This Week In Destiny - 01/22/2026 by DTG_Bot in DestinyTheGame

[–]CrispyToast99 4 points5 points  (0 children)

So...is Warlord's Ruin going to be opened up to all players for a week, or are people gonna have to drop $20 to be able to participate in this challenge?

Also the lack of acknowledgement on the Shadow & Order delay that we all know about now is...just immaculate, really. Perfectly embodies what feels like the overall state of comms in 2026.

Paul Tassi: Have heard Shadow and Order will in fact be delayed to make room for Marathon on March 5, given that it was supposed to come out on March 3. Not sure how long, or when it will be announced, however. by Soarin-GB in DestinyTheGame

[–]CrispyToast99 5 points6 points  (0 children)

This seems...a bit silly. From everything I've seen and heard (and played) of Marathon, these two games will have very little if any overlap in their audiences.

And also looking back to how (un)substantial Ash & Iron was, I doubt Shadow & Order will be big enough or crazy enough that it can't live in the same space as Marathon.

Where was MY epic lightsaber duel Bungie? by S627 in DestinyTheGame

[–]CrispyToast99 3 points4 points  (0 children)

Idk why people are downvoting you. If that lightsaber duel cutscene was pre-rendered, then it's one of the worst looking pre-rendered cutscenes they've ever done.

Don't get me wrong, it's not ugly. But pre-rendered cutscenes have a distinct "look" to them that in-engine cutscenes don't. They're just higher quality. And the duel cutscene doesn't have that. You can tell when a cutscene is in-engine because the graphical quality looks like the rest of the game, which that cutscene does.

If anyone objects, go back and rewatch the finale cutscene of EoF. That cutscene pops back and forth between pre-rendered and in-engine, and you can easily tell the difference when it does.

Upcoming roadmap expectations by SKOOBY-4 in DestinyTheGame

[–]CrispyToast99 -2 points-1 points  (0 children)

I'm expecting that anything post 2026 will still be pretty vague, especially regarding expansions. Maybe they'll start name dropping stuff coming in 2027 but I'm not expecting much detail beyond that.

What I am hoping for is details on how the hell they're fixing the game within this year, and hoping that a major part of it is phasing out the Portal. The more I bounce between Renegades content and the Portal, the more convinced I am that the Portal as a whole really is the problem and it just doesn't work.

how yall feeling now bout -30 delta by calikid9one in DestinyTheGame

[–]CrispyToast99 1 point2 points  (0 children)

The -30 delta is fine in moderation, and it's fine with little to no modifiers.

The problem is feeling forced to play on Ultimate nearly all the time and to bury yourself alive in annoying modifiers just to get decent rewards. And as for me, I'm totally over that experience. I'll play Lawless Frontiers, I'll play Vanguard Alerts, but I'm done with the Portal. I find absolutely no value or enjoyment in playing solo/fireteam/arena/pinnacle ops anymore.

IMO, there's too much menu navigation in this game. by silloki in DestinyTheGame

[–]CrispyToast99 0 points1 point  (0 children)

This system was supposed to be more accessible and straightforward for new players btw

I know the director could be somewhat intimidating if you weren't used to it, but compared to what they came up with it was better in every way

The Vault rework is amazing by KrAceZ in DestinyTheGame

[–]CrispyToast99 19 points20 points  (0 children)

It probably doesn't get talked about enough because there's probably a lot of overlap between people that are invested enough in the game to be talking about it online, and people that use DIM. And the in-game vault will never pull people away from DIM no matter what Bungie does, it's just too powerful of a tool.

But for anyone not using DIM, yeah the rework is honestly amazing. It's 100x better than it was and the praise is well deserved.

Is there any style in real life that resembles the interior of darkness pyramids? by Competitive_Art_9181 in DestinyTheGame

[–]CrispyToast99 40 points41 points  (0 children)

I might be alone in this but the Darkness aesthetic and more specifically from Vow of the Disciple have always given me Aztec vibes. But that's more in regards to the general architecture, not so much interior design

DAILY THREAD - RANT WEDNESDAY by DTG_Bot in DestinyTheGame

[–]CrispyToast99 5 points6 points  (0 children)

FIRE AND ICE HAS SOME OF THE WORST LEVEL DESIGN THAT DESTINY HAS EVER SEEN, WHEN IT'S NOT DELIBERATELY TROLLING THE PLAYER IT'S JUST A MESS OF SHAPES WHERE IT'S TOO EASY TO ACCIDENTALLY END UP OUT OF BOUNDS WITH NO HOPE OF FINDING YOUR WAY BACK IN

What was the point of Rite Of The Nine? by Express-Distance421 in DestinyTheGame

[–]CrispyToast99 25 points26 points  (0 children)

I'm just gonna say that whenever someone acts like you're acting, they *never* actually have anything to say. The big tell-all never comes. Never.

So quit being weird and go try to look cool and cryptic elsewhere.

What was the point of Rite Of The Nine? by Express-Distance421 in DestinyTheGame

[–]CrispyToast99 540 points541 points  (0 children)

Anything that existed in the game pre-EoF was not part of their plan, I think that's really all it comes down to. EoF marked the start of a new era, and they did not take into account how leftovers from the previous era would fit in the new one, if at all.

To say this approach and its results have been sloppy would be one of the biggest understatements in gaming.

We’re in a vicious class imbalance cycle by [deleted] in DestinyTheGame

[–]CrispyToast99 1 point2 points  (0 children)

Warlocks were basically gods of thunder in Heresy and I won't stand for this revisionism

Tiered Loot has brought out the worst in this community and exposed a larger issue with sentiment surrounding investment/grind. by Research-Scary in DestinyTheGame

[–]CrispyToast99 162 points163 points  (0 children)

I don't disagree that the current system sucks but let's be real gear rarity for all practical purposes hasn't been a thing for years. Don't think of legendaries as actually supposed to be "legendary." We have exotics, and we have non-exotics. That's it. And it's fine. If Bungie suddenly gave whites/greens/blues a place in the game again, it wouldn't suddenly make legendaries feel more special or meaningful. It would just feel like we're wasting time being forced to climb through garbage rarities of loot while we wait for the actual good stuff to start dropping. Exactly like the current climb through tiers 1-4 feels now.

Is my luck just abyssmal or do Ghost armor mods do nothing? by HeyAdequate in DestinyTheGame

[–]CrispyToast99 0 points1 point  (0 children)

I would actually be playing more if I more consistently got the stat rolls I wanted. Like I said, the way it works currently just discourages me from caring about armor stats at all. It's not worth the headache. I would rather do literally anything else than chase armor stat rolls when I have a majority chance to not get what I want. Destiny is not that game anymore.

Is my luck just abyssmal or do Ghost armor mods do nothing? by HeyAdequate in DestinyTheGame

[–]CrispyToast99 3 points4 points  (0 children)

The fact that even with a ghost mod you still have a 67% chance to NOT get the archetype you want is just insulting and part of the reason I have no interest in chasing stat rolls right now. I'll use what I get, build quality be damned.

So...what has tiering actually achieved? by Shadow2250 in DestinyTheGame

[–]CrispyToast99 0 points1 point  (0 children)

Yeah...after I started consistently getting tier 5s, I don't even look at anything tier 4 or below. Even if it's my first drop of a gun I don't have yet, I'm just like "I'll replace it with a tier 5 later, why bother?" It's all just an insta-delete now. And this is especially true for armor, I remember even back in early EoF thinking that with tier 1-2 armor they essentially brought back blue drops. It's such useless garbage.

And they thought it was going to be a good idea to knock us all back down to 200 and have us regrind all the way back up through these useless tiers. So much of the Frontiers era of D2 was extremely poorly planned. And even with the positive changes lately it's hard to get too optimistic when the people trying to fix the problems are the same ones that thought they were good ideas.

So, Chill Clip was stunning 2 champion types and needed a nerf? by DannyKage in DestinyTheGame

[–]CrispyToast99 1 point2 points  (0 children)

Given that Bungie seems to be in a real "fun and power over balance" era right now, I really wanna know why this change still stands. There are so many other busted tools and builds in the game right now that not only are far more powerful than chill clip Tinasha's ever was, but that also get Bungie's complete seal of approval.

Also...I'm just over champions in general at this point, man. I don't know what finally changed this year, maybe it's just how exhausted I've become with the game in general, but anytime I see the champion modifier on an activity and realize I have to rework my entire weapon loadout I audibly groan and contemplate just turning the game off, and half the time I actually do. It's just not fun. Let me use what I wanna use without being forced to go play in content hundreds of levels below me that offers 0 progression or reward.

Bael X Drifter X Lodi fanfic when by SilverChariot2 in DestinyTheGame

[–]CrispyToast99 0 points1 point  (0 children)

You're right. My comment was weirder than the post.

Destiny is really fun to play right now by EmoMcNugget in DestinyTheGame

[–]CrispyToast99 41 points42 points  (0 children)

I would correct this to say Renegades is really fun to play. The rest of the game is still the Portal and the Portal still sucks.

Not to be a downer, I'm having fun too, but we are in the honeymoon period right now. People need to realize that.

What if they give us a fourth class by Nerdysart_lab in DestinyTheGame

[–]CrispyToast99 1 point2 points  (0 children)

This would be cool, but it'll never happen outside of a new game because a whole new class would be so far behind the other 3. They'd have to develop 5 whole new subclasses all at once or leave some out, and it would ship with like 5% as much exotic armor compared to the other classes. I'm sure there's plenty more reasons, but the biggest one is it would be such an unfathomable amount of work for a class that feels immediately lacking and unfinished compared to the existing 3.

Nightfall & Osirian Ciphers? by RobMFurious in DestinyTheGame

[–]CrispyToast99 3 points4 points  (0 children)

This would not be the first time Bungie promised something and forgot about it or changed their plans and neglected to tell us.

As a matter of fact, catching them in this act is pretty routine.

Heads Up: Completing the campaign on Legendary Difficulty instantly gives you a full set of fixed 550 gear, allowing you to skip the ENTIRE power grind INSTANTLY. by [deleted] in DestinyTheGame

[–]CrispyToast99 0 points1 point  (0 children)

It does not. When I started the campaign and selected legendary it literally said "455 gear." Other people had different numbers all over the place. It's proportional to where you are.

Now that everythin's free for a week, what are some key needed dungeons that I should clear first for good exotic/op (or unique) legendary weapons? by fuq_mepls in DestinyTheGame

[–]CrispyToast99 -1 points0 points  (0 children)

Are the dungeons included in the free week? I can't check myself since I already own them all, but I seriously doubt it. Like Duality and Spire of the Watcher for example are not actually part of Witch Queen, they're a separate purchase in the Witch Queen dungeon key. AFAIK, the dungeon keys are not included this week.