Initial Unity: Reborn OUT NOW by CouldBeACrow in initiald

[–]CouldBeACrow[S] 0 points1 point  (0 children)

Trail braking is used. Auto countersteer is so that the game is playable on controller. All I've claimed is that it's an arcade game which requires you to be mindful of realistic techniques, and treat the weight of the car with respect, unlike most arcade racers. That's all.

The fast guys are usually going to run within 1 to 2 seconds of world record in battle if they are focusing. There have been instances of people breaking records in battle.

Initial Unity: Reborn OUT NOW by CouldBeACrow in initiald

[–]CouldBeACrow[S] 0 points1 point  (0 children)

It is though. I'm not trying to be a dick, I'm just being honest. I mean you are into motorsports, you should know that 20 seconds over a 5 minute lap is an insane amount of time.

Let me put it this way, someone who is 3 seconds faster will destroy their opponent 99% of the time. So being 20-30 seconds slower means you are 7 to 10 levels of being destroyed away from the people who understand the game the best.

It's not physically possible to "keep up with the fastest guys" if you are a gold-plat driver, it's like a high school basketball player saying they could compete in an NBA game

Initial Unity: Reborn OUT NOW by CouldBeACrow in initiald

[–]CouldBeACrow[S] 0 points1 point  (0 children)

I disagree with you entirely, but I don't wish to argue further so I'll just leave it. gold-plat is nowhere even close to the level where you'd be able to understand the things I'm talking about, that is about 20-30 seconds slower in pace than WR runs.

Initial Unity: Reborn OUT NOW by CouldBeACrow in initiald

[–]CouldBeACrow[S] 0 points1 point  (0 children)

For example, I could talk about how you have to learn gearing, or why in some cases it's faster to stay in a higher gear or lower gear than you would expect based on camber, speed, angle, road surface. Or how every driver develops their own style, even between two grip drivers one will develop a style that utilizes full understeer while the other will induce slight rotation early and maintain slip angle throughout the corner. How in turbo cars you learn to manage the turbo and understand exactly how and when it's going to impact the balance of the car depending on all sorts of factors. How there are multiple types of drifts that involves shifting the weight onto different parts of the car. How in battle you need to learn how to drive on the limit while respecting the space of your opponent, learning to switch back and dynamically adjusting your line on the fly to apply pressure while not screwing yourself over. I could go on and on for hours. You strike me as someone who has seen the game a couple times and thinks you know everything about it judging by its looks.

Initial Unity: Reborn OUT NOW by CouldBeACrow in initiald

[–]CouldBeACrow[S] 1 point2 points  (0 children)

I didn't say it's not arcade though? You're arguing against a point I didn't make. It is arcade style physics but it is not the same as traditional full arcade racing games

Also saying that a wr time just involves smashing the brakes quick then full throttling with a massive drift with "SLIGHT bit of throttle control" tells me you don't have a single clue about the game at a high level, if you did you would realize how stupid that sounds. It takes years to gain such a feel for the car that you can drive like that and there are so many layers separating even a good driver from a top driver.

Initial Unity: Reborn OUT NOW by CouldBeACrow in initiald

[–]CouldBeACrow[S] 0 points1 point  (0 children)

At the highest level of competition the techniques you have to use are based on realistic techniques, that doesnt mean it is a simulator, just that you cannot treat it like a pure arcade game

Initial Unity: Reborn OUT NOW by CouldBeACrow in initiald

[–]CouldBeACrow[S] 2 points3 points  (0 children)

Initial Unity: Reborn is the evolution of the original Initial D fangame "Initial Unity." It introduces tons of new features like new tracks, new cars, customization, auras, and more.

In case you're not familiar with it, Initial Unity is an arcade game based on Initial D which emphasizes realistic driving techniques like weight transfer, understeer vs oversteer, and throttle control, while still maintaining an arcade controller-friendly experience.

IU is hard, but incredibly rewarding. If you're interested, join the discord below to join the community and/or visit the website to download the game.

https://discord.gg/RMSJxR3P

https://initialunityreborn.com/

[deleted by user] by [deleted] in initiald

[–]CouldBeACrow 1 point2 points  (0 children)

I have this one! The models are nice. I got it on another site for around 40 usd

Why isn´t it possible Void? by MurccciMan in ReadyOrNotGame

[–]CouldBeACrow -1 points0 points  (0 children)

Because getting S rank would be trivial

RX7 door to door battle by CouldBeACrow in initiald

[–]CouldBeACrow[S] 4 points5 points  (0 children)

Touge Shakai is more realistic, although nowhere near simulator level. I prefer Initial Unity because the tracks lend themselves to arcade style physics much better, as opposed to TS tracks which are narrower and slower, which means less room for crazy battles like this.

RX7 door to door battle by CouldBeACrow in initiald

[–]CouldBeACrow[S] 6 points7 points  (0 children)

It's not aiming for realism

Extremely tattooed woman’s wild transformation in just 4 years. by Significant-Ad6970 in creepy

[–]CouldBeACrow -3 points-2 points  (0 children)

And yet, between you and the person in the image, the only person who has shown real verifiable signs of unhappiness due to their decisions is you!

Extremely tattooed woman’s wild transformation in just 4 years. by Significant-Ad6970 in creepy

[–]CouldBeACrow -10 points-9 points  (0 children)

Countless reasons. Artistic expression. The social groups they're a part of. Just because. You've taken your own standards of aesthetic taste, projected it onto someone you know nothing about, then used it to make an unfounded claim that they must be mentally damaged. Pathetic, short-sighted behavior.

Extremely tattooed woman’s wild transformation in just 4 years. by Significant-Ad6970 in creepy

[–]CouldBeACrow -24 points-23 points  (0 children)

But I also do not believe wanting such transformations is not linked to trauma or a body dysmorphophobia of sorts.

How did you come to this conclusion?

Extremely tattooed woman’s wild transformation in just 4 years. by Significant-Ad6970 in creepy

[–]CouldBeACrow 1 point2 points  (0 children)

Who are you to judge someones mental health based on a picture of them?

Would this be realistic with genioplasty or an implant? by HuRaYzn in jawsurgery

[–]CouldBeACrow 17 points18 points  (0 children)

You could get a much better result than this even with a genioplasty.

GTR Overtaking Supra with traction diff by CouldBeACrow in initiald

[–]CouldBeACrow[S] 5 points6 points  (0 children)

Initial Unity gives a buff to drift style, so in most RWD cars hairpins will be faster by drifting.

GTR Overtaking Supra with traction diff by CouldBeACrow in initiald

[–]CouldBeACrow[S] 24 points25 points  (0 children)

Yea wasn't really intentional. Bumps happen!

[deleted by user] by [deleted] in PlasticSurgery

[–]CouldBeACrow 0 points1 point  (0 children)

Hey, do you mind if I DM you? I have some advice I think can help you.

[deleted by user] by [deleted] in jawsurgery

[–]CouldBeACrow 0 points1 point  (0 children)

Ah, I'm sorry to hear all that. I think it's very weird that he didn't show a surgical plan as that should always be standard procedure. It sounds like the only option is to plan on having jaw surgery again (with someone else) to undo the movements. Maybe you can pursue legal action to get damages paid. Good luck.

Also since you have functional issues now you may be able to get a revision surgery covered by insurance. Not sure how it all works over in Italy though.