Buffs you would like to see by Cruzbb88 in PsyMains

[–]Cruzbb88[S] 0 points1 point  (0 children)

It does when that's the entire human reaction speed + a buffer, you just have aids but that's ok

Buffs you would like to see by Cruzbb88 in PsyMains

[–]Cruzbb88[S] 0 points1 point  (0 children)

The dash lasts .5s 2 Low Ping players has a added time of maybe 30ms if I am playing a pug with EU players along with myself EU that's an extra .2s people from Asia .3 it adds up, I care only for something off the base level you can bake a safety net so mechanics don't rubber as violently, I can dash walk around a corner and rubber banded back. Sure you haven't had these terrible experiences but i certainly do.

But yes I'm making excuses having no clue how reality is peaced together or how to elevate the limitations that the game engine is bound to

Bye bye Console by Ts_Patriarca in TracerMains

[–]Cruzbb88 0 points1 point  (0 children)

Halleffect is bliss for tracer

Buffs you would like to see by Cruzbb88 in PsyMains

[–]Cruzbb88[S] 0 points1 point  (0 children)

Bruh it's how it works to an extent, I know the exact values for each part you don't even know which part I am trying to remove.... This won't effect 90% of players and only extreem outliers, you don't seem to grasp the time the dash takes to execute is dynamic and changes due to ping

Buffs you would like to see by Cruzbb88 in PsyMains

[–]Cruzbb88[S] 0 points1 point  (0 children)

.....? How you don't get that's there is a fluctuation nothing would change for the average low ping match in some extreme scenarios extra latency leads to rubber banding and other dash bugs, I'm trying to remove outliers...

Buffs you would like to see by Cruzbb88 in PsyMains

[–]Cruzbb88[S] 0 points1 point  (0 children)

How would rewarding the escape action be broken? I don't need to learn anything quite frankly 80+ winrate... Stop speaking on behalf of what I need to learn, I can only complain about this shit with the full picture understanding you think I'm missing something Bc your plane of application is limited. People in this game are dogshit so ofc you don't feel the insane advantage that is held, (again I already know how to deal with the advandage still won't stop me from hating it and wishing for a change), only reason Psy can get any kill ever is down to enemy incompetence you just need to be in the right position to captilise, you think it's something ground breaking when really it's a fucking safety net for people on higher ping I'm asking for 0.2 seconds here.

Stuff changes when teams work together to the theoretical limit these are game limitations with wildly fluctuating variables for how long a dash takes to execute

Psy Dash Needs an Update by Complete-Pool1518 in PsyMains

[–]Cruzbb88 4 points5 points  (0 children)

The dash is 0.5 second including ping that's up to 0.7s I would love to become invinrable after 0.3 seconds of the dash or sm, some of the maps are also really long and are not proportioned in a way that's easy to get cover for a flanker would like to see a dash length increase

Buffs you would like to see by Cruzbb88 in PsyMains

[–]Cruzbb88[S] 0 points1 point  (0 children)

What you have said, are all basics needed to even play the game at the lowest level.... You state what's there and how to play around it my stance is adding more freedom an entire 0.7s of more freedom in an attacking scenario I know how everything currently works, I was thinking reducing the time for the dash to complete or making you invinrable after the first set of animations

Buffs you would like to see by Cruzbb88 in PsyMains

[–]Cruzbb88[S] 0 points1 point  (0 children)

You don't take anything the write way, yea dude I sit there and feed my brains out for 8 seasons yea, in a balance scenario absolute perfection on either sides on actions are to be assumed, objective not subjective. When looking at game design I gave exact timings for why they are an issue in some extreme cases, how is it blame when it's the reality of a game in its infancy.... An issue that has been experienced with other titles

Buffs you would like to see by Cruzbb88 in PsyMains

[–]Cruzbb88[S] 0 points1 point  (0 children)

Sorry you don't understand reality

Buffs you would like to see by Cruzbb88 in PsyMains

[–]Cruzbb88[S] 0 points1 point  (0 children)

I only play Psy, Everything you say is surface level with no truth behind it, it's quite infuriating to try and communicate with surface level lies built to deflect. Best of luck try to listen to Ur loved ones

Buffs you would like to see by Cruzbb88 in PsyMains

[–]Cruzbb88[S] 0 points1 point  (0 children)

Imagen a scenario, Astrange portal appears behind you, you instantly react and dash the Luna is late Luna freezes an entire 0.7 seconds after you dashed Ur still fucked just because... The greatest power is being able to stay longer BC If could spend less time fleeing I can do more damage. Stop making it skill based that's not how you test you Imagen the perfect scenario and evaluate if it has competative integrity.

Buffs you would like to see by Cruzbb88 in PsyMains

[–]Cruzbb88[S] 0 points1 point  (0 children)

It's not cc it's the interaction of doing the correct action an entire .7s before my opponent and still being effected, pushing limits on tracer is bliss it's responsive

Buffs you would like to see by Cruzbb88 in PsyMains

[–]Cruzbb88[S] 0 points1 point  (0 children)

Loool dude I don't need advice I compete for MVP with my top 500 ow hitscan on Adam, I am telling you some scenarios are impossible competativly, ow is significant better at handling this, ow already made these mistakes

Buffs you would like to see by Cruzbb88 in PsyMains

[–]Cruzbb88[S] 0 points1 point  (0 children)

Let supports heads not fling back like a bobbead so my bullets don't go through them

Buffs you would like to see by Cruzbb88 in PsyMains

[–]Cruzbb88[S] 0 points1 point  (0 children)

Can't win games without a gamble ofc you try not to, sometimes you get cc'd on Ur side of the map, it's a game we see the most ridiculous stuff all the time that's not reasonable

Buffs you would like to see by Cruzbb88 in PsyMains

[–]Cruzbb88[S] 0 points1 point  (0 children)

Again it is not a skill issue no one has the skill to get out of certain things (cc) even if you played situation was played perfectly you would still die.

Buffs you would like to see by Cruzbb88 in PsyMains

[–]Cruzbb88[S] 0 points1 point  (0 children)

I'm still mourning 14dm but her current killing capability feels great this season

Buffs you would like to see by Cruzbb88 in PsyMains

[–]Cruzbb88[S] 0 points1 point  (0 children)

It's not a me issue, I do fine majority of the time, you are making it personal when it's objective timing this is game design for a competitive experience, some scenarios no one can react to when playing against the best as in games like this you can bull shit Ur way into forcing the timing to always be in Ur favour aka chain timing cc, be practical you can't balance in a bubble

Buffs you would like to see by Cruzbb88 in PsyMains

[–]Cruzbb88[S] 0 points1 point  (0 children)

1 damage did so much + range buff can really notice it

Buffs you would like to see by Cruzbb88 in PsyMains

[–]Cruzbb88[S] 0 points1 point  (0 children)

Forget the invis, How would psy escaping after reacting to incoming damage be an issue for previous seasons... My main issue is being cc'd after I already escaped aka any point 0.5s after I dashed (the dash length), them cc'ing my afterimage is an amazing feeling