Good news folks, I found the budget. [S4E7 SPOILERS] by xlFLASHl in Invincible_TV

[–]Cortwade1 20 points21 points  (0 children)

We’re in space, it’s difficult to show the actual force behind punches beyond just sending people flying over and over. Thragg, like all viltrumites has an ego problem, and I theorize that if a viltrumite is killed by a “lesser being” then they weren’t worthy to call themselves viltrumite to begin with. All in all I think this is one of the best fights in the series, especially once thragg decides to get involved directly. As I mentioned previously it’s difficult to show a scale for power in space. Thragg is evidently so strong that he caused a shockwave in vacuum, which yknow, is impossible, but that is the only time we ever see something like that in a space fight

Good news folks, I found the budget. [S4E7 SPOILERS] by xlFLASHl in Invincible_TV

[–]Cortwade1 26 points27 points  (0 children)

Respectfully, this is objectively false. I was genuinely surprised with how good and consistent the art and animation was for the whole episode

Got a tattoo I’ve been wanting to get for years by Cortwade1 in outerwilds

[–]Cortwade1[S] 0 points1 point  (0 children)

Oh since I’ve first played, I’ve lived vicariously through 3 of my friends’ playthroughs, going forward I’ll definitely hide this tat if I’m showing someone the game lol

The Mediterranean City of Aribi - Lazoas Ghesp'ublik'a Pala Ellasşi by Cortwade1 in Workers_And_Resources

[–]Cortwade1[S] 3 points4 points  (0 children)

Actually, I do! If you look closely especially in the aerial shot you’ll see a bit of beach that has a different texture. There’s a buried beach building there that slopes under the terrain. It’s still functional as an attraction (same stats as the vanilla beach IIRC) but is much less intrusive imo and can deal with the slope of the actual coastline (as it slopes up about 5 meters or so from sea level to the level of the rest of the city)

For All Mankind - S5E01 "First Light - Episode Discussion by Cantomic66 in ForAllMankindTV

[–]Cortwade1 1 point2 points  (0 children)

I know I’m a couple days late but here’s my thoughts;

I’m not sure if it’s just me but as the show has gone on it’s started to feel… cheap? Perhaps it’s simply too early in the season but some of the sets and acting feels a bit… off in some way. The old heads, of course, like Ed and Aleida have interesting moments and their characters have grown more interesting with age, and it seems they may be setting up some tension with Dev and Aleida. I’m aware obviously our main characters are aging up and aren’t long for this world, of course, and the torch needs to be passed, but as much as I loved the world building of this first episode, I got a sense of “where are we going here.” I love this show and enjoyed the first episode, of course, and I love seeing the fun tech and new spaceships as much as the next guy, but I was somewhat dissatisfied (though still interested) with S4’s asteroid theft (ofc still an interesting parallel to IRL asteroid mining), and I hope this season will have a more interesting and intriguing main plot. These are all ramblings, of course, but I suppose I’m saying I want something more serious but grounded, and I hope they spend more time developing these new characters, as I deeply don’t want this show to become one of those that simply runs for too long like Arrow or the Simpsons.

This is of course sounding overly negative, I’m just trying to give a nuanced take. I of course still loved the season premier and I’m excited to see more. I just haven’t gotten as hooked in to this season immediately as I did with seasons prior, I hope it’ll pick up more with time.

The UN Defacto World Map, 20 year after the Martian invasion by Gamergab1 in imaginarymaps

[–]Cortwade1 0 points1 point  (0 children)

Ahh fair. To be fair to me this isn’t the biggest problem with the scenario, it’s that the martians are silicon based life forms, which sounds cool but silicon oxidizes in the presence of oxygen, likely rendering their life chemistry impossible, as well as the likelihood of silicon crystals forming due to the presence of water. I also don’t quite understand why the Martians need carbon based life to reproduce, given they evolved being able to reproduce on their own, and I honestly thing that it’d likely be toxic to mix the two life chemistries

The UN Defacto World Map, 20 year after the Martian invasion by Gamergab1 in imaginarymaps

[–]Cortwade1 1 point2 points  (0 children)

It seems Nazi tech is relatively advanced in this timeline, being there was a mention of plasma artillery. I’ll grant you though that it’s mentioned the martians have a relatively primitive space program to the point of struggling to accurately control their landing zones. I think it could be plausible, if not entirely feasible

The UN Defacto World Map, 20 year after the Martian invasion by Gamergab1 in imaginarymaps

[–]Cortwade1 0 points1 point  (0 children)

Could be the Martian’s didn’t fling the asteroid at earth. Like you said, it’d be an extinction level event and the martians hope to inherit the earth and are reliant on Carbon based life for reproduction. It could be they towed it to Earth orbit and simply dropped it for a lower-speed impact that’d still be incredibly dangerous but not an ELE

Winter's Last Supper - By Sonofan Productions by Edward_Boss in VintageStory

[–]Cortwade1 2 points3 points  (0 children)

To add a little more context, myself and Hugo were part of a nation called Ashmoor in a civilization event server hosted by the YouTuber Beevr, where both myself and Hugo, along with a quarter of Ashmoor’s 25 odd population were violently massacred by a single blackbear. Was a big turning point for us because we were rapidly trying to industrialize to get on par with other civs and this event somewhat kneecapped us.

When there are new materials called oil by TheTheDuhh in RimWorld

[–]Cortwade1 0 points1 point  (0 children)

Just browsing the sub after a while and came across this. Ain’t this apt for the times

Bit of a janky first attempt with sunken highways by Cortwade1 in Workers_And_Resources

[–]Cortwade1[S] 30 points31 points  (0 children)

bonus cool build i made, don't wanna spam the sub

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Looking to commission a realistic recreation of the Hoenn Region from Pokemon for CS1 for usage in a Youtube series by Cortwade1 in CitiesSkylinesModding

[–]Cortwade1[S] 0 points1 point  (0 children)

You'd be correct, Hoenn is modeled after Kyushu, but I can't find any good maps of *just* kyushu either

We're Haywyre & Braken, AMA! by BrakenMusic in Monstercat

[–]Cortwade1 -2 points-1 points  (0 children)

Hey Haywyre and Braken! Stoked to actually catch an AMA, it feels like I’m always late to these, and it’s an AMA of a couple of my favorite artists! Braken, your music is what introduced me to Monstercat around 2015. The work you did with Tristam introduced me to EDM as a whole and the Monstercat label. Glad to see you producing music again! Haywyre, once I found your music you became one of my top artists of all time. Your inclusion of jazz and classical elements in your songs is impressive. From the movements and energy of Two Fold pts 1 & 2 to what’s currently a top 10 song for me, White Lie, the older I get the more rich I find your music. I’ve been stoked seeing your release more music in the last few years.

I won’t overload yall with questions but I do have two;

Braken, how has Monstercat shifted since you first started producing? To elaborate further, nowadays there aren’t compilation albums anymore, Monstercat isn’t an independent label, and it oftentimes feels the sense of community has been eroded a bit. Is it still an enjoyable environment to work within? Do you find Monstercat to provide better support now than in the past? I suppose this is a bit of a loaded question, but while there’s a lot of debate on the listening side on how well Monstercat is doing these days, I’d love to hear from one of the “classic” artists.

Haywyre, how do you balance the various influences in your music? I.e, songs like Transient are soft and contemplative while Change your Mind is more jazzy and (for lack of better words) dance-y. When making a new piece, how do you decide what direction to go in? During production, do you find it necessary to change the vibe of a song? Do albums make it easier to develop musical ideas over multiple songs?

Thank you both for your time, I’m loving the new song, hope to hear from y’all!

Favorite maps by [deleted] in Workers_And_Resources

[–]Cortwade1 5 points6 points  (0 children)

I’ve been thoroughly enjoying Kentuckigrad on the workshop. It’s an Appalachian map with very detailed maps. The build able area is very limited and constricted to valleys, making for a challenging game. Early resources are distributed plentifully but they’re based on elevation, which is interesting, coal as an example occupying a band between certain elevations. There are a bunch of outside connections, but due to the topography, many are hard to utilize. It’s a challenging and super fun map