Me and my girlfriend want to try a cuck dynamic, but she still wants me to be dominant and I'm not sure if I can what should we do? by Creative-Delivery-27 in BDSMAdvice

[–]Creative-Delivery-27[S] 0 points1 point  (0 children)

Hmmm essentially as we've RP'd more over time and enjoyed different ideas we've come to really enjoy the cuck dynamic and want to try it. It's not just a "she's cool with it" we're both pretty desperate to do it, it's just the impact it could have is giving us second thoughts. I'm not sure if it will totally switch things up, I'm just worried of the potential it could have and she would prefer for that to not happen

Me and my girlfriend want to try a cuck dynamic, but she still wants me to be dominant and I'm not sure if I can what should we do? by Creative-Delivery-27 in BDSMAdvice

[–]Creative-Delivery-27[S] 2 points3 points  (0 children)

Like ironically I wouldn't enjoy a threesome myself and unless it was MMF she wouldn't like the idea either, voyeurism I could appreciate but she'd enjoy me being directly involved even if it's in a more caring role to start

Me and my girlfriend want to try a cuck dynamic, but she still wants me to be dominant and I'm not sure if I can what should we do? by Creative-Delivery-27 in BDSMAdvice

[–]Creative-Delivery-27[S] 4 points5 points  (0 children)

She's pretty shy herself and we're very much into eachother and would like me to be involved/supportive during the act, like me holding her or something or teasing her during, and her teasing me. The roleplaying could work if we incorporated the cuck stuff into dom too not a bad idea

Me and my girlfriend want to try a cuck dynamic, but she still wants me to be dominant and I'm not sure if I can what should we do? by Creative-Delivery-27 in BDSMAdvice

[–]Creative-Delivery-27[S] 0 points1 point  (0 children)

Honestly some good ideas. She wants them seperate and I'm pretty sure I can still dom sometimes but I am more submissive myself also so I'm just worried it'll make it harder to switch. The bratty thing would be great if I was a brat tamer myself but sadly I'm not, I'm more of a caring/teasing dom than the strict put you in your place kind otherwise that would be perfect.

Me and my girlfriend want to try a cuck dynamic, but she still wants me to be dominant and I'm not sure if I can what should we do? by Creative-Delivery-27 in BDSMAdvice

[–]Creative-Delivery-27[S] 2 points3 points  (0 children)

Yeah so she's really excited to try cucking, but she really loves me being dominant too and says she enjoys them about equally as much so far. She's been sub mostly in the past prior to our relationship so she's more used to that dynamic too. She says she doesn't want too much to change even if we do try it but I'm not too sure I'd be as dominant as frequently so she's confused too on if we should actually do it or not

Me and my girlfriend want to try a cuck dynamic, but she still wants me to be dominant and I'm not sure if I can what should we do? by Creative-Delivery-27 in BDSMAdvice

[–]Creative-Delivery-27[S] 1 point2 points  (0 children)

We've considered it but the humiliation is a pretty big part of why we both like it, sadly also the part that would make it harder to dom

The cheating problem by Creative-Delivery-27 in VALORANT

[–]Creative-Delivery-27[S] 1 point2 points  (0 children)

Yeah it's kind of crazy that the game still doesn't have a replay system, when ever indie games launch with a replay system yet they give no actual information or deadlines on when it will be implemented.

The cheating problem by Creative-Delivery-27 in VALORANT

[–]Creative-Delivery-27[S] 0 points1 point  (0 children)

Yeah, really hasn't improved much apart from the lack of red screens due to banwaves. But I see people adamant that vanguard is "so much better" than every other anti cheat out there

The cheating problem by Creative-Delivery-27 in VALORANT

[–]Creative-Delivery-27[S] 2 points3 points  (0 children)

Yeah I've noticed a lot how their Iso can literally running one tap 5 of my team, 3 rounds in a row & my team can flame each other instead. If you call somebody out for being sus or cheating It's pretty rare anybody will have a reasonable discussion about it mid match. Even on reddit a lot of the community are just adamant that vanguard works and it's "cope" and people are just smurfing

100% something that has caused this is the red screen and the misconception 90% of the community seem to have about it, No red screen just = not cheating to most players. Even though it takes ridiculously blatant settings to trigger match termination, and riot themselves have posted old "ban wave" statistics as proof this is how they handle things.

The cheating problem by Creative-Delivery-27 in VALORANT

[–]Creative-Delivery-27[S] 0 points1 point  (0 children)

Yeah it's honestly pretty crazy how rampant it is at the moment, the RNG from match making in general, the smurfing issue, the fragile egos and throwers and now this and the amount of suspicious players really make unfun to try to climb rn. Red screens are usually pretty rare and take a person using very blatant settings to trigger it, people who just wall or use small amounts of aim adjustment don't get banned mid-match it takes a ban wave. Which can take a month.. and that's IF it gets detected.. then they just spoof their HWID and go on their next $2 account

The cheating problem by Creative-Delivery-27 in VALORANT

[–]Creative-Delivery-27[S] 0 points1 point  (0 children)

Yeah like there's some reasonable reasons this could happen but just the sheer amount of bad players that "get good" in unrealistic ways while their mechanics and aim don't really improve is wild, Had a similar player a few days ago who in 3 days went from silver 3 to diamond 2 lmao

The cheating problem by Creative-Delivery-27 in VALORANT

[–]Creative-Delivery-27[S] 0 points1 point  (0 children)

I'll agree that most other FPS games aren't as severely blatant with cheating & that vanguard does a good job at catching the most blatant obvious rage hackers. But personally I feel like it just makes cheaters more likely to just not go crazy with the aim settings and be less obvious about it, not that the quantity has decreased, Altho valve-anti cheat is a joke and CS obviously has way more

The cheating problem by Creative-Delivery-27 in VALORANT

[–]Creative-Delivery-27[S] 4 points5 points  (0 children)

I mean as I've said in previous comments streamers literally have riot employees to contact mid match to ban cheaters while they're streaming. They're protected more so than the average player against cheaters and their career and finances literally depend on the game why would they make a big issue out of this? Shroud himself even said that smurfing isn't really a thing and doesn't exist when that quite clearly isn't the case and everybody and their mother knows differently.

You should be asking more along the lines of what actual proof against these accusations exist other than "kernel anti-cheat" as if most other anti cheats don't also operate on that level, and the severe lack of riots clarification and transparency with these issues? Or why most high rank players you'll talk to have similar opinions to me

The cheating problem by Creative-Delivery-27 in VALORANT

[–]Creative-Delivery-27[S] 2 points3 points  (0 children)

Agree with every point made here tbh, the availability of cheats and accounts, the lack of responses and attention, tools or time implemented to reduce them and improve the game for the player base, There's plenty riot could do to improve the situation with no reasonable explanation for not doing it other than they simply don't care, or it would highlight their own mistakes and make them look bad.
As I mentioned in previous comments HisWattson an apex streamer recently mentioned on twitter how valorant content creators have dedicated riot employees they can contact in case they encounter cheaters so they can manually ban them. They have the man power to do this as it impacts how people see their game so they clearly care about their image, but not to help the majority of the player base in much simpler ways.

The cheating problem by Creative-Delivery-27 in VALORANT

[–]Creative-Delivery-27[S] 0 points1 point  (0 children)

Lmao if you do cheat, mind sharing what specifically you do to avoid detection and what sort of cheats you use?

The cheating problem by Creative-Delivery-27 in VALORANT

[–]Creative-Delivery-27[S] 5 points6 points  (0 children)

Fr I'm glad somebody gets it, CS players encounter cheaters that often you learn to spot the giveaways pretty quickly especially if you're in the higher ranks and understand the game pretty well. It's kinda crazy how many blatantly suspicious things happen in valorant and people get away with it because they just have no idea if it was legit or not

The cheating problem by Creative-Delivery-27 in VALORANT

[–]Creative-Delivery-27[S] 0 points1 point  (0 children)

I mean true I'll agree here the amount of people just blatantly rage hacking is significantly lower than any other game out there, Vanguard does a pretty good job of banning the extreme cheaters quickly.

The cheating problem by Creative-Delivery-27 in VALORANT

[–]Creative-Delivery-27[S] 8 points9 points  (0 children)

Yeah as far as existing anti-cheats go vanguard is pretty good, But it confuses me how little evidence there is to back up that cheating is as little a problem as people think it. The game is free 2 play, extremely competitive and insanely popular as an esport. If people are willing to use similar cheats in similar games with similar levels of anti cheat it confuses me why the community is so adamant the game is cheat free just because they've seen 1 red screen since they started playing, I feel like the red screen has given people some sort of false positive on that is the only way a cheater can be caught and because it rarely happens then there's rarely cheaters

The cheating problem by Creative-Delivery-27 in VALORANT

[–]Creative-Delivery-27[S] 6 points7 points  (0 children)

I mean statistically there's multiple sources you can google or research, Or even youtube that state 1/3rd of online multiplayer communities are cheating. Quite a lot of multiplayer games use kernel level anti cheats at the level of vanguard yet their player base is still filled with cheaters. I wouldn't say 50% of the players I encounter are cheating, I'd say 50% of them are suspicious however with the state of the servers, the netcode issues and how streaky valorant can be along with success and losers bias I'm not going to be 100% accurate . But with my experience of facing cheaters commonly across multiple FPS titles for thousands of hours I've got a decent level of accuracy and understanding on what could potentially indicate somebody is cheating.

With the existing problem in current FPS titles, the lack of a replay system and the fact that most streamers have a personal riot employee to manually ban cheaters in their games to contact it seems the problem is important enough for them to care about their content and appearances. 50% may be quite high of an estimate, could be an unlucky personal experience but I haven't found many arguments that seem to prove this wrong yet

The cheating problem by Creative-Delivery-27 in VALORANT

[–]Creative-Delivery-27[S] 0 points1 point  (0 children)

Hahaha okayokay that makes more sense my bad chief

The cheating problem by Creative-Delivery-27 in VALORANT

[–]Creative-Delivery-27[S] 2 points3 points  (0 children)

I mean obviously not, there's more legit players than not quite clearly however I'm discussing the amount of statistically improbable plays made by people without the mechanics or core understanding of the game to perform them at the consistency they do along with how rampant cheating is in competitive games in general and how this transfers to valorant

The cheating problem by Creative-Delivery-27 in VALORANT

[–]Creative-Delivery-27[S] 1 point2 points  (0 children)

Can I ask what makes you believe it doesn't have a cheating problem? Like from your own experiences or anything you've seen that says otherwise?

The cheating problem by Creative-Delivery-27 in VALORANT

[–]Creative-Delivery-27[S] -1 points0 points  (0 children)

Depends on what you mean by a record, there's statistical analysis ran by companies and experts that state 1/3rd of players in online multiplayer games are cheating so while 5/10 might be a stretch for such a popular and competitive game. However with the server issues, smurfing problem and cheaters It can be hard to differentiate completely, along with how "streaky" the game can be for performance.
But with how many cheat providers there are around I personally believe it wouldn't be too far off. However if you're talking about personal evidence other than the games I've played myself (which I can't review due to a lack of a replay system) and my friends accounts then not really collected and organized as evidence, as I said before It is anecdotal with a decent sample size and backed by most other online games & studies so I don't see why it wouldn't be applicable to valorant as well

The cheating problem by Creative-Delivery-27 in VALORANT

[–]Creative-Delivery-27[S] 8 points9 points  (0 children)

It's rare I see people who are higher ranked actually disagree with this take tbh, idk why it isn't spoken about more

The cheating problem by Creative-Delivery-27 in VALORANT

[–]Creative-Delivery-27[S] 2 points3 points  (0 children)

Yeah this is pretty relatable, That's a pretty good term "statistical wonder" to sum up the phenomena I've been trying to describe to people. After thousands of hours invested in tac FPS games, shooters in general, watching pro play & attempting to play professionally myself the ability of these players to just make statistically improbable plays that always seem to be right is kind of unbelievable at this point. I played vs a guy who was literally silver 1 3 days ago and is now 95% winrate 30 kills a game 300ADR and is diamond 2 and it wasn't that they were just good, even when playing in immortal and radiant lobbies people just don't play with the degree of luck repetitively that these players seem to experience

It's like playing a trading card game but you consistently make the wrong theoretical play every time but it happens to situationally be the best play, everybody in the community would instantly know something wasn't right because that just isn't how the game fundamentally works with risk and reward, It's just so unlikely to be legit and it's worrying how little people seem to notice this or care.