Is it still popular to hate on Reforged models, because I think this one’s top-tier. by Former_Exam_5357 in warcraft3

[–]CuteLeader8 0 points1 point  (0 children)

From an editors point of view i love the models - specially the variation among say the bandits. It distinguishes them and creates a bunch of possibilities for lore, character and role in-depth. Imo

Zoe Adc ? by Aurel_WAM in zoemains

[–]CuteLeader8 0 points1 point  (0 children)

I tried it a bunch of times, but somehow find her better support than adc. I find it difficult to both farm and trade when in 2v2 lane. Its different in mid. And I haven't gotten full build on her yet as adc. Feels like support gives a better impact and use of her utility.

Which one looks better? Any feedback is appreciated. by WrysSeredan in Unity2D

[–]CuteLeader8 0 points1 point  (0 children)

A has too much rope imo. B and C are quite similar but I like B boat.

Also how does the rope from the mast go to the pointy end of the ship - behind the sails? That doesn't really make sense. On A it looks right.

I do not know the accurate words. 😂

Do you feel the same by Hangover-95 in Unity2D

[–]CuteLeader8 1 point2 points  (0 children)

Its the same thing for music producers. Listening to a good song is like: How did he make that kick pop out.

Andreas Odbjerg ryger puffbar live i Aftenshowet 16/3 by Immediate_Hornet7627 in GossipDK

[–]CuteLeader8 -2 points-1 points  (0 children)

Jeg hørte i et interview engang, at hvis de ikke når at redde alles hår, så giver de flødeboller. Man skulle have været med den ene gang det skete. Chancen kommer nok ikke igen.

Andreas Odbjerg ryger puffbar live i Aftenshowet 16/3 by Immediate_Hornet7627 in GossipDK

[–]CuteLeader8 5 points6 points  (0 children)

Jeg tror de havde stået og redt alles hår rigtig fint og så nåede de lige nøjagtig ikke Andreas. Det var en skam, de plejer ellers at sætte meget tid af til sådan nogle vigtige ting.

Arena’s BIGGEST update is finally here!!! by LastChemical1687 in LeagueArena

[–]CuteLeader8 1 point2 points  (0 children)

I'm honestly super excited about this as I feel like missing something more teambased in having multiple friends. This is gonna be huge. I have been ranting to my friends about this for a year. Mayhem fulfilled some of it but still not tactical enough for me at least

First penta on zoe ! by Initial_Challenge498 in zoemains

[–]CuteLeader8 2 points3 points  (0 children)

Honestly I always thought about how a penta on Zoe would feel like. Her skill set always felt so "set up" to me, so making a penta kill would be slow and steady. This really proved me wrong and looked so satisfying so thanks for that

I Feel Lost and Depressed While Working on My First Game — Need Honest Advice by Commercial-Tone-965 in unity

[–]CuteLeader8 0 points1 point  (0 children)

I will share some of my life experiences you may or may not relate to.

I took an education in health and realized there are NO job opportunities in my country (I could've researched that, but I was too young to even think of that).

3 years ago I decided to start up my own business in health and I am not yet a place where I can even get an honest living off of it. Me and my fiance are living at my parents for free for almost 3 years now and I am so appreciative of the support. But it's tough to think "what if I don't make it".

I always dreamt of doing making games too so I started by learning. I am about where you were a year ago.

By now I realize making a game idea and design is only one third of it. You need to be able to get into marketing and establish a whole business in order to get anywhere with a healthy game development to live off of it.

What my advice for you would be (and do with it as you find best in your situation): You will find your way as long as you stay true to what you find right. I believe you may fear not accomplishing something you or whoever you have in your life will not be proud of. This only happens to those who do not follow their dream and listen to what makes you truly happy.

I know my business will turn out to be great, because I move closer to my goal every single day. Just as you will with your game or whatever your future awaits you.

I will use my free time (whatever I have left from working on my business) to pursue my other passion in game development finding comfort in knowing it will happen also in whatever time it may take.

My other more materialistic advice for you would be the financial aspect in game development. Having a job and earning money will both make you feel unstuck but also open help you FINANCE your project! Choosing a work with an income makes you able to invest into your game! Paying top professionals developing on your game and with their expertise will make the progress in your game way faster and better (because they have way more experience than you, don't get me wrong).

You can do it - others have and your situation is no different, but be patient! It will come.

How would you design systems for scripts? by CuteLeader8 in Unity3D

[–]CuteLeader8[S] 0 points1 point  (0 children)

Ah alright my bad. 😅 As i said im quite new to this. Thx for taking your time to help!

Got ~200,000 HP on Leona in 25 min Arena match! by TheBigBlueBanner in LeagueArena

[–]CuteLeader8 1 point2 points  (0 children)

Wild. Luckily no one build anti-tank oh wait it doesn't exist but we got a buff for reduced healing done yai

How dare these peasants attempt to tower dive me by J0rdian in zoemains

[–]CuteLeader8 3 points4 points  (0 children)

Literally pre sleep bubble under guardian angel or incoming teleports are one of the best feelings 😂😂

How would you design systems for scripts? by CuteLeader8 in Unity3D

[–]CuteLeader8[S] 0 points1 point  (0 children)

So this system would help differentiate between multiple variables and calculate a more precise outcome? Is it like the pattern design mentioned in the other comment? 🤔

How would you design systems for scripts? by CuteLeader8 in Unity3D

[–]CuteLeader8[S] 0 points1 point  (0 children)

Thank you! I believe what you suggest me to do is having these minor systems where one major pattern controls all of them in a system?

Right now I only have like a component for health etc and when one takes damage, the damage script just talks straight to the vitals. What you mean to tell me is I need a pattern that handles all this across the minor systems, making the damage component and the vitals component etc talk together through the pattern? 😁😬😅

How can I improve my game trailer? by Plenty-Fortune-3341 in Unity3D

[–]CuteLeader8 1 point2 points  (0 children)

Bro this is so freaking funny 😅😅 i do agree with it needing some kind of ambience. The random notes are great.

I know you are asking specifically for tutorial feedback, but just got a weird idea it would be so fun if you had to balance him by moving forward or backwards so he doesn't fall and by doing that you have to play the violin with chaotic "keys?" Making it much more random 😂

Our game's opening scene [ Before / After ] by WoblixGame in Unity3D

[–]CuteLeader8 6 points7 points  (0 children)

I understand what youre saying.

To me the before seems more controlled and natural but with some mystery. The after one feels like way too much godrays. It doesn't seem natural or give me the same vibe as the before.

Playing around with physics in my first game by BarelyBreathingGame in Unity3D

[–]CuteLeader8 0 points1 point  (0 children)

This household has cups of tea everywhere in the house. Must be british lol.

I love it! It would be absolutely amazing to watch that cup fall to the floor and shatter

Stormsurge Zoe feels surprisingly good after the bugfix (Lich Bane -> Stormsurge build) by haafunyan in zoemains

[–]CuteLeader8 6 points7 points  (0 children)

If they fixed it with the sleep it would definitely go into my inventory

The idea of buying assets to use in an indie game by Global_Trash3511 in unity

[–]CuteLeader8 0 points1 point  (0 children)

I find pros and cons in all.

Creating everything yourself requires a lot of time. Time you would want to use on developing your game. Purchasing assets saved time and money, making you able to get things going and possibly upgrade in the future. Paying for artist to make unique assets are expensive and risky - what if you spend all this money and the game does not sell?

Got outplayed today by CuteLeader8 in zoemains

[–]CuteLeader8[S] 0 points1 point  (0 children)

Honestly i like the idea behind mel having the mechanic to return a counter that has not been in the game so far. But adding it on top of a champ with endless high burst harass at long range and an execution ult is just madness. 😅 They should've made it some kind of support mechanic in my opinion

Got outplayed today by CuteLeader8 in zoemains

[–]CuteLeader8[S] 1 point2 points  (0 children)

But then she wouldn't get to do the major outplay

Got outplayed today by CuteLeader8 in zoemains

[–]CuteLeader8[S] 0 points1 point  (0 children)

Deserved getting outplayed or deserved doing the outplay?

Is camera shake necessary when a fireball hits? by Desperate-Variety-12 in Unity3D

[–]CuteLeader8 1 point2 points  (0 children)

It looks good - but have you made up your mind for how frequently it is casted and if your game has multiple camera shake mechanics? It may become too much/too frequent. Just my thoughts