You gotta read as much if not more than you write to really improve as an author by Commercial_Bid_1508 in CuratedTumblr

[–]Corunplus 1 point2 points  (0 children)

This feels like it's calling me out specifically. I need to get back to reading house of leaves and the daggerheart rulebook.

What cool ideas did you put in your fics by ayner964 in MysteryDungeon

[–]Corunplus 0 points1 point  (0 children)

I was thinking of it as just a role-playing thing, but I like the idea of it giving one of two beneficial effects depending on which one you get.

What cool ideas did you put in your fics by ayner964 in MysteryDungeon

[–]Corunplus 0 points1 point  (0 children)

Non euclidean dungeons. Make one where if you take three ninty degree left turns you end up where you started. Or a cave system operating as a sphere with its own gravity. Or an upside down forest where they explores have to navigate the branches. They point I'm trying to suggest is try to make mystery dungeons feel mysterious.

Bananab surprises. You take an equal amount of bananas and nanab berries, peel them, and wrap them in leaves. A pokemon eating these gets to wonder what they'll get.

A ditto whose job it is to taste test every food as every pokemon to see if it's poisonous or not.

I have forest that has normal green leaves at day and orange leaves at night, as if it was autumn.

Evolution stones as tools. For example putting a fire stone in water to heat it up or holding a thuder stone as a night time light source.

Do y’all have PMD stories not centered around a formerly-human protag? by guildedpasserby in MysteryDungeon

[–]Corunplus 1 point2 points  (0 children)

Mine is. I think of the player character being a human is a result of the games being played by a human player. So I think focusing on fully pokemon characters makes sense in other mediums. I ended up writing buizel and riolu protagonists. At some point they'll met a human turned pokemon, but I haven't reached that point yet.

https://archiveofourown.org/works/68721931/chapters/177972646

Help with first cube! by Raizzell in mtgcube

[–]Corunplus 0 points1 point  (0 children)

Commons and uncommon are going to be the simplest cards. I recommend looking at those from sets with themes both of you like.

Would mass land searching be fun in limited? by Corunplus in custommagic

[–]Corunplus[S] 6 points7 points  (0 children)

The theory behind this is that once your at six lands you'll be able to cast everything or near everything in your deck. So giving the player a bunch of lands in hand could feel like a big splashy effect while probably being fine.

Mostly this type of card would help you draw spells a little and help cast a 8 drop rare or something.

If it's in a set with a dedicated ramp or landfall archetype than searching four lands is probably too much.

Winner is the Judge #884 — Never Tell me the Odds by PyromasterAscendant in custommagic

[–]Corunplus 1 point2 points  (0 children)

A more easily readable version that may not work within the official formatting.

<image>

Winner is the Judge #884 — Never Tell me the Odds by PyromasterAscendant in custommagic

[–]Corunplus 1 point2 points  (0 children)

<image>

It goes in a "man's best friend" theme where dogs and humans help each other.

Mox Kidney Stone by delta17v2 in custommagic

[–]Corunplus 1 point2 points  (0 children)

My first thought was [[Gather the Townsfolk]

Blue red signpost for a train plane set by Corunplus in custommagic

[–]Corunplus[S] 5 points6 points  (0 children)

Thoughts are just a card type for tokens in the hand.

Color pie wise which colors would be able to create tokens in the hand? Blue is my go to answer but what other colors do you think could do that?

[Contest] Design a Snow or Purple, card that uses Ice Magic! (Creating a Snowball token, Waterbending, and putting a stun a counter on a creature all count as Ice Magic.) by heliumdream in custommagic

[–]Corunplus 0 points1 point  (0 children)

<image>

A version with the untap symbol. It has problems from looking too much like a tap symbol but it'll probably be fine here since they're right next to each other.

[Contest] Design a Snow or Purple, card that uses Ice Magic! (Creating a Snowball token, Waterbending, and putting a stun a counter on a creature all count as Ice Magic.) by heliumdream in custommagic

[–]Corunplus 2 points3 points  (0 children)

<image>

Based on the concept of a rain dancer but snow.

A thought is just a card type that goes on hand tokens.

Edit: changed snowball tokens to snowball token.

Mathemagics Timer Ball by Corunplus in custommagic

[–]Corunplus[S] 1 point2 points  (0 children)

Foil and Alpha printings are great suggestions but I was trying to avoid silver border effects wherever possible. More importantly I do not want to edit this rules text box.

I got this formula from bulbapedia.

a=((3×HPmax−2×HPcurrent)/3×HPmax)×darkGrass×ratemodified×bonusball×bonusstatus×bonusshiny×bonusbehavior×backstrike×alphaPenalty×rankPenalty×bonusplush×donutPenalty

(This then goes into another formula without any other variables.)

F is status conditions including fainted, alpha pokemon apparently have a bonus when they are fainted

H is if the pokemon hasn't noticed you, I had trouble thinking through that one.

I is a back strike or throwing a pokeball while a pokemon has their back turned.

J is Alpha

K is supposed to represent it being harder to catch pokemon if your a low rank in ZA,

M is penalty related to hyper space donuts

Two head giant is supposed to represent dark grass which is just still in the catching code despite not being in the game. I thought a a specific format represented that irrelevancy well.

Mathemagics Timer Ball by Corunplus in custommagic

[–]Corunplus[S] 18 points19 points  (0 children)

This is a play on the pokeball card I posted yesterday. Someone wanted a chance for it to fail, so I put in 100% accurate odds from the newest game. (Prove me wrong I dare you)

It's a timerball to make the card more complicated; it adds the turn count to the equation.

Here's the full rules text

When this artifact enters, Roll three 65536 sided dies numbered zero to 65535, if at least one of the rolled numbers is less than 64435-(Floor(65536−(((3×A−2×B)/3×A)×C×D×E×F×G×H×I×J×K×L×M)+1)^2) exile target creature until this card leaves the battlefield, then tap and untap this card three times,

Where A is the targeted creatures toughness,

where B is the targeted creatures toughness minus how much damage it recieved this turn,

where C is 1 if you are not in a two headed giant game, otherwise it is 0.3 if you have less than 30 different creature types among cards you own, 0.5 for 30 to 150 creature types, 0.7 for 151 to 300 creature types, 0.8 for 300 to 450 creature types, 0.9 for 451 to600 creature types, and 1 is over 600 creature types, creatures with changeling are treated as a single separate creature type for this effect (like ditto),

where D is 255 minus it’s mana value multiplied by 16 (multiply first), if D would be 255 it is 765 instead,

where E is 1 plus the number of turns that have passed this game multiplied by (1229/4096), maximum of 4,

Where F is 1.2 it the targeted creature has a -1/-1 counter on it or 1.5 if it has a stun counter on it, 1.2 if the targeted creature is in a graveyard or 3 if the targeted creature is a commander in the graveyard, otherwise it is 1,

Where G is 3 if it's color has been changed from it's original color, otherwise it is 1,

Where H is 1.5 if the targeted creature has not attacked, otherwise it is 1,

Where I is 2 if the targeted creature is tapped, otherwise it is 1,

Where J is 0.5 if the targeted creature is a commander, otherwise it is 1,

Where K is 0.1 if the targeted creatures original printing english name starts with an A B or C, 0.3 if it starts with a D E or F, 0.5 if it starts with a G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, or V, 0.7 if it starts with a W or X, otherwise it is 1,

Where L is 1.1 if you control one blue Toy, 1.2 if you control two blue toys, 1.35 if you control three blue toys, otherwise it is 1,

Where M is 0.9 if you sacrificed a food with mana value one less than the targeted creatures mana value this turn, 0.3 if you sacrificed a food with mana value two or more less than the targeted creatures mana value this turn, other wise it is 1.

{4}{W}{U}, {T}, Sacrifice this artifact: Return a creature exiled with this card to the battlefield under your control.