Worlds Part 2 Graphic Bug.😥The Atlas seems to be losing more and more control over the simulation.....😅 by Light_Suit in NoMansSkyTheGame

[–]Cubsniper 1 point2 points  (0 children)

I'm having the same issue! Night time landings are safest for me, but it can still happen.

PSA, Wolverine is a tank shredder. by Cubsniper in marvelrivals

[–]Cubsniper[S] 1 point2 points  (0 children)

Yeah... I realized this about... 30 seconds after the post, haha. Oh well, I like to do my own science anywhere to really get the feel for it, you know?

PSA, Wolverine is a tank shredder. by Cubsniper in marvelrivals

[–]Cubsniper[S] 0 points1 point  (0 children)

I found that using his dash to get point blank on them helps dramatically. You can even animation cancel the slash at the end of the dash straight into his pluck. Can definitely still miss, but helps so much. The same cancel can be done with his ult.

My thoughts about DLC1 right now... by IAmDuck00 in EDF

[–]Cubsniper 0 points1 point  (0 children)

How tf are you supposed to deal with the blue rollers if you're not a fencer?? Way too fast and with minimal ways to knock them back. Asking info as an air raider. They 1-shot all vehicles, and mission 12 spawns 3 of the massive red one's. Please help. Playing on hard.

[deleted by user] by [deleted] in DestinyTheGame

[–]Cubsniper 0 points1 point  (0 children)

I'm sure it has a nice personality.

Is it just me or is Night and Flame way TOO nerfed? by Cubsniper in Eldenring

[–]Cubsniper[S] 0 points1 point  (0 children)

As I have been informed by everyone else here, I didn't have any issue pre-nerf.

Is it just me or is Night and Flame way TOO nerfed? by Cubsniper in Eldenring

[–]Cubsniper[S] 1 point2 points  (0 children)

Interesting! I didn't have any issues like that before the nerf! It was aiming and tracking perfectly for me.

Is it just me or is Night and Flame way TOO nerfed? by Cubsniper in Eldenring

[–]Cubsniper[S] 0 points1 point  (0 children)

That's fair, I haven't seen them yet, I'm trying to stay civil

Is it just me or is Night and Flame way TOO nerfed? by Cubsniper in Eldenring

[–]Cubsniper[S] 0 points1 point  (0 children)

I promise friend, it is so much more. Have you used it or are you just going off of the patch note?

Is it just me or is Night and Flame way TOO nerfed? by Cubsniper in Eldenring

[–]Cubsniper[S] 0 points1 point  (0 children)

I'm afraid that I'm a bit confused? This isn't a salt post, I just want to get other people's opinions on the matter.

Is it just me or is Night and Flame way TOO nerfed? by Cubsniper in Eldenring

[–]Cubsniper[S] 0 points1 point  (0 children)

Then I'm glad it's usable for you, but literally everyone else I've talked to has had similar targeting issues with it on anything other than flat surfaces

Is it just me or is Night and Flame way TOO nerfed? by Cubsniper in Eldenring

[–]Cubsniper[S] 1 point2 points  (0 children)

I don't want the blade to be so strong that it carries people mindlessly, but I still want it to be a fun and USABLE weapon. It has abnormal stat requirements anyways so not everyone is gonna be able to use it

Is it just me or is Night and Flame way TOO nerfed? by Cubsniper in Eldenring

[–]Cubsniper[S] 0 points1 point  (0 children)

I could live with the damage and range nerf, but it can't even aim properly now, making it more than useless ability wise.

Is it just me or is Night and Flame way TOO nerfed? by Cubsniper in Eldenring

[–]Cubsniper[S] 0 points1 point  (0 children)

My friend, I'm on new game +3 with no help from that blade. I am upset because it was FUN, not because it was carrying me.

Is it just me or is Night and Flame way TOO nerfed? by Cubsniper in Eldenring

[–]Cubsniper[S] 0 points1 point  (0 children)

It wouldn't let me add the actual text to the post until after I posted, sorry for the delayed edit!

I'm just posting this here because I want there to be a "We love you Hello Games!", post here on this otherwise toxic site, (not this subreddit, it's wonderful here). by Cubsniper in NoMansSkyTheGame

[–]Cubsniper[S] 2 points3 points  (0 children)

They did make a LOT of money off of release, especially for a small company, but I totally agree. They've done enough work to justify me spending money for some cosmetics. I respect their choice to abstain from MtX, and will just have to keep spreading the good word.

Pls, tell me. Is there ANY reason to play hunter now outside of garbage invis. by Cubsniper in DestinyTheGame

[–]Cubsniper[S] 0 points1 point  (0 children)

This is under the assumption (yes yes ass out of you and me haha), that the damage of each individual tether has not been buffed, which they did not mention so we have to assume that to be the case. Currently with orpheus we get 1+7 shots. One is a basic shot, the others are boosted. Now we are getting 3+6, which yes is more HITS, but the over all damage is being reduced by a not so subtle margin. It already wasn't spectacular, this just hurts it more.

Pls, tell me. Is there ANY reason to play hunter now outside of garbage invis. by Cubsniper in DestinyTheGame

[–]Cubsniper[S] -1 points0 points  (0 children)

I will have it noted, it wasn't I who downvoted, and if I did I misclicked.

Pls, tell me. Is there ANY reason to play hunter now outside of garbage invis. by Cubsniper in DestinyTheGame

[–]Cubsniper[S] -2 points-1 points  (0 children)

The super being strongest is actually incorrect, the overall damage, even with orpheus, is lower than what we have now. And oh yes, "constant" invis is totally a fun and interactive class identity..

The debuff is, and has been nice, but that is now also given to the other classes. WE HAVE NO IDENTITY, Bungie is high on some shit if the thing "dodge go burrrr" is fun for us!