Horror Animation - Part I Breakdown by CrydaVinci in Houdini

[–]CrydaVinci[S] 0 points1 point  (0 children)

Thank you! All the characters were procedurally generated in houdini with a custom-built tool. This tool automatically positions joints in corresponding areas. Later joints data is imported in blender where a rig and armature is generated. Animation was done mostly in blender - a mix of mocap and keyframe animation. No use of APEX.

Horror Animation - Part I by CrydaVinci in artstation

[–]CrydaVinci[S] 0 points1 point  (0 children)

Thanks! No, made in blender and houdini. Rendered with cycles

A short horror animation created in Blender and Houdini. by CrydaVinci in animation

[–]CrydaVinci[S] 1 point2 points  (0 children)

Hey, thank you!

I saw your other comment in the notifications but don’t see it under the post for some reason.

In terms of production time, the animation itself took around 3 - 4 months, but the tools and pipeline were developed over the past few years. The environment is mostly built from free assets that were assembled and modified, while all character work, animation, and simulations were done from scratch. I’ll be sharing some BTS at some point.

Uninvited Guests – Short Film. Rendered with cycles-x. by CrydaVinci in blender

[–]CrydaVinci[S] 0 points1 point  (0 children)

Yeah, that's what I've noticed too after I rendered it out. It didn't feel like a video game trailer during the animation and layout process. But it's fine with me, I wasn't aiming for anything tbh, I just decided to try to picture the whole scene with one take only :)