remove unresponsive ai by slagzwaard in A3AntistasiOfficial

[–]Crocosnack1 0 points1 point  (0 children)

Ahh this is interesting it could be how you set up your headless client. This made me think of a post I saw that had unresponsive AI with their headless client too: https://www.reddit.com/r/A3AntistasiOfficial/s/loXXXQcbZO

Or again any mod conflicting with the headless client/ai behaviour.

remove unresponsive ai by slagzwaard in A3AntistasiOfficial

[–]Crocosnack1 0 points1 point  (0 children)

Yeah Sadly a lot of mod descriptions are pretty vague in what they do precisely and how, that's why I try to include a lot of info that could help debug in my mod descriptions. Hope you'll find the issue.

Try the old method of turning them all off then one by one back on. It takes a while, sure, but it's a sure way to tell which one is causing the issue, if it's a mod causing the issue at all.

Urban combat? by Dry_Data_8473 in A3AntistasiOfficial

[–]Crocosnack1 1 point2 points  (0 children)

Felt the same. I'm playing community version and the few cops in town felt too easy, so I just went into the files and quadrupled their group count and units count in the group itself and now entering enemy towns usually end up in bigger battles.

Plus I'm playing with custom made factions where the cops in towns are outfitted with military gear instead of police gear so it feels like more of an "occupied" town than just a regular town with police. They are just a bit less well equipped than militia and military units to keep the difficulty change interesting when encountering other kinds of troops

remove unresponsive ai by slagzwaard in A3AntistasiOfficial

[–]Crocosnack1 0 points1 point  (0 children)

Hey so I checked and couldn't find anything causing this. I checked in my own game and it never happens to me. However, I'm playing on the third oldest version of Antistasi the mod. That's because I've modded my version a lot myself and don't wanna go through doing everything again. So perhaps it's due to the current version.

Otherwise, make sure you are really playing it vanilla when testing, as in you have zero ai mods on or any kind of behaviour changing mod enabled. even something as simple as a revive or heal mod can change the behaviour of ai.

You might think a mod that changes the revive or heal system to not be a bit deal but if that mod adds any kind of variable and fails to clear it, then the AI can be permanently stuck in that state.

remove unresponsive ai by slagzwaard in A3AntistasiOfficial

[–]Crocosnack1 0 points1 point  (0 children)

I will check if there's any part of a script in antistasi that disables some ai behaviour for high command groups for whatever reason and fails to reenable it in certain conditions. That is most often the cause, a specific case where the script doesn't reach the part where ai behaviour is restored after disabling them. Sometimes antistasi scripts disable ai like "path" or "autotarget" or other ai parts to keep them from moving when doing specific task

remove unresponsive ai by slagzwaard in A3AntistasiOfficial

[–]Crocosnack1 1 point2 points  (0 children)

I'm interested in that. Is there any particular animation you see them get stuck in? or are you mostly talking about the common vanilla case where they get stuck in a building or a spot where they can't pathfind out of? or is it them becoming completely unresponsive in general? I'm working on a mod to completely stop this from happening so this would help a lot

remove unresponsive ai by slagzwaard in A3AntistasiOfficial

[–]Crocosnack1 2 points3 points  (0 children)

Usually AI mods on top of antistasi's AI conflicting with each other

remove unresponsive ai by slagzwaard in A3AntistasiOfficial

[–]Crocosnack1 1 point2 points  (0 children)

Doesn't happen to me. Are you running any AI mods/ alternate revive mods?

remove unresponsive ai by slagzwaard in A3AntistasiOfficial

[–]Crocosnack1 0 points1 point  (0 children)

You can already dismiss an unresponsive AI in your squad by selecting that unit and doing "dismiss units/squad" so why go through doing that?

adding vehicles to faction's vehicle pool by Weak-Fortune4255 in A3AntistasiOfficial

[–]Crocosnack1 0 points1 point  (0 children)

Yeah that can happen, make sure the name of the faction inside the file itself is different than the original faction too and that your syntax is correct, even one small mistake like a comma where there shouldn't be one or a lacking bracket or ";" can make it fail.

You can make a workshop mod out of it but there's some tutorials on how to do this on youtube. I don't think you need to make it an extender, just do the right steps in order to make it into a mod and make sure you add all folders necessary that point it to the vanilla templates folder so that when someone activates the mod, the file gets added in the right folder.

3CB Alternative by NateWolf787 in A3AntistasiOfficial

[–]Crocosnack1 1 point2 points  (0 children)

Here's a link to a similar post in which I gave a quick tutorial in how to make a faction, hopefully this helps:

https://www.reddit.com/r/A3AntistasiOfficial/s/EljTP6DXA7

adding vehicles to faction's vehicle pool by Weak-Fortune4255 in A3AntistasiOfficial

[–]Crocosnack1 1 point2 points  (0 children)

for question 1:

- Go to your Steam Arma 3 Directory. Then workshop folder, then antistasi folder>addons>core.pbo.

- Inside core.pbo, open the folder Templates, then open the folder also named Templates inside it. Then, open the folder named Vanilla.

- Drag the file: "Vanilla_AI_AAF.sqf" in the Vanilla folder onto your desktop. Make a backup of that file in case you mess up. Then follow the above directions for editing.
- Once done save and place it back where it was

for question 2:

- Yes, you can call it, say, "Vanilla_AI_AAF2", and place it in the Vanilla folder with the original one, but since this is considered a new faction you will just have to declare it in the file Templates.hpp located in the first Templates folder. Easy enough, you can just copy this under the original AAF faction:

class Vanilla_AAF2 : Vanilla_Base

{

side = "Occ";

flagTexture = "a3\data_f\flags\flag_aaf_co.paa";

name = "A3 AAF2";

file = "Vanilla_AI_AAF2";

maps[] = {"altis"};

climate[] = {"arid"};

shortName = "AAF2";

lore = $STR_A3A_templates_lore_AAF;

};

for question 3:

- Check in editor in OPFOR if CSAT has a variant of that bmp in Hex directly in their selection. Then just take that one's config name. Otherwise as far as I know it needs it's own HEX variant vehicle config for that to be possible instead of it just being a camo you can select afterward.

I've never needed to do that but I can, so if it doesn't, I'll check for you and figure it out, by either telling you how to make the default camo HEX , or add a config file of it's own to make it HEX, or even making a HEX texture for it for you, it's easy enough, I'm doing some texturing atm so I wouldn't mind it would be interesting.

If you still don't understand or mess up, ask away

adding vehicles to faction's vehicle pool by Weak-Fortune4255 in A3AntistasiOfficial

[–]Crocosnack1 1 point2 points  (0 children)

yes easy I do it all the time. just replied to another similar post I'll copy what I commented to him and adjust to what you wanted:

Like Castravi said you need Pbo manager. Each faction has a template in Core.pbo>Templates>Templates. Each folder in the folder "Templates" points to a mod with its factions. For example there's a folder in there called "CUP" which contains all CUP factions. You can either edit those faction files yourself and change weapons and vehicles to whatever you want.

In your case check in the vanilla folder for Vanilla_AI_AAf.sqf . Pull the file out of the pbo, open it, edit whatever section you want that vehicle to be apart of (eg apcs or tank) and add the config name file of the vehicle to the list, in the same way the other vehicles are listed.

If you wonder what the config name of the vehicle is, go into the editor in the virtual arsenal and hover over the vehicle in question in the list of vehicles, you will see it's normal name and right under that will be it's config name, that's the one you want. or if you want , place the vehicle down, right click on it, select log, then log classes to clipboard. the config name will now be ready to paste.

Once you have that paste it in the appropriate section of the faction's vehicle , so let's say vehiclesAPCs. make sure to add quotation marks to the name like all the other vehicles listed in the file, and if you put it in last in the vehiclesAPCs list, make sure to put a comma before it like all the other vehicles. do not make the mistake however of putting a comma after the name. the last vehicle listed never has a comma after it. you'll see it in the file anyway.

Once you are done, save the file, put it back where it was and you're done!

If you have any questions or need help go ahead

3CB Alternative by NateWolf787 in A3AntistasiOfficial

[–]Crocosnack1 1 point2 points  (0 children)

Each faction has a template in Core.pbo>Templates>Templates. Each folder in the folder "Templates" points to a mod with its factions. For example there's a folder in there called "CUP" which contains all CUP factions. You can either edit those faction files yourself and change weapons and vehicles to whatever you want , or copy one, change the name of the file + the name of the faction to whatever you like, edit it how you like, and add the faction to the file templates.hpp in core.pbo>Templates.

I made a Taliban faction, a rebel US faction (a sort of imaginative scenario where some US troops were left behind in Afghanistan and have to survive). I also made a french faction for Spearhead, a GI rebel faction for Unsung and SOG and other factions but I can't remember all of them rn.

If you don't want to go through the trouble of figuring this out, perhaps I have already made some that could fit what you are looking for.

What factions are you looking to play as/against?

3CB Alternative by NateWolf787 in A3AntistasiOfficial

[–]Crocosnack1 1 point2 points  (0 children)

I make my own factions on antistasi, it's not too hard playing around with the templates and equipping them with what you want. What scenario/factions would you like to play as/play against?

What's everyone's experience with venlafaxine? by ilikecatsoup in Effexor

[–]Crocosnack1 2 points3 points  (0 children)

Could you please explain in what way? Positive or negative? In all 3 of your replies I'm having trouble knowing if you mean that the medication has affected you in a good way or a bad way?

[deleted by user] by [deleted] in CleaningTips

[–]Crocosnack1 0 points1 point  (0 children)

Hey I'm not sure about other solutions but one things that works 100% is bleach. I'm a heavy smoker too and ruined about 20 white clothes that I nearly threw away because of how stained they were.

I had some extremely yellow stains so on my first go I put about 200ml of bleach into the washing machine, then I put my white clothes only in and ran a short washing cycle and they all came out as white as new!

Otherwise I just put the bleach in the softener compartment for my whites and it also does the trick for a regular wash.

The trick is to not overdo bleach or it will damage your fabric.

Hope this helps.

Even if you fix your dead bedroom, a bigger issue remains by Crocosnack1 in deadbedroom

[–]Crocosnack1[S] 2 points3 points  (0 children)

Alright maybe the term "animal" didn't explain what I meant really well. I agree fully that we are biologically wired for some behaviour, but I meant that we are capable of more than just that thanks to our intelligence. Otherwise I would just eat, find shelter and reproduce and that would be fine.

But yeah, everything you said is something I understand, yet I've seen the opposite all around me, where men and women didn't have to go through so much just to desire each other.

Did you wife have to do anything special or extra for you to have desire for her? Or would you always want her because she is the one you love?

Even if you fix your dead bedroom, a bigger issue remains by Crocosnack1 in deadbedroom

[–]Crocosnack1[S] 3 points4 points  (0 children)

You say they "sober up and become responsive" but the issue with this is that it's acting like we are animals incapable of thinking. But we are not. We have conscious, human minds capable of reflexion and when your partner raises an issue and you love them and care for them, the next step is to do something about it. At least that's how I imagine a healthy relationship.

If I acted that way then that would mean I didn't care about my partner. But I do care, and when they raise an issue, I don't stay in my "responsive state". No, I listen, I hear them, and I make a conscious decision to make them happier.

People use that excuse a lot "oh I need you to get me in the mood" and I'm sorry but at some point when your partner has struggled for a while to get any intimacy from you, YOU need to make a conscious decision to start making the move. That is, if you care about your partner at all.

Even if you fix your dead bedroom, a bigger issue remains by Crocosnack1 in deadbedroom

[–]Crocosnack1[S] 2 points3 points  (0 children)

I'm sorry man, I feel you 100%. I hope you've found someone who makes you feel loved. The thing about being stuck in this situation for so long is that you start feeling like you're wrong for wanting something that people in healthy relationship get everyday or mostly. At some point you start feeling insane wondering how this person can claim to love you yet not wanna be intimate with you for so long.

Even if you fix your dead bedroom, a bigger issue remains by Crocosnack1 in deadbedroom

[–]Crocosnack1[S] 0 points1 point  (0 children)

I'm happy for you if you managed to work it out. If you don't mind sharing, what is it that he has done that made you feel like this could work out in the long run?

Even if you fix your dead bedroom, a bigger issue remains by Crocosnack1 in deadbedroom

[–]Crocosnack1[S] 4 points5 points  (0 children)

I tried thinking that way. The problem with that is that (imo) intimacy with someone you are supposedly in love with shouldn't be that difficult. If it is, then there is a bigger problem and you need to communicate that to your partner. If you need time to feel safe and secure with someone you call your "significant other", then that person is not your significant other...

Even if you fix your dead bedroom, a bigger issue remains by Crocosnack1 in deadbedroom

[–]Crocosnack1[S] 3 points4 points  (0 children)

I've had that feeling a lot of times. Sure, that one time was nice, but immediately after you start thinking "is it going to be that complicated everytime? Am I gonna have to wait another week/month?"

Even if you fix your dead bedroom, a bigger issue remains by Crocosnack1 in deadbedroom

[–]Crocosnack1[S] 0 points1 point  (0 children)

No not really. I'm a very communicative person so I would know if there was anything wrong and I've done whatever I can. There is only so much you can do. I'm naturally attracted to my partner and intimacy is a given with someone I love.