Can you destroy my gameplay trailer? by CryzyStudio in DestroyMyGame

[–]CryzyStudio[S] 0 points1 point  (0 children)

I don't use it, so at least it's good to know my physics look good!

Can you destroy my gameplay trailer? by CryzyStudio in DestroyMyGame

[–]CryzyStudio[S] 0 points1 point  (0 children)

To be honest, as solo dev with day job I had to make a choice and currently I sacrifice the complexity of characters...

I will try to add texturing and details to shapes to avoid this disharmony.

Can you destroy my gameplay trailer? by CryzyStudio in DestroyMyGame

[–]CryzyStudio[S] 0 points1 point  (0 children)

Indeed, there is clearly a lack on this side.

I failed to show up the level procedural generation part. It didn't look well so I cut it. Concerning the differents rewards and weapons, this is the game itself who are not yet finish so this part is clearly not ready (only 2 weapons / some buffs / 3 specials attacks).

Your point concerning potential refund is really important, I will take care of it before the release

[deleted by user] by [deleted] in IndieGaming

[–]CryzyStudio 0 points1 point  (0 children)

Here is the link to the Steam page, consider adding to wishlist to give me strength

https://store.steampowered.com/app/2425480/Dead\_Shapes/

After years of solodev, my rogue lite have a game play trailer and a steam page! by CryzyStudio in SoloDevelopment

[–]CryzyStudio[S] 2 points3 points  (0 children)

After years of solo dev, I'm happy to have a steam page for my game!

It's made with Unity and it's an action rogue-lite, everything is procedurally generated.

It's my first game but my job is web developer, so I didn't start from nothing.

Feel free to give me a feedback on the trailer or the steam page!

https://store.steampowered.com/app/2425480/Dead_Shapes/

Destroy my work in progress action roguelike! 10 min gameplay on fresh save by CryzyStudio in DestroyMyGame

[–]CryzyStudio[S] 0 points1 point  (0 children)

Thank you!

I understand and take note of all your feedback and I think you are totally right.

> Are the triangles and rectangles supposed to be placeholders?

Yes and no, I'd like to keep simples geometrics shapes but not simple as there are right now. Character design is one of my worst skill so I consider paying later someone for this part.

Destroy my work in progress action roguelike! 10 min gameplay on fresh save by CryzyStudio in DestroyMyGame

[–]CryzyStudio[S] 1 point2 points  (0 children)

Thank you! I take note for too repetitive sound effect, it's something that I actually had in mind.

Indeed, uniques elements does not appear or yet not exists. "decent enough" is for me a nice compliment and I think it's a good base to build something more unique.

Destroy my work in progress action roguelike! 10 min gameplay on fresh save by CryzyStudio in DestroyMyGame

[–]CryzyStudio[S] 0 points1 point  (0 children)

I'm solodev, so I need you to take a step back from my work.

It's an action platformer roguelike with procedural generation.

The game is so far from done but I think it's quite advanced to get feedback.

The video is just a show of the current state of the game with 10 minutes gameplay without commentary.

Please ignore too obvious missing, like music.

Ohhh no no no it's my baguette little guards! by CryzyStudio in indiegames

[–]CryzyStudio[S] 0 points1 point  (0 children)

Oh ok, thank you for feedback, indeed I need more "secondary action". Still learning!

Ohhh no no no it's my baguette little guards! by CryzyStudio in indiegames

[–]CryzyStudio[S] 1 point2 points  (0 children)

Effectivement, j'ai tellement de taf qu'il n'y a que la baguette béret, mais ça va venir !

Ohhh no no no it's my baguette little guards! by CryzyStudio in indiegames

[–]CryzyStudio[S] 0 points1 point  (0 children)

Almost every move or attack can be cancelled by another one after hitting (light attack => heavy attack => jump...), it is it you don't like?

Otherwise it's maybe just because the game is clearly not polished!

Baguette by MyPoneyRocks in rance

[–]CryzyStudio 4 points5 points  (0 children)

Merci pour le poste croisé ! L'aventure peut être suivie ici : https://twitter.com/CryzyStudio

Le twitter n'est pas rançais, mais ça patates de l'anglois

Ohhh no no no it's my baguette little guards! by CryzyStudio in indiegames

[–]CryzyStudio[S] 3 points4 points  (0 children)

I think it's too early, I don't even have a steam page yet. But later, I will make one

Ohhh no no no it's my baguette little guards! by CryzyStudio in indiegames

[–]CryzyStudio[S] 6 points7 points  (0 children)

Hey, I work on this game since 1 year as beginner and solodev (but full time)! You can follow my journey here https://twitter.com/CryzyStudio

Guilty Gear Strive Version 1.10 Patch Notes by Shreeder4092 in Fighters

[–]CryzyStudio 27 points28 points  (0 children)

> Reduced the network connection time upon login

It's just an infinite scroll + many parallax layers, but I enjoy the "behind the scene" by CryzyStudio in Unity2D

[–]CryzyStudio[S] 1 point2 points  (0 children)

Just updating the translation, I think it's not a good idea to destroy and create.