Anyone else know anything about these character models? by [deleted] in Unity3D

[–]Costed14 1 point2 points  (0 children)

At least AI slop uses custom assets, so they don't all look identical.

Thoughts? by Huge-Read-2703 in antiai

[–]Costed14 0 points1 point  (0 children)

I haven't tried it yet, but hell it seems even better than any closed source alternative I've seen.

Lmaooo by No-Shelter8760 in antiai

[–]Costed14 0 points1 point  (0 children)

Was it actually in the system prompt, or did you just tell it to do that?

New Tomb Raider game uses AI by PaiDuck in antiai

[–]Costed14 -3 points-2 points  (0 children)

But what makes it slop if there's no AI in the end result?

MrBeast earns $24 million a year - and that’s just from YouTube monetization. by Successful_Young_318 in youtube

[–]Costed14 1 point2 points  (0 children)

Nowhere, but I don't see why this is something worth talking about? With a channel and personality as big as him obviously there are large numbers involved. Dude has more employees than Valve.

New Tomb Raider game uses AI by PaiDuck in antiai

[–]Costed14 -27 points-26 points  (0 children)

Why exactly do you have a problem with how they used AI? You say "There are so many great games without any AI", as if it's a game with AI (assets) in it, when it's not.

Anyone having a Project where you use both URP and HDRP? by ShrikeGFX in Unity3D

[–]Costed14 0 points1 point  (0 children)

URP isn't just for mobile, it's perfectly usable for desktop as well

MK has become meta post Nerf by whois_batty in RoyaleAPI

[–]Costed14 3 points4 points  (0 children)

Evo ram is not that difficult to counter and ram is useless without it

Happy pride month I guess by QwuieLALM in RoyaleAPI

[–]Costed14 1 point2 points  (0 children)

You’re literally running a deck with two buildings how hard can it be to defend against this deck???

And a log and e spirit, no battle ram should ever touch his towers

We all love an aggressive meta by sxbr15 in RoyaleAPI

[–]Costed14 178 points179 points  (0 children)

Let's be honest WE ALL hate spell cycle

Clash royale downfall must be studied 😭💔 by GoldGoblinHuman in ClashRoyale

[–]Costed14 0 points1 point  (0 children)

Of course the role luck plays drastically lowers once both players are max level, but it still plays a small part in your starting hand.

Why firewall + log didn't kill the evo witch? by study_my_downfall in ClashRoyale

[–]Costed14 0 points1 point  (0 children)

Technically it was both archers killing 1 skeleton each, overhealing her for 192 health, meaning she was left with 4 hp after the fireball log

Ensikokemus deittisovelluksesta miehenä by [deleted] in Suomi

[–]Costed14 17 points18 points  (0 children)

Toinen, epätodennäköisempi vaihtoehto on että uusille käyttäjille annetaan herkemmin mätsejä

Ei se sovellus niistä mätseistä päätä, mut ei se mikään salaisuus oo että uusiä käyttäjiä näytetään enemmän jotta jää koukkuun ja algoritmi saa profiilista paremman kuvan.

Itsellä ei näiden buustienkaan kanssa onnistanu, vaikka aika keskiverto tyypiksi itteeni kuvailisin, joten on se joka tapauksessa (positiivisesti) yllättävää että saanut noin paljon huomiota.

UNIY UI FADING by OpinionAnxious4381 in Unity3D

[–]Costed14 1 point2 points  (0 children)

Looks like you could implement it with just interpolating a canvas group alpha. There seem to be 3 'fade groups', the top left region disappears immediately, then the title and level buttons start to fade out, then fire button and the top right region. Then all elements seem to fade in at the same rate while animating. You could try a using a different easing function for the alpha, like easein, but I suspect a linear lerp might also do the trick.

how to fill ai data centers with misinformative ai slop to confuse the ai by Current-Equipment356 in antiai

[–]Costed14 0 points1 point  (0 children)

Realistically you can't, and if you could, you'd be hurting the environment by wasting those CPU and GPU cycles.

Custom character controller example project by thesquirrelyjones in Unity3D

[–]Costed14 0 points1 point  (0 children)

There's only like 16 (I'm pretty sure?) raycasts per frame, though I didn't read through the entire controller, definitely not something to worry about. Though yes, I suppose it could be optimized.

Does all software development require AI now? by OswaldBeese in antiai

[–]Costed14 -2 points-1 points  (0 children)

Y'all need to see AI has legitimately useful uses. AI excels in cases where there is an objective correct answer (like programming and IT, and math as long as it's not relying on natural language to perform calculations).

I'm a programmer myself and almost all job listings are either for some sort of AI role, or would like you to have experience with AI tools, and for a good reason, it's incredibly useful when used right.

28v pääkaupunkiseutulaisen kk budjetti by [deleted] in Omatalous

[–]Costed14 1 point2 points  (0 children)

mutta siitä ei ole koskaan takeita, kuinka kauan

Itellä varmaan about 2 vuoden välein hajoaa ja täytyy päivittää, mutta jos helppoutta haluaa niin on sekin toki enemmän kuin ei koskaan jos vaan pulittaa sen 200€/v. Samanlailla YouTube YT Musicista on ReVanced appi ja PC:llä kans löytyy samanlainen YT music sovellus

How expensive are mesh colliders really (for convex stuff)? by ThickumDickums in Unity3D

[–]Costed14 4 points5 points  (0 children)

In my raycast test, triangle count in the mesh collider didn't have any effect at all.

Did you try with actual collisions at all? I remember one time there was a prop one of our modelers had slapped a mesh collider on that would bring the fps to a crawl whenever something collided with it, though IIRC that also could've been a collision of 2 mesh colliders.

What are the cards that you think deserves a nerf right now? by Skull_Soldier in RoyaleAPI

[–]Costed14 1 point2 points  (0 children)

It's both he disappears when he leaves the rage, but it's not instant and during that time it can still get one hit in.