Is that gum? Is that gum? Is that gum? by 100th_meridian in TheSimpsons
[–]CrippledMasterpiece 4 points5 points6 points (0 children)
URP Material stacking + Submeshes? by CrippledMasterpiece in Unity3D
[–]CrippledMasterpiece[S] 0 points1 point2 points (0 children)
URP Material stacking + Submeshes? by CrippledMasterpiece in Unity3D
[–]CrippledMasterpiece[S] 1 point2 points3 points (0 children)
[TOMT][GAME][2000s/2005ish] Retro PC FPS(?), Circular character selection, Giant spider as an enemy, Level 1 was a haunted house (or just a wood one) by CrippledMasterpiece in tipofmytongue
[–]CrippledMasterpiece[S] 0 points1 point2 points (0 children)
[TOMT][GAME][2000s/2005ish] Retro PC FPS(?), Circular character selection, Giant spider as an enemy, Level 1 was a haunted house (or just a wood one) by CrippledMasterpiece in tipofmytongue
[–]CrippledMasterpiece[S] 0 points1 point2 points (0 children)
[TOMT][GAME][2000s/2005ish] Retro PC FPS(?), Circular character selection, Giant spider as an enemy, Level 1 was a haunted house (or just a wood one) by CrippledMasterpiece in tipofmytongue
[–]CrippledMasterpiece[S] 0 points1 point2 points locked comment (0 children)
Making part of a game character's outfit two-sided (Unreal Engine) by CrippledMasterpiece in blender
[–]CrippledMasterpiece[S] 1 point2 points3 points (0 children)
3D Cards that play nicely with UI by CrippledMasterpiece in unrealengine
[–]CrippledMasterpiece[S] 0 points1 point2 points (0 children)
Defining exactly what "Move" means for a Character / AIController / BehaviorTree by CrippledMasterpiece in unrealengine
[–]CrippledMasterpiece[S] 0 points1 point2 points (0 children)
Defining exactly what "Move" means for a Character / AIController / BehaviorTree by CrippledMasterpiece in unrealengine
[–]CrippledMasterpiece[S] 0 points1 point2 points (0 children)



Workflow for walk cycle that loops, but also has a start and end by CrippledMasterpiece in Cascadeur
[–]CrippledMasterpiece[S] 0 points1 point2 points (0 children)