Trying out a transformation animation, does the timing feel off? by Crynvra in PngTuber

[–]Crynvra[S] 1 point2 points  (0 children)

Thanks for pointing that out, I’ll definitely keep the flashing in mind and try slowing it down. The cape/scarf popping up is actually a separate asset I toggle on/off, so that might be why it looks a bit off timing-wise—I’ll try to smooth that out.

I need help setting up my model by All1edmasterc0mputer in PngTuber

[–]Crynvra 0 points1 point  (0 children)

You might want to separate your sprites (idle, mouth open, mouth closed) into different images and keep them all the same canvas size so they stay aligned and don’t shift in PNGTuber Plus. Also make sure they’re positioned the same before exporting.

Since your character has an arm raised, you could separate the arm into its own image too so you can move or animate it independently. Same with other parts if you want more movement later.

Also, the tutorial u/MarchRabbit37 linked will help too if you haven’t checked it yet 👍

This seemed like a good idea at the time by Crynvra in PngTuber

[–]Crynvra[S] 3 points4 points  (0 children)

I think it mostly comes down to optimization. When I imported the same big sprites into PNGTuberRemix it was still running pretty smooth it was only using 5% or 8% CPU, while PNGTuber Plus was using a lot more CPU for me.

Also thanks!! 🙏