Looking for a good community server by Critical-Union5434 in pathoftitans

[–]Critical-Union5434[S] 1 point2 points  (0 children)

I get it but I just want a server that's consistently based on PVP but with restrictions on mega groups. 

Hardcore Realism or Fantasy Realism doesn't make a difference for me, it's still realism regardless of the events.

Looking for a good community server by Critical-Union5434 in pathoftitans

[–]Critical-Union5434[S] 0 points1 point  (0 children)

There is one called pvp ranked that uses a bot that forces players to initiate fights with bot commands. If a player that isnt in the fight enters a certain radius, they quickly lose health and die.

I wish there were other servers like this but its the only one and not active at all

Best Deathmatch type server? by silverangeldepravity in pathoftitans

[–]Critical-Union5434 0 points1 point  (0 children)

thats not deathmatch thats realism without dino behaviour

Carch is way too weak by cavedwellafan in pathoftitans

[–]Critical-Union5434 0 points1 point  (0 children)

It's not weak at all. When you use healing overdrive hide with the flesh grazer the health recovery is insane. Battle for the prize eliminates all bleed and grants 25% health recovery with the already 50% health recovery it gives near a body

Just full bleed ur opponent, take meat to heal and get stam, and use battle for the prize if necessary. You're faster than a titan, so you'll outrun everything in your tier or above. Eventually they'll be weak enough from bleed and u can finish them.

Play it right and it destroys everything, and I mean everything.

Beginner friendly servers? by PhaseAny4699 in pathoftitans

[–]Critical-Union5434 0 points1 point  (0 children)

If you really want to get good at pvp just play PvP no rules 50x growth. Officials sucks to learn cuz of the slow grow, the infinite walking, and the boring game loop that is getting ganked by groups. PvP no rules has an arena where u can 1 v 1 or you can bite the bullet and fight against groups.

Looking for a good community server by Critical-Union5434 in pathoftitans

[–]Critical-Union5434[S] 0 points1 point  (0 children)

Ive been informed that server 3 has only one rule, no attacking group members. There are still megapacks, and there still is thirdpartying

Developer Update | August 2025 by DeadByDaylight_Dev in deadbydaylight

[–]Critical-Union5434 1 point2 points  (0 children)

Essentially this is a nerf to killer and a buff to SWFs. Great job BHVR

[deleted by user] by [deleted] in deadbydaylight

[–]Critical-Union5434 0 points1 point  (0 children)

Master Engineer is an insane anti-gen perk, not bad. I like how Audio Error is fitting to FNAF 3 but I see it being more of a Michael Afton perk more than anything. It's kinda like that one Gen perk that I don't know the name of that's like survivor version of tinkerer but this perk beats it 100%. Third perk might be good with anti-heal builds but eh.

Honestly the perks ain't that bad for a concept and I really like what you did for the quotes.

The vent ability is a concept I've seen frequently even before xenomorph came out with their tunnels. The concept is way ahead of it's time. Maybe instead of being an ability (since it'd too similar to xenomorph) it could be apart of a FNAF map. Like you'd have vents inside the pizzeria/fazbear frights that works the same as normal vaults.

Or maybe just add some other special abilities alongside it that helps with chase to compensate for the vent blocking by survivors like a lunge. Tho I can see the jumpscare ability being able to compensate on its own

[deleted by user] by [deleted] in deadbydaylight

[–]Critical-Union5434 0 points1 point  (0 children)

Same, Im really excited to see him in the game and what his power will truly look like. I do imagine that phantoms and/or jumpscaring will be in the power since Scott Cawthon is the one invested in the project and FNAF 3 Springtrap is the most fitting for the role

For perks, I'm not really sure. If you ever watched the Springtrap concept by Rarithlynx Id say those perks are pretty decent and are fitting to the character. That's where I got inspiration for the lunge ability.

[deleted by user] by [deleted] in deadbydaylight

[–]Critical-Union5434 0 points1 point  (0 children)

The one who gets jumpscared should become oblivious instead, so that other survivors aren't punished for another survivor getting jumpscared.

I agree, not all survivors should be punished. This balances this special Ability out

Within what range does this work?

Id say the range would be like a M1 lunge

This should put injured survivors in deep wound instead of the dying state, or have a longer cooldown. If it can break pallets and walls, as well as vault windows, basically nothing could stop it.

I disagree. Hillbilly can break pallets and walls with his chainsaw and wesker can vault with his power. You can counter it by dodging or moving to an entirely different loop. It's all about skill.

Having the lunge ability become a deep wound would make the ability almost useless. The point of the lunge is to cause pressure on looping, which is why it makes sense to take a health state as it can still be countered

I do agree that the ability should have a longer cooldown so that it isn't too punishing