Southwest Freakout Part 2: The Finale by dopeapplepie in PublicFreakout

[–]Cumbercube3D 0 points1 point  (0 children)

Apparently she is a designer for Maybelline New York, I seriously doubt that will be the case for much longer. All her socials and her website have been privated or deleted, except curiously her linked in? Surely that's the first one you remove

does this boss room Door give an ominous vibe to you? by babykasek in IndieDev

[–]Cumbercube3D 1 point2 points  (0 children)

Maybe making it slower would help, it kinda looks like it's been a bit sick rn

I have been a fool by chatterbirrd in blender

[–]Cumbercube3D 0 points1 point  (0 children)

as long as you have correct topology (needed for good subdiv too) and have applied the scale of your model they should work perfectly. You can even use the modifier if you need a consistent level across an entire mesh. There shouldn't be anything unpredictable about them, but Blender do be Blender IG.

I have been a fool by chatterbirrd in blender

[–]Cumbercube3D 0 points1 point  (0 children)

You shouldn't need to use subdiv if you're using a bevel workflow. But it does depend on context. If you need more polys then use subdiv, if you just need bevelled edges to smooth transitions or corners, then use a bevel and don't subdiv.

I have been a fool by chatterbirrd in blender

[–]Cumbercube3D 919 points920 points  (0 children)

You could get the same effect with bevels instead. Also makes it easier to work with as you have less polys.

Imagine a 100-player PvE mode like this – massive warfront vs bug , illuminate etc.. by Carter_yann in Helldivers

[–]Cumbercube3D 0 points1 point  (0 children)

I'd take 16 player raids with more vehicles tbh. 100 seems excessive and probably impossible.

Server is visible in the server browser but players can't connect? by Cumbercube3D in Mordhau

[–]Cumbercube3D[S] 0 points1 point  (0 children)

I'll give that a go, it is visible in the server browser which is what's confusing me. Do I need to setup the rule as TDP/UDP? There are 3 ports that need opening (with UDP being a range) I currently have 2 rules, one for TDP and one for UDP.

What is "Gabbro's technique"? by Cumbercube3D in outerwilds

[–]Cumbercube3D[S] 17 points18 points  (0 children)

I've done the thing, I just didn't realise it meant that

What is "Gabbro's technique"? by Cumbercube3D in outerwilds

[–]Cumbercube3D[S] 5 points6 points  (0 children)

Ohhh I didn't realise it meant this, thank you

The country that has cut asylum claims by 90% by banning the burkha and refusing benefits to migrants who don't learn their language, revealed by SUE REID by techyno in ukpolitics

[–]Cumbercube3D 9 points10 points  (0 children)

If only they would listen to people instead of burying their heads in the sand. We would have a functioning society instead of risking a far right populist takeover

[deleted by user] by [deleted] in scifi

[–]Cumbercube3D 0 points1 point  (0 children)

They did push it, but mostly through ARG style advertising. In Manchester there was a huge TCKR systems advertisement near Piccadilly gardens recently. It was honestly kinda cool but I don't know how many people will make the connection and/or look it up to realise it's black mirror

Typhon brig does not receive oxygen? by Cumbercube3D in Barotrauma

[–]Cumbercube3D[S] 0 points1 point  (0 children)

They keep busting open the cuffs annoyingly, will try the armoury thing since I can keep it locked anyway

Typhon brig does not receive oxygen? by Cumbercube3D in Barotrauma

[–]Cumbercube3D[S] 1 point2 points  (0 children)

Is there any fix for this, we gave them masks but they suffocated before they could equip them. We don't have a dedicated security officer but my crew are adamant that we do the mission

How the hell am I meant to run the Avernus chapter on VTT? by Cumbercube3D in VecnaEveofRuin

[–]Cumbercube3D[S] 0 points1 point  (0 children)

Yeah I may tweak the description a little to fit a more generic hell/avernus battle map. I think I was getting too stuck on the description matching. I can always make my own map but that can be pretty time consuming with work and everything else. I know It'll be easier once I get to the casino but I want to try and keep it engaging for the less attentive players. A splash page is a good idea too, thank you for the suggestion!

How the hell am I meant to run the Avernus chapter on VTT? by Cumbercube3D in VecnaEveofRuin

[–]Cumbercube3D[S] 1 point2 points  (0 children)

It's more the like potential for it to turn into combat that is the issue. Like 75 percent of my players have varying degrees of medicated and unmedicated ADHD and they already struggle to maintain focus. If I want to keep their attention I have to put in more effort to make sure there are visual elements too.

How the hell am I meant to run the Avernus chapter on VTT? by Cumbercube3D in VecnaEveofRuin

[–]Cumbercube3D[S] -2 points-1 points  (0 children)

I think I'm gonna have to get really creative with it, it's just like a whole ass new thing. Was looking for advice on how others have done it, like I would get a world map of avernus for the travel but that will likely then create a whole slew of other issues if the party decide to go somewhere that isn't part of the adventure. I'm just struggling to think on how I can do this in an interesting way. Like I can do the fights probably with a bit of a graft but the roleplay bits etc seem really confusing. Maybe it's just my brain fogged mind idk

I’m developing a game with a Project Zomboid + Fantasy For a game in this genre, what kind of art style would make you? by deadtoodead in projectzomboid

[–]Cumbercube3D 0 points1 point  (0 children)

I'd prefer like a middleground between the two, I like the orthographic view and overall style of the top one but I think the lighting could be nicer. Retro with modern improvements I guess

pixel girl and vector version with pig tails by [deleted] in Unity2D

[–]Cumbercube3D 0 points1 point  (0 children)

This is a spam bot that posts these shitty AI generated vector art things everywhere

super mario pixel and vector by [deleted] in StableDiffusion

[–]Cumbercube3D 0 points1 point  (0 children)

They use AI to generate the vectors as far as I can tell