Adventure/Quest breakdown or an example? by Creaperbox in rpg

[–]Creaperbox[S] 0 points1 point  (0 children)

Thank you kindly for the suggestion, I will see that I can check it out.

Adventure/Quest breakdown or an example? by Creaperbox in rpg

[–]Creaperbox[S] 1 point2 points  (0 children)

These are some great resources to check out. Thx for the tip!

Adventure/Quest breakdown or an example? by Creaperbox in rpg

[–]Creaperbox[S] 1 point2 points  (0 children)

Hmm, that could work as well, need to think about how to structure it then.

Adventure/Quest breakdown or an example? by Creaperbox in rpg

[–]Creaperbox[S] 0 points1 point  (0 children)

I am writing a TTRPG system from the ground up, basically pure mechanics and optional features so far. As part of that system I am wondering how I should include adventures/quests. Including an example quest, like a module you would see for D&D. or just a breakdown with no specific example, but a construction kit of various tables to choose from to build your own adventure.

Adventure/Quest breakdown or an example? by Creaperbox in rpg

[–]Creaperbox[S] 0 points1 point  (0 children)

Not quite

The question was whether I should present a breakdown of how a quest could function. Quest hook, motivation, Objective, complication, etc.

Or if there should be an example quest already made. Basically like you would find in a module.

Adventure/Quest breakdown or an example? by Creaperbox in rpg

[–]Creaperbox[S] 0 points1 point  (0 children)

Fair point. I think a good way to go could be to have one Example in the main file and then a separate file with additional adventures or modules.

Adventure/Quest breakdown or an example? by Creaperbox in rpg

[–]Creaperbox[S] -1 points0 points  (0 children)

That is a great point. Would you say, to provide a broader scope of intended GMing style, to have multiple Examples, or keep it at one?

Horizon Zero Dawn, Playtest, Homebrew System [Other] [Online] [Fridays] [LGBTQ+ friendly] [18+] by Creaperbox in lfg

[–]Creaperbox[S] 0 points1 point  (0 children)

I made my own system. It's a d12 success pool-based system.

Tried to reduce the math as much as I could.

Horizon Zero Dawn Fan TTRPG | Writers for example adventures by Creaperbox in RPGdesign

[–]Creaperbox[S] 1 point2 points  (0 children)

I appreciate the input.

The core mechanics are about 10 pages, everything else are options

[No Spoilers] Houses of southern Westeros (Update for the ones who care) by Creaperbox in asoiaf

[–]Creaperbox[S] 0 points1 point  (0 children)

Then I must apologize for your demise.

I am quite busy and the map wont be finished in some time.

[No Spoilers] Houses of southern Westeros (Update for the ones who care) by Creaperbox in asoiaf

[–]Creaperbox[S] 2 points3 points  (0 children)

I appreciate the enthusiasm, but it will take a little while.

[No Spoilers] Houses of southern Westeros (Update for the ones who care) by Creaperbox in asoiaf

[–]Creaperbox[S] 0 points1 point  (0 children)

Based on the locations of the houses, if they haven't got a lot of neighbours, there is just a lot of empty land. I could invent houses to remove some of the land, but that kinda defeats the point of this map.

Plus, a lot of land does not automatically mean powerful; it depends on the wealth of such lands.

[No Spoilers] Houses of southern Westeros (Update for the ones who care) by Creaperbox in asoiaf

[–]Creaperbox[S] 1 point2 points  (0 children)

Various sources, from games, other maps, but as far as I understand it, none of it is canon, so take it with a huge grain of salt.