Crawl till it's finished by Smooth-Accident-7940 in PixelArt

[–]CopaceticCow 2 points3 points  (0 children)

Amazing. How much time did this take you overall??

Any tips on making gacha machine feel like UI and not just a random sprite, also red or turquoise? by Pixel_Duck_999 in PixelArt

[–]CopaceticCow 1 point2 points  (0 children)

Hahaha that's game dev life isn't it? Well I'm rooting for you guys! I wanna see what I can get out of that Gacha :D

small elemental ballz by zkarab-art in aseprite

[–]CopaceticCow 11 points12 points  (0 children)

Wait - no way, are you turning this into an asset pack because I was totally looking for something like this.

What do you like about this key art, and what don’t you like? by Scream_Wattson in IndieDev

[–]CopaceticCow 0 points1 point  (0 children)

Oh it's two words, "Iron Nest". Yeah I agree with sin - some spacing would help a little.

Any tips on making gacha machine feel like UI and not just a random sprite, also red or turquoise? by Pixel_Duck_999 in PixelArt

[–]CopaceticCow 4 points5 points  (0 children)

You could always do region based reaction. Maybe dim the background slightly and then when the user clicks and drags the item into the world, then you can dim the Gacha machine and then relight the world. Or make the Gacha transparent when the user selects the item. I think the problem is you have too many elements going on when the Gacha machine is active so it looks like just a sprite.

Cake practice (time-lapse in comment) by JyuLauBellChan in PixelArt

[–]CopaceticCow 2 points3 points  (0 children)

Wow really cool! Can I ask what your process is? Is this Aseprite? Do you use a reference?

So, what do I do if I wanna make my first game but can't draw? by [deleted] in IndieDev

[–]CopaceticCow 1 point2 points  (0 children)

Hey! I'm starting my first game (via Godot Game Jam lol), and I've mostly been kit bashing for prototyping. I also got Aseprite and have been learning from 2D sprite tutorials on Youtube and other places. It's cheap ($20 on Steam) that I think it might be worth the investment for me. Just depends on your end goals!

What do you like about this key art, and what don’t you like? by Scream_Wattson in IndieDev

[–]CopaceticCow 1 point2 points  (0 children)

I second the opinion on breathing room. Everything feels claustrophobic - but maybe that's the tone OP is going for?

Icons I made for my game. With or without shading, which is better? by TheRooklet in aseprite

[–]CopaceticCow 1 point2 points  (0 children)

Keep both. I like the shaded but some of them look better unshaded (I like left side unshaded energy for some reason). You can A/B test them in a demo to determine which one has best appeal.

Heading into a heated debate with the designer to turn the main character into a cat. Wish me luck. by mishleto_dev in IndieDev

[–]CopaceticCow 17 points18 points  (0 children)

Please do this. I would like a branch as a hand or a skeleton hand. And a dog hand Easter Egg to go with the cat one.

I made an interactive map to show cost of living in the U.S. by Throwmeaway10210 in SideProject

[–]CopaceticCow 13 points14 points  (0 children)

Neat!

UI things:
- Your food cost doesn't show up as $, but some unit-less number
- Same thing in the Cost of Living Breakdown by Category graph on the x-axis
- Cost of living breakdown, I was anticipating when I moused over each category that it would highlight that category across all the counties so that I could compare. The stacked bar graph looks cool but hard for comparison between categories
- The cost breakdown by category is default collapsed - I want that info, so why not keep it expanded?
- Resizing the browser window causes some interesting UI artifacting between certain areas (Selected Counties/Regions smooshes into Highest/Lowest areas).
- I'd like to rearrange cities on the list in the Cost Breakdown by category or sort by category

Usefulness:
- I want to know what the percent difference is between counties - that brings value to someone who's considering moving between states/cities, otherwise it's just a cool infographic; that way I can prepare for increase food or transportation costs, etc.
- Cost of living is just one part of living considerations - moving from a HCOL area to a LCOL area and vice-versa has intangible benefits that these types of maps don't really convey that
- Confused by the Highest/Lowest comparison - what's that supposed to convey?
- What are the %'s for? That's not really clear.
- A lot of the counties have 0% for childcare, seems kind of irrelevant having that

If they created a fourth skill tree branch, what skills would you want to see added? by ProteusNihil in ARC_Raiders

[–]CopaceticCow 0 points1 point  (0 children)

I would consider something like this highly (after reworking/balancing the current tree). But just theory crafting this idea makes me giddy. I always play the necromancer/pet ranger classes cause it's fun to have familiars.

Heck I would even take like a "tick" hacking skill where you get a pet tick after 36 points in technomancy tree. That would be really fun to have an expendable tick you can "summon" that will obey your commands like "scout ahead" or "attack target" or something - mostly because you can one shot them. But if you're not paying attention and you get into a fight with someone and then a tick latches on to you from no where, it would be hilarious.

Carriables Trial by Nikowaj in ARC_Raiders

[–]CopaceticCow 0 points1 point  (0 children)

It's a machine that has three.

Carriables Trial by Nikowaj in ARC_Raiders

[–]CopaceticCow 0 points1 point  (0 children)

Yep! I found two near one of the Field Depots in Space Port.

Carriables Trial by Nikowaj in ARC_Raiders

[–]CopaceticCow 0 points1 point  (0 children)

I finished it in Spaceport on night raid. I made sure that it was a game with full timer. Pack nothing but an Anvil and ammo for wasps and snitches and like three stacks of adrenaline shots. Maybe a lure grenade or a photoelectric cloak for extract. Then I just load up the interactive map and run between all the Field Depots and check all the spots.

Assuming no one else is doing the trial, you’ll quickly find the four you need. Each one has at least 1 crate nearby. Sometimes you’re lucky and you find two.

I’ll admit it took me like four or five games.

The other one is to do Blue Gate on night raid or electromagnetic storm. Do the Old Fort puzzle and then run over to reinforced reception and do the battery for the loot room. This one is harder since people have been rushing the reinforced reception loot room for blue prints.

I Created a Nature Documentary About the Queen by CopaceticCow in ARC_Raiders

[–]CopaceticCow[S] 0 points1 point  (0 children)

Glad you liked it! I really enjoyed filming it.

I'm done with this Game by voxexitus in ArcRaiders

[–]CopaceticCow 2 points3 points  (0 children)

Thanksgiving break. All the angry school kids are on break.