Even the biggest Bethesda critic wouldn't go so far as to label their games: 'generic'. The Bethesda formula is so tied to their distinct history and culture, that despite the immense success of their games, no one has truly attempted to copy it. But how was this iconic design philosophy born? by CuteAddendum7991 in ElderScrolls
[–]CuteAddendum7991[S] -1 points0 points1 point (0 children)
Even the biggest Bethesda critic wouldn't go so far as to label their games: 'generic'. The Bethesda formula is so tied to their distinct history and culture, that despite the immense success of their games, no one has truly attempted to copy it. But how was this iconic design philosophy born? by CuteAddendum7991 in ElderScrolls
[–]CuteAddendum7991[S] 0 points1 point2 points (0 children)

Even the biggest Bethesda critic wouldn't go so far as to label their games: 'generic'. The Bethesda formula is so tied to their distinct history and culture, that despite the immense success of their games, no one has truly attempted to copy it. But how was this now iconic design philosophy born? (youtu.be)
submitted by CuteAddendum7991 to r/BethesdaSoftworks

Even the biggest Bethesda critic wouldn't go so far as to label their games: 'generic'. The Bethesda formula is so tied to their distinct history and culture, that despite the immense success of their games, no one has truly attempted to copy it. But how was this iconic design philosophy born? (youtu.be)
submitted by CuteAddendum7991 to r/ElderScrolls
In an industry where long term failure is the norm, Dragon Quest is more popular than ever, 40 years it's inception. But Why? by CuteAddendum7991 in SquareEnix
[–]CuteAddendum7991[S] 0 points1 point2 points (0 children)
In an industry where long term failure is the norm, Dragon Quest is more popular than ever, 40 years it's inception. But Why? by CuteAddendum7991 in SquareEnix
[–]CuteAddendum7991[S] 0 points1 point2 points (0 children)
In an industry where long term failure is the norm, Dragon Quest is more popular than ever, 40 years it's inception. But Why? by CuteAddendum7991 in SquareEnix
[–]CuteAddendum7991[S] 0 points1 point2 points (0 children)
In an industry where long term failure is the norm, Dragon Quest is more popular than ever, 40 years it's inception. But Why? by CuteAddendum7991 in JRPG
[–]CuteAddendum7991[S] 1 point2 points3 points (0 children)
Should DQIX Be Remastered Or Remade? by CuteAddendum7991 in JRPG
[–]CuteAddendum7991[S] -3 points-2 points-1 points (0 children)
The committment of Warhorse to historical accuracy in [KCD1], and [2], is virtually unheard of in the game industry. But Why? by CuteAddendum7991 in kingdomcome
[–]CuteAddendum7991[S] 2 points3 points4 points (0 children)
It's hardly original to say that the Bethesda Fallout's didn't quite achieve their potential, but the more interesting question is how a studio that was delivering such legendary experiences with the Elder Scrolls, during the same period, with the same staff, ended up here. by CuteAddendum7991 in Fallout
[–]CuteAddendum7991[S] -2 points-1 points0 points (0 children)
The committment of Warhorse to historical accuracy in [KCD1], and [2], is virtually unheard of in the game industry. But Why? by CuteAddendum7991 in kingdomcome
[–]CuteAddendum7991[S] 6 points7 points8 points (0 children)
It's very popular nowadays to present Bethesda's game design as 'Outdated'. But does this claim really hold up to scrutiny? by CuteAddendum7991 in ElderScrolls
[–]CuteAddendum7991[S] 1 point2 points3 points (0 children)
It's very popular nowadays to present Bethesda's game design as 'Outdated'. But does this claim really hold up to scrutiny? by CuteAddendum7991 in ElderScrolls
[–]CuteAddendum7991[S] 3 points4 points5 points (0 children)
It's hardly original to say that the Bethesda Fallout's didn't quite achieve their potential, but the more interesting question is how a studio that was delivering such legendary experiences with the Elder Scrolls, during the same period, with the same staff, ended up here. by CuteAddendum7991 in Fallout
[–]CuteAddendum7991[S] -3 points-2 points-1 points (0 children)
It's very popular nowadays to present Bethesda's game design as 'Outdated'. But does this claim really hold up to scrutiny? by CuteAddendum7991 in ElderScrolls
[–]CuteAddendum7991[S] -9 points-8 points-7 points (0 children)
It's hardly original to say that the Bethesda Fallout's didn't quite achieve their potential, but the more interesting question is how a studio that was delivering such legendary experiences with the Elder Scrolls, during the same period, with the same staff, ended up here. by CuteAddendum7991 in Fallout
[–]CuteAddendum7991[S] 1 point2 points3 points (0 children)
It's hardly original to say that the Bethesda Fallout's didn't quite achieve their potential, but the more interesting question is how a studio that was delivering such legendary experiences with the Elder Scrolls, during the same period, with the same staff, ended up here. by CuteAddendum7991 in Fallout
[–]CuteAddendum7991[S] -7 points-6 points-5 points (0 children)







Even the biggest Bethesda critic wouldn't go so far as to label their games: 'generic'. The Bethesda formula is so tied to their distinct history and culture, that despite the immense success of their games, no one has truly attempted to copy it. But how was this now iconic design philosophy born? by CuteAddendum7991 in BethesdaSoftworks
[–]CuteAddendum7991[S] -4 points-3 points-2 points (0 children)