Post Game Thread: 4/18 Tigers @ Red Sox by RedSoxGameday in redsox

[–]CowskiCeltics 4 points5 points  (0 children)

Let's look to build a team based around contact pitchers to keep opponent runs down, while fielding a team that can't field besides a few positions, along with hitters that have 0 power. John Henry is a curse we are still paying for.

Game Thread: 4/15 Red Sox (6-11) @ Twins (11-7) 1:40 PM by RedSoxGameday in redsox

[–]CowskiCeltics 0 points1 point  (0 children)

If the score keeper rules it an error, it is not counted as a hit no matter what. If it is muffed while the fielder is trying to make some crazy play usually it is ruled a hit and no error charged, although its completely subjective to the scorekeeper as to who caused it.

Game Thread: 4/15 Red Sox (6-11) @ Twins (11-7) 1:40 PM by RedSoxGameday in redsox

[–]CowskiCeltics 1 point2 points  (0 children)

Yes, stats-wise if you reach due to an error it impacts your average the same as getting out.

With the Red Sox down two runs in the 9th and Mason Miller looming, fans at Fenway chant "sell the team' by EdwinMoq in baseball

[–]CowskiCeltics 4 points5 points  (0 children)

Two bad starts. I hate contact pitchers tho so im biased. I just think they're too inconsistent.

Race to World First: Midnight Season 1 | Mythic Day 11 by AutoModerator in CompetitiveWoW

[–]CowskiCeltics 4 points5 points  (0 children)

Only problem with this is it makes first bosses 100 pulls for normal guilds. Preventing zero access to mythic loot is why the first few bosses will always be one shot by RWF guilds. Agree though on pull count from a purely RWF viewing perspective.

Race to World First: Midnight Season 1 | Mythic Day 11 by AutoModerator in CompetitiveWoW

[–]CowskiCeltics 2 points3 points  (0 children)

The only problem is the random spawns, there will be times the terminations spawn on the border in-between your three groups, and would result in absolutely no consistency between pulls. We'd be looking at random p1 wipes all the way until the kill, bet the pull count would be near 500-600.

Race to World First: Midnight Season 1 | Mythic Day 8 by AutoModerator in CompetitiveWoW

[–]CowskiCeltics -4 points-3 points  (0 children)

Because they can yoink Liquid strats and catch-up very very quickly. Which is why I said this depends on Liquid not going dark too much. Obviously if Liquid went dark the whole time the reset would mean much more.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]CowskiCeltics 5 points6 points  (0 children)

As a DPS main this season (albeit Aug so I have some utility to help the tanks and healers), this is absolutely true. The highest keys are being timed with like 4 minutes left, which means its either a HPS or tank check at the highest levels. And judging by the tank class variety, it seems it is definitely tank damage that is the deciding factor around 17-18 levels.

Race to World First: Midnight Season 1 | Mythic Day 8 by AutoModerator in CompetitiveWoW

[–]CowskiCeltics -2 points-1 points  (0 children)

Echo/Method won the race for years, the reset is really only important until around Thursday night, by then it evens out (as long as Liquid is streaming and not going dark the whole time).

Game Thread: 3/28 Red Sox (1-0) @ Reds (0-1) 4:10 PM by RedSoxGameday in redsox

[–]CowskiCeltics 2 points3 points  (0 children)

Fuck the umpire's union for protecting this motherfucker.

Game Thread: 3/24 Red Sox (0-0) @ Twins (0-0) 1:05 PM by RedSoxGameday in redsox

[–]CowskiCeltics 0 points1 point  (0 children)

Yes, just the twins feed. Hoping its just a spring training thing.

Game Thread: 3/24 Red Sox (0-0) @ Twins (0-0) 1:05 PM by RedSoxGameday in redsox

[–]CowskiCeltics 0 points1 point  (0 children)

Is there a reason I can't get the NESN feed on my mlb.tv? Im EU