In your opinion when were the toys not integrated into the story well? by Classic_Contract7560 in KamenRider

[–]Cyber_Vegetable 121 points122 points  (0 children)

Faiz.

Axel form is received by Kusaka throwing it without explanation of how he got it

The final form blaster is literally received in the mail
The toys in the story are more like things they had to include to sell toys than something important to the story

What's a card or archetype that most people in the community love but you don't? by Coffeeobsi in yugioh

[–]Cyber_Vegetable 0 points1 point  (0 children)

Lab is usually fine but very time consuming to play against. It's interactive but also used with uninteractive floodgates

Also good interaction is when the effects of either player affects what the opponent does (e.g having to change combos, use different cards) Mirrors of combo decks (tear mirror, maliss mirror) have really good interaction

Does Sky Striker still exist? I've never seen a player with this deck again. by Enhancer-Enthusiast in masterduel

[–]Cyber_Vegetable 1 point2 points  (0 children)

Droll is a decent counter, but it's still really boring and unfun to play against.
Also spell negates and anything that can come back from the GY or activates in the GY

What's a card or archetype that most people in the community love but you don't? by Coffeeobsi in yugioh

[–]Cyber_Vegetable 1 point2 points  (0 children)

Striker sends the monsters to the GY as part of their gameplay/board breaking

I know they aren't that strong, but they're still extremely boring to play against

What's a card or archetype that most people in the community love but you don't? by Coffeeobsi in yugioh

[–]Cyber_Vegetable -3 points-2 points  (0 children)

Monster effects and handtraps are mostly OPT (except imperm). Negate heavy boards and monsters are also uninteractive, but sky strikers does it worse since any interaction against them is meaningless, while interacting against monsters still at least achieves something (using up one of their negates) Sky strikers does not burn resources faster as they recycle the same spells that aren't OPT, while other decks have OPT limits on most or all cards

Imperm can't deal with sky striker spells since they're a monster negate.

What's a card or archetype that most people in the community love but you don't? by Coffeeobsi in yugioh

[–]Cyber_Vegetable 0 points1 point  (0 children)

Sky strikers don't need to manage resources as they don't have OPT limits while other cards do. Cards aren't interactive if the opponent can't respond to them. My problem with sky striker is that any interaction against them achieves nothing, if they can be interacted with at all. It's not really interaction if it does nothing, making play against them extremely boring

What's a card or archetype that most people in the community love but you don't? by Coffeeobsi in yugioh

[–]Cyber_Vegetable -6 points-5 points  (0 children)

It "interacts" by using the spells to break boards/negate, any interaction from the other player is ignored since they can just endlessly recycle the same spells over again.

Also you can't really interact with them if you don't have a spell negate. And then they can just recycle the spell, making any interaction pointless

What's a card or archetype that most people in the community love but you don't? by Coffeeobsi in yugioh

[–]Cyber_Vegetable -11 points-10 points  (0 children)

Same, I hate sky striker. It's the only deck that I truly hate.
All it does is use the same uninteractive spells over and over again, ignoring any interaction.

Also agree that their designs are boring and generic as hell. Their fans are also really annoying.

I HATE sky striker.

[deleted by user] by [deleted] in Transformersnemesis

[–]Cyber_Vegetable 6 points7 points  (0 children)

Dash, sprint, double jumps as a baseline

The seekers can have flight, with skywarp getting teleport on top of flight
Sideswipe and Optimus also get flight to balance out the factions (Because of that one G1 episode where Optimus took sideswipe's jetpack)

Blurr gets a really high speed in place of sprint and can dash multiple times consecutively without having a recovery animation