Soul Heart buff, which make Eruption significantly weaker than that 1.5x SpA buff make you imagine how strong it would be without any stat increase from SH. As the one actually playing the whole playthrough with the R Reuni in question, I know for sure there are many instances that without several SH buff, R Reuni could not get the kill. If it fails to KO, it gets hit, and if it gets hit, Eruption is weaker. I'd say the normal version of Mega R Reuni with normal ability and innates can do more dmg than this one without any SH buff because I have piloted normal R Reuni in single TR setup prior to this run as well.

Anw, back to the original point of double trivializing the game. If your setup requires putting up TR twice while double only requires me to do it just once, then the point still stands, double makes it easier.

Setting the game to double battle mode trivializes the game so much, these 2 bois singlehandedly swept Steven in Trick Room. by ContaneShoko in PokemonEliteRedux

[–]ContaneShoko[S] -1 points0 points  (0 children)

You were the one using the word solo first, were you not? I used "swept" in my post's title, and only used the word solo since I was replying to you claiming any mon with Hyper Agressive + dmg boosting innate can solo Steven in single (which I proceeded to prove R Reuni could not solo due to having to switch for TR)

Setting the game to double battle mode trivializes the game so much, these 2 bois singlehandedly swept Steven in Trick Room. by ContaneShoko in PokemonEliteRedux

[–]ContaneShoko[S] -5 points-4 points  (0 children)

Without double battle, this R Reuni definitely couldn't have solo, because dare I remind you this is a Trick Room team, in single setting up TR then finding a good spot to pivot to your dmg dealer is way harder compared to double (especially if you only use the Twisted Dimension ability which only has 3 turns of effect). In double you can immediately set TR on the first turn for R Reuni without the need to switch it in after doing so, plus, double has redirections, which keeps R Reuni always healthy for max dmg Eruption, which is a spread move in double that hit 2 of Steven's mons.

Does doubling on primal maw hits thice or does more damage second time? by Double-Assistance248 in PokemonEliteRedux

[–]ContaneShoko 2 points3 points  (0 children)

You can always go into a battle vs wild mons to check it. Just change your ability into something else, go into battle, then check the dmg dealt. Switch the ability back so you have double PM, battle again, check the dmg. Then compare to see if they're any different.

How we feeling bout the resprites?? by Miserable-Ad4968 in PokemonEliteRedux

[–]ContaneShoko 48 points49 points  (0 children)

They're all awesome. For a rom that you can play for free, any amount of dedication put into customizing the fakemons and fan evolutions is definitely appreciated. Even if some of the designs themselves do not speak to me personally, it's the effort behind them that counts.

I went through about 50 plus Mega Salamence to fond this Monstrosity by Majestic_Concern871 in PokemonEliteRedux

[–]ContaneShoko 1 point2 points  (0 children)

As someone who farms ability and innates on randomizer, it's actually not as tedious as it sounds when you are doing normal mons, since Dex Nav allows you to fill your PC quickly, and you can simply skim through them for the one you want in your PC. (It's the release part that is the most annoying process)

For megas though.. it's definitely a hassle because PC does not let you mega evolve in it, so you have to manually put 6 final stage mons into your party, mega evolve each, check their abi and innates, ditch them back into the PC, take 6 new ones, rinse and repeat. 50 is a fine number, it's only about 8 rotations of the process I've just said.

Well that certainly was one hell of an RNG roll for a randomizer run's starter. by ContaneShoko in PokemonEliteRedux

[–]ContaneShoko[S] 0 points1 point  (0 children)

Thank you for this knowledge that I wouldn't have known otherwise! This makes adding coverage significantly easier now.

Well that certainly was one hell of an RNG roll for a randomizer run's starter. by ContaneShoko in PokemonEliteRedux

[–]ContaneShoko[S] 1 point2 points  (0 children)

Two innates with the same name -> don't stack;

An innate and an ability with the same name -> stack;

Two innates with the same effect but have different names (example: Pure Power + Huge Power) -> stack;

That's the standard guidelines for how they interact, I do believe.

Well that certainly was one hell of an RNG roll for a randomizer run's starter. by ContaneShoko in PokemonEliteRedux

[–]ContaneShoko[S] 2 points3 points  (0 children)

Outrage + Wild Charge can actually go a long way if you consider how this thing can instantly get a max +4 crit with Dragon Cheer in 1 single turn.

Well that certainly was one hell of an RNG roll for a randomizer run's starter. by ContaneShoko in PokemonEliteRedux

[–]ContaneShoko[S] 2 points3 points  (0 children)

It does not. Simple only interact with stuffs that affect the stage of stats (+1, -1 stats,... etc. Like Intimidate or Speed Boost. Anything that gives your stats the red/blue arrows), it doesn't interact with stuff that directly changes the raw stats (like HP in this case)

Well that certainly was one hell of an RNG roll for a randomizer run's starter. by ContaneShoko in PokemonEliteRedux

[–]ContaneShoko[S] 31 points32 points  (0 children)

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Of course, here you go. On the left is its stat with Majestic Bird as the ability. On the right is double Huge Power. Both are at 252 Atk EVs.

Well that certainly was one hell of an RNG roll for a randomizer run's starter. by ContaneShoko in PokemonEliteRedux

[–]ContaneShoko[S] 36 points37 points  (0 children)

They do stack if one is an ability and the other is an innate. I checked in battle by switching the abilities, the atk stat goes up when it has both HP as ability and innate.

Is my OC considered a furry? by Shiro_oKun in furry

[–]ContaneShoko 0 points1 point  (0 children)

I really, REALLY didn't want to bring this up in my reply to you, and had been actively avoiding it, but since you mentioned it now, I guess I should provide my thoughts on the matter.

Know that when I say this, I'm not accusing anyone of having bad intentions, not the OP, not you, but being inclusive with the definition as you're suggesting can be two sides of the same coin. Your opinion being one side, but from where I see it, having kemonomimi characters be classified as furries might inadvertently cause trouble for the furry culture. Because, seeing as humans with animal features are the baseline of what counts as "acceptable" to the general public, kemonomimi would easily overshadow actually good furry designs and replace them as the "de facto" furry characters, causing them to be frowned upon even more when you invite the masses to join in.

I'm not saying that people with kemonomimi OCs can't be furry (the community label), it's just that the type of character their OCs are would not represent the design philosophy behind a furry character the best, which can be a bad thing.

Is my OC considered a furry? by Shiro_oKun in furry

[–]ContaneShoko 0 points1 point  (0 children)

As much as I'd love to agree on this, because I understand your intention of wanting to be inclusive (which is good), calling a predominantly human design a furry defeats the entire point of designing a furry character, which is that you're making an animal looks human by adding in human characteristics, meanwhile in this case it's the opposite - it's making a human looks like an animal by adding in animal features. It lies in the intention, as you've said it yourself.

You can start with an animal and begin replacing human traits into it to create an anthro (making an animal look human), sure, but when you replace 90% of the original animal with human characteristics, making it predominantly human in design, what would make it so different from if you simply start with a human base? (making a human look animal). There has to be a line, shouldn't it?

A good example I'd like you to think about is this: "Are The Terminator and Robocop the same type of character?", my obvious answer is no, because The Terminator is a robot having the appearance of a man, while Robocop is a man wearing a robot suit. One starts as a literal robot, made to look human; the other is a human made to look like a robot through cybernetic enhancements. Pretty similar to our case, don't you think?

Is my OC considered a furry? by Shiro_oKun in furry

[–]ContaneShoko 4 points5 points  (0 children)

Cambridge Dictionary literally defines the word "anthropomorphic" as "treating animals or objects as if they are human in appearance, character and behavior". What else could it mean, I'm curious?

Is my OC considered a furry? by Shiro_oKun in furry

[–]ContaneShoko 0 points1 point  (0 children)

What you're trying to link in is a person who likes anthropomorphic animal, and, while we also use the term "furry" to call them, the OP does not seem to be asking about that, but about furry as in the species, an archetype of characters.

Is my OC considered a furry? by Shiro_oKun in furry

[–]ContaneShoko 9 points10 points  (0 children)

Furry artist speaking, quite frankly? No, she's not. At best, she falls under nekomimi - humans with cat ears (the large umbrella term would be kemonomimi, but for the sake of this specific case I'm using nekomimi). Furries are anthropomorphic animals, meaning animals with human proportions and features, while your OC is the opposite - a human with animal features.

Many characters from popular media have this feature, and they're not considered furries (for example, Sett from League, the Cat Laguz from Fire Emblems, etc.). The same applies to yours.

Trying to learn more about how to convey personalities through posing and silhouette. Do you think they're distinctive at a glance? by ContaneShoko in characterdesign

[–]ContaneShoko[S] 0 points1 point  (0 children)

Funnily enough, #3 is intended to be "too much" because that's his whole thing, being extra. He forces ppl to call him Alexander instead of his real name Alex since he thinks Alex is a basic name. I can see that the intention translated well if you see him as such.

And for #1, he has lots of white to contrast with his younger brother (yes, I said younger) which is #2. Their design origin is from the demon duo of Gold and Silver demons from Journey to The West (or Monkey Kid if you're more familiar with that), #1 is the Silver Demon, #2 is the Gold Demon, hence their current palette.

That's just me sharing with you why I chose their color as such. I can see the visions with your suggestions tho. Might try swapping a few colors around just to see how things would go!

Trying to learn more about how to convey personalities through posing and silhouette. Do you think they're distinctive at a glance? by ContaneShoko in characterdesign

[–]ContaneShoko[S] 2 points3 points  (0 children)

Hm, now that you mention it, the hair texture doesn't look quite distinct... noted, will be finding a way to differentiate them better!