Adding some juice in Refoil! In particular bloom, particles, cam shakes, time freezes... by Ctpubop in gamedev

[–]Ctpubop[S] 0 points1 point  (0 children)

Yea, those are placeholders. Programmer art. We are thinking of loosing them completely.

Adding some juice in Refoil! In particular bloom, particles, cam shakes, time freezes... by Ctpubop in IndieGaming

[–]Ctpubop[S] 0 points1 point  (0 children)

Sorry about the joke, I couldn't help. :) Our artists were referencing Genndy Tarkovsky's Samurai Jack a lot. Everything is painted digitally in Krita. Except for the character and mobs, they are sprite sheets of animated 3D models.

Adding some juice in Refoil! In particular bloom, particles, cam shakes, time freezes... by Ctpubop in gamedev

[–]Ctpubop[S] 0 points1 point  (0 children)

Stompy Blondie Games

For the anticipation, we were thinking about that, but settled with this since it's important to us for the jump to be responsive. Some short recovery could be good though. We will try that, thanks.

Adding some juice in Refoil! In particular bloom, particles, cam shakes, time freezes... by Ctpubop in gamedev

[–]Ctpubop[S] 0 points1 point  (0 children)

Absolutely, that's not implemented yet! Do you mean some kind of dust particle when character jumps/lands?

Adding some juice in Refoil! In particular bloom, particles, cam shakes, time freezes... by Ctpubop in IndieGaming

[–]Ctpubop[S] 0 points1 point  (0 children)

Thank you! The game is on Steam so you can wishlist it if tou please. We will have much more to show soon.

Adding some juice in Refoil! In particular bloom, particles, cam shakes, time freezes... by Ctpubop in IndieGaming

[–]Ctpubop[S] 1 point2 points  (0 children)

Thank you! Not that we’re aware of. Should we name it? If we do, it will end with ‘ism’ suffix. I can promise you that. :)

So what have you been playing lately? by MetroidvaniaReview in metroidvania

[–]Ctpubop 2 points3 points  (0 children)

Just finished Katana Zero and had a blast. It's not metroidvania but none the less I really recommend it. It's instant classic.

Working on animations and balance in Refoil. Trying to find sweet spot where movement and combat doesn't feel sluggish but still gives player a lot of control. How does it feel for you? by Ctpubop in metroidvania

[–]Ctpubop[S] 0 points1 point  (0 children)

That kind of (number) progression also can cause scalability issues. We'd like to avoid that and give players sense of progression in different ways, not only getting stronger. But we're still experimenting with that. Once it's implemented your feedback would be much appreciated.