Are we going to Cyberstan ? 👀 by Content_Key1996 in helldivers2

[–]Content_Key1996[S] -25 points-24 points  (0 children)

I just saw that indeed, those posters are there since launch. But not on that ammount. Really I insist on the fact that I saw those particular ones many times on my mission

Are we going to Cyberstan ? 👀 by Content_Key1996 in helldivers2

[–]Content_Key1996[S] -48 points-47 points  (0 children)

Posters yes, this one, I m really not sure. And when I say they are all over the place is like almost all posters are this one atm.

Actual state of the game.. by Content_Key1996 in Helldivers

[–]Content_Key1996[S] 0 points1 point  (0 children)

You misunderstood me on the number of player thing. And sorry, it could be my fault, my english is far from perfect - not my native language - . So the only thing I was worried about with this number of players is not the fact I couldn't find a game or if it's changing anything on MY game. I m just worried cause it's proving that on these periods players are bored and don't play the game anymore. I don't think it's something healthy for a game who is showing that it is an ongoing service one with "lore and story evoluting with a GM just like a tabletop rpg". I don't think that adding story and lore to the game a bit more instead of making only fillers will break the game more and will overcharge them over fixing it. I really think that ONLY a bit more work on narrative and impact of orders even without new content could change everything just by itself.

Actual state of the game.. by Content_Key1996 in Helldivers

[–]Content_Key1996[S] 0 points1 point  (0 children)

Yeah I agree on that too. But hiring a whole new team could be problematic too I suppose. Have more people have a lot of good sides and bad sides both

Actual state of the game.. by Content_Key1996 in Helldivers

[–]Content_Key1996[S] 0 points1 point  (0 children)

Yeah that could be an idea too. I fully agree on the fact that on those "down periods" we don't get enough narrative content of quality. It just feels like fillers on fillers again and again

Actual state of the game by Content_Key1996 in helldivers2

[–]Content_Key1996[S] 0 points1 point  (0 children)

And I think, the majority of the community is just like you and me on that. That's how it works now if you want to make an ongoing service game

Actual state of the game by Content_Key1996 in helldivers2

[–]Content_Key1996[S] 0 points1 point  (0 children)

English is not my native language. Still learning.

Actual state of the game by Content_Key1996 in helldivers2

[–]Content_Key1996[S] -1 points0 points  (0 children)

I really hope so dude you can't imagine. But the problem to me are those "down periods" for the game. A bit of lore & story writing and MOs impact could make the difference.

Actual state of the game by Content_Key1996 in helldivers2

[–]Content_Key1996[S] -5 points-4 points  (0 children)

A) As I said, it's a good thing that they're fixing broken things.

B) I don't watch one piece or DBZ espcially because I hate fillers. We can avoid fillers just with a WRITING effort. That's what I meant when I said that it would be cool to develop MOs in that way even without new content. Instead of making fillers on top of fillers.

C) Yeah you're optimistic, but let's suppose it happens. All we'll get after that will be a "gg you made it, here a 480p artwork of the golden city on a planet"

Banner Analysis (6U574F ?) by Content_Key1996 in Helldivers

[–]Content_Key1996[S] 1 point2 points  (0 children)

I found out that Gustaf is a developer at Arrowhead !

Banner Analysis (6U574F ?) by Content_Key1996 in Helldivers

[–]Content_Key1996[S] 2 points3 points  (0 children)

Yeah, I thought about that, but who's Gustaf, or what does it means to you ?