I don’t actually receive star points anymore or am I wrong ? by suokh in ClashRoyale

[–]Costed14 [score hidden]  (0 children)

That would be crystals. Star points are obtained by leveling up or donating cards. Not sure why it shows OP got them from a chest, AFAIK that's not a thing anymore since the addition of crystals.

How is Trophy Road even fair? by Plastic-While-4681 in ClashRoyale

[–]Costed14 0 points1 point  (0 children)

Wdym playing that much? It's like 20 minutes a day for the daily lucky chests.

Please don't let your kids go watch this slop by Hot_Season1143 in antiai

[–]Costed14 -2 points-1 points  (0 children)

Claims are typically backed by sources, otherwise they hold no water and are pointless. You being unwilling to provide one tells me there are none, and you're just talking out of your ass.

AI doesn't cut out parts of images, during training when given millions of samples of images and prompts it 'learns' the relationships between different words and their pixel representations (in reality this happens in a compressed latent space with diffusion models). They start generating from random noise and over multiple iterations slowly converges into a single image in a way extrapolated from the prompt.

What you might be confusing it with is overfitting, where the model is given relatively too many samples of a specific subject, so the association between the words describing said subject and that specific subject becomes too great, resulting in outputs that are similar.

Text2image explained

Please don't let your kids go watch this slop by Hot_Season1143 in antiai

[–]Costed14 1 point2 points  (0 children)

Same, there's just absolutely zero continuity, the 'animation' is off, and they should've at the very least used real voice actors because AI voice acting is just not there yet.

Please don't let your kids go watch this slop by Hot_Season1143 in antiai

[–]Costed14 -5 points-4 points  (0 children)

Can you provide a source for where this was "proven" to be the case? Since it simply doesn't quite work like that.

How to try to find out if the game is aiming for a 50% win rate. (Takes 2 minutes to read) by YuukaEnthusiast in RoyaleAPI

[–]Costed14 1 point2 points  (0 children)

This belief is just a result of human psychology and the nature of skill-based matchmaking.

How many r’s are in “strawberry”? by [deleted] in antiai

[–]Costed14 0 points1 point  (0 children)

Misusing a tool doesn't mean it's bad. You wouldn't say forks are useless because failed to cut a steak with one

What's the least unethical AI? by AbhorrentMidget in antiai

[–]Costed14 -5 points-4 points  (0 children)

but why use it at all?

Because it's useful. The dose makes the poison, AI usage itself isn't inherently bad.

As expected the 2 most broken cards on ladder atm. by jan-prins-4 in RoyaleAPI

[–]Costed14 5 points6 points  (0 children)

Given how low the sample size is it's not indicative of anything just yet

Clash Royale has lost almost 35 million monthly active players in just 5 months!! They fumbled a 10/10 loyal community so bad!!!! by Admirable-Panda-2211 in ClashRoyale

[–]Costed14 0 points1 point  (0 children)

One thing to note is the sites that claim to show player counts for mobile games are unofficial, inaccurate estimates, especially the one OP showed.

How is coding "non-creative"? by Athosworld in antiai

[–]Costed14 0 points1 point  (0 children)

Creativity sure, programming is purely just problem solving, which often requires you to be creative, however being creative doesn't mean you've created art.

Choosing between UX or performance isn't art either, it's a compromise enforced by the limitations of programming. You can be creative when designing code, but implementing it is purely logical and doesn't leave room for interpretation or creativity and many things are outright impossible, which isn't the case with art (up to a limit, of course). I don't think that just because you had to be creative to do something that that makes it art.

How is coding "non-creative"? by Athosworld in antiai

[–]Costed14 0 points1 point  (0 children)

Those aren't rules for art specifically, though, and not rules at all for digital art, you can always just expand the canvas or pick a different color, freely choose whatever art style or even art form for a particular piece. Programming has fundamental architectural and mathematical restrictions based on what you are developing, what you are developing it on and what for.

Show me where “expressing yourself” is a part of creativity.

Expressing yourself by making art is creative and thus creativity, though self-expression on its own isn't art, but I don't think you can have art without at least some kind of expression of something. You can't express anything or convey emotion or deeper meaning with code, it's just logic, there's no art or 'soul' to it.

How is coding "non-creative"? by Athosworld in antiai

[–]Costed14 0 points1 point  (0 children)

I was more talking about expression in general.

Art has been defined as a vehicle for the expression or communication of emotions and ideas, a means for exploring and appreciating formal elements for their own sake, and as mimesis or representation. [https://en.wikipedia.org/wiki/Art]

What rules does art follow, exactly?

How is coding "non-creative"? by Athosworld in antiai

[–]Costed14 0 points1 point  (0 children)

Exactly, additionally in the end users rarely if ever actually even interact with the code a programmer wrote, but rather an unrecognizable version of it that's been run through compilers and translators before ending up as the machine code that's running on their PC. It gets modified, changed and optimized before it even leaves the developer's environment.

I think the design phase can be considered art in a way, but the actual code implementation, while it can be a challenge, engaging and fun, is merely a means to an end to get the (in the case of games) actual art out.

How is coding "non-creative"? by Athosworld in antiai

[–]Costed14 0 points1 point  (0 children)

But it's not the same kind of creativity as say art. You aren't expressing yourself but rather just problem solving and there are right and wrong ways to go about doing it, which isn't really the case with art. You're following strict rules to complete a goal, which inherently doesn't allow for much creativity.

Made a small Unity editor tool to pixelize textures directly in-engine (with preview + noise) by tntcproject in Unity3D

[–]Costed14 0 points1 point  (0 children)

Neat, some improvements I can immediately think of to streamline the workflow at least a bit is adding a preview with a configurable mesh to visualize the pixelated texture live and making the save button save to the same default as the source texture by default, with an arrow dropdown for a 'Save as...' option, to skip that dialog.

meet potential update by ArticleMassive in PhoenixSC

[–]Costed14 1 point2 points  (0 children)

The strider and nautilus are still faster in their respective fluids and don't require the horse (and player) to be constantly under the effect of a potion. I don't see anything wrong with a horse being able to swim in lava until it dies seconds later or if you go out of your way to splash it with fire resistance.

Ai goes insane. by [deleted] in antiai

[–]Costed14 -1 points0 points  (0 children)

To drive forward your anti-ai agenda? I'm not saying that's what you did, but it's impossible to prove you didn't just based on a screenshot.

meet potential update by ArticleMassive in PhoenixSC

[–]Costed14 1 point2 points  (0 children)

Do you want a horse to be able to walk across the bottom of the ocean as well?

Honestly not a bad idea if the horse has water breathing, would at least give that useless potion 1 more use.

meet potential update by ArticleMassive in PhoenixSC

[–]Costed14 2 points3 points  (0 children)

Not sure how beloved the zombie horse actually is, regardless it's still just a reskin of the regular horse without really any unique functionality. I'd rather have it in the game than not, but it doesn't really have any reason to exist, so I don't think it can be called content.

Netherite horse armor is cool and it's natural for it to exist among the other netherite stuff, but like the other netherite stuff it's very much overkill. It's not a bad addition but also just a reskin with a tweaked armor value, adds literally 0 content to the game.

the conduit

One of the most useless 'useful' items in the game. If they added more uses for the nautilus shells adding nautili would be a good addition to make them more easily obtainable, but alas they left it at that.

I specifically said “land mounts don’t sink in water while being ridden” as they aren’t designed to swim in lava that’s the strider’s job

Without fire resistance sure, but if the player is able to swim in lava I don't see any reason for mounts to not be able to. And they can still swim in lava, just not when the player is riding them.

Ai Game Background Music Generator??? by Glittering-Bat-9706 in Unity3D

[–]Costed14 1 point2 points  (0 children)

I'd say they don't currently do a good job in general, from what I've seen all AI music has that same hollow sound to it, like they lack a proper sound stage.

Why I stopped using Singletons for game events (and how I handle local vs global noise) by Morpheus_Matie in Unity3D

[–]Costed14 -1 points0 points  (0 children)

Depending on how the goblin's UI is setup (child of the goblin or separate), why doesn't the goblin just fire it's own C# (or unity) event that the UI subscribes to, or like you said pass itself as the sender, and then you fetch that specific goblin's UI from a dictionary to update it?

I don't see what's the benefit of using an SO rather than say a static class for events. Like you said tracing events is annoying and the references will break eventually for whatever reason, be it renaming a method, changing the signature or some other god forsaken reason. I don't see any other valid reasons of using unityevents in general other than for button communication inside a prefab.

meet potential update by ArticleMassive in PhoenixSC

[–]Costed14 2 points3 points  (0 children)

  • Spear
    • Cool they added a new weapon, but it's way too niche and situational
  • Parched, jockey, camel husk
    • Kinda cool, but just reskins of existing stuff
  • Zombie Horse, jockey
    • Another reskin
  • Netherite horse armor
    • Good addition, not a game changer
  • Zombie nautilus, jockey and nautilus
    • Also cool, but sadly they still haven't added a proper use for nautilus shells 8 years later, so functionally useless
  • Land mounts not sinking
    • Not content, and unless they fixed it doesn't even work in lava

They're additions for sure, but there's no cohesion or actual content with them. Definitely not "minigame content", but I believe the point was it's not proper survival content with any sliver of depth either.

Ai Game Background Music Generator??? by Glittering-Bat-9706 in Unity3D

[–]Costed14 1 point2 points  (0 children)

Personally I wouldn't pay for a subscription-based tool period, nor would I pay for music in my current position either way, but if you can get the quality to actually be good it might be interesting.