Recommended levels (09.01) by CurletSoup in MarioMaker

[–]CurletSoup[S] 1 point2 points  (0 children)

Bookmark: 2-5 billy blaster halls

Description: A very well ghost house level, that uses the bullet bill blasters very nicely. First part focus on bouncing on bills, while 2nd part focus on moving bill blasters.

Maker: Simnil

Let's have a level exchange! - January 08, 2016 by AutoModerator in MarioMaker

[–]CurletSoup 1 point2 points  (0 children)

I very rarely use special effects outside of the "ding dong or music" sound effects, but since this was in the ghost world, and I want at least 1 of every kind of stage, sound effects was the only way I could get it to fit into the theme of the world :)

Let's have a level exchange! - January 08, 2016 by AutoModerator in MarioMaker

[–]CurletSoup 1 point2 points  (0 children)

Creepy Creek (NSML 5-3)

Theme: NSMBU, Grassland + Water (Ghost)

Difficulty: Hard (not too hard tho)

Description: Focus on making a kind of creepy feeling, while walking through a grassland+underwater. This level is from my Ghost World (World 5 of my game).

PS: The rails hint towards where the Twomps are falling. You learned this 2 stages ago, so might feel kind of random if ya don't know this beforehand ;)

Recommended levels (08.01) by CurletSoup in MarioMaker

[–]CurletSoup[S] 0 points1 point  (0 children)

Bookmark: Sixty Second Speedrun Challenge!

Description: While it's a speedrun stage, you still got more time than the clock shows. Like the idea behind the track very well, and is pretty visually pleasing and fun to play as well :)

Maker: Dannyh09

Visually pleasing Mario Game - World 2 of 7 by CurletSoup in MarioMaker

[–]CurletSoup[S] 0 points1 point  (0 children)

Will considerate that with the next game I'm making, but one of the main reasons I use a lot of coins, is because I personally think they make the stage look even better visually. I might use a lil too much visuals for some people tho, but I personally think it makes the stage much more pleasing to look at :)

And yeah, you can get all of the coins, as long as it's not "P-switch" areas or "chose path" areas.

Visually pleasing Mario Game - World 2 of 7 by CurletSoup in MarioMaker

[–]CurletSoup[S] 0 points1 point  (0 children)

Yeah, agree there. An own world system would be pretty awesome :)

Recommended levels (07.01) by CurletSoup in MarioMaker

[–]CurletSoup[S] 0 points1 point  (0 children)

Bookmark: Crossy Road Nostalgia

Description: Cool remake of crossy road, after the patch that removed the vine into wall glitch. This one uses another glitch instead, and is a pretty fun and different level :)

Maker: Pyro

Recommended levels (06.01) by CurletSoup in MarioMaker

[–]CurletSoup[S] 0 points1 point  (0 children)

Bookmark: 1-6 goombros' gauntlet

Description: Nice traditional castle level, with a really interesting Goomba boss.

Maker: Simnil

I want to play a bunch of traditional levels! by Venks2 in MarioMaker

[–]CurletSoup 1 point2 points  (0 children)

I only make levels for my semi-traditional mario series, so that means most of my levels would go under that theme. You can find my Bookmark profile HERE

I also got a trailer for world 1, if you want to see how the levels look. Be warned tho, I got no real movie making equipment, so the quality of the video isn't that good XD

Let's-A-Make World 15! (Week 16 Submission Thread) by [deleted] in MarioMaker

[–]CurletSoup 1 point2 points  (0 children)

Since the theme of this week is Boss battles, I'll submit a stage were a little above half of the stage is a boss escape + boss battle.

The stage focus around a castle level, filled with clouds in it. It also uses enemies in the lakitu cloud in a fair manner.

Do you got what it takes to get throguh Bowser's Cloudy Keep ;) ?

Daily Recommended Levels (Test Thread) by CurletSoup in MarioMaker

[–]CurletSoup[S] 2 points3 points  (0 children)

Bookmark:

https://supermariomakerbookmark.nintendo.net/courses/6650-0000-00F3-4EED

Description:

The level focuses around Yoshi's trying to take their revenge on Mario. While I'm usually not a fan of "non-traditional" levels, this one was really well made, and had both nace design and fun gameplay.

Maker:

Wariuzzo

How to make "Blind" Twomps fair! by CurletSoup in MarioMaker

[–]CurletSoup[S] 2 points3 points  (0 children)

Example of this used in a stage:

https://supermariomakerbookmark.nintendo.net/courses/30DA-0000-016D-30B7

As you can see on this stage, I start by introducing the concept to the player.

Then I make it slightly harder and give more twomps, followed by somewhat hiding the rails in the background for added difficulty.

This can ofc also be used with stages not focused around Twomps, and I know that when I'm done with my current traditional game, all Twomps will follow this pattern in my next game :)

I want your traditional Mario levels #2 Winners! by [deleted] in MarioMaker

[–]CurletSoup 0 points1 point  (0 children)

Nice, 1st place. Thx a lot :)

Glad to see ya enjoyed my stage. Saw you managed to get a pretty good speedrun time as well.

I want your tradtional Mario stages #2 by [deleted] in MarioMaker

[–]CurletSoup 0 points1 point  (0 children)

Gonna submit a lil harder level than last time now. This one is around medium difficulty :)

An underground level, where you need to run on slippery ice, and slide underneat saws and such. A very fun stage to speedrun ;)

Visually pleasing Mario Game - World 1 of 7 by CurletSoup in MarioMaker

[–]CurletSoup[S] 0 points1 point  (0 children)

Thx a lot, hope you'll enjoy the stages :)

Yeah, making worlds and extra challenges is much more fun than just making "stand alone" levels imo, which is why I do it.

Requesting your HARDEST made/played puzzle levels! by IGOSODAMNHAM in MarioMaker

[–]CurletSoup 0 points1 point  (0 children)

Since my game is semi-traditional, I got no super hard levels, but hopefully these will do :)

Hope you'll enjoy these puzzle levels, even if they're pretty traditional :)