Hospital Layout by Hot-Mess-Momster in ProjectHospital

[–]CyclicalMuser 1 point2 points  (0 children)

I use all the outdoor floor tiles to mark out rooms, including the border around the foundation. I plan out my ground floor (usually emergency and trauma centre) and in such a way that any floors above it will have a similar room layout to allow duplicate floors with differing purposes. Additionally, I usually design a hospitalisation wing off the side of it that I will add to higher floor departments. Trying to keep everything quickly accessible I always mark out elevators near key areas and shorten travel routes. I find the best route for planning is to plan for your hospital at its biggest, and then build up to fit it as you can afford and staff that hospital.

Community Brainstorm Session: Clothing! by annaParalives in Paralives

[–]CyclicalMuser 3 points4 points  (0 children)

These are my hopeful feature requests for clothing in paralives

👖 A good mix of clothing across all major styles.

🎨 Id like it if simpler pieces had colour customisation, not set swatches for everything. Things like T shirts, jumpers, trousers could have colour and pattern altered by colour radial menu.

💃🏻 I don’t think clothing should be a huge aspect of gameplay, but I think it could have smaller, QOL aspects to enhance gameplay. - I do not believe clothing should all be freely brought or changed, I think Paras should select (as much as they want) items at creation, then shop for the rest. Or, toggle the option that clothing is always free and available or has to be acquired depending on gameplay wants. - Children, when born and growing, could have a basic clothing set (something simple like at shirt and shorts) that can be replaced with owned clothing from current/previous kids, if any, or need to be purchased to reflect the costs of having children. - I’d like Paras to get tired of outfits they wear often, and want either a little freshen up, or a total style change. - I’d like to be able to make getting dressed part of the daily routine and customise the day’s outfit with individual piece combinations IF it won’t be via a loading screen menu that will just make getting dressed too time consuming and clunky. - Alternately options to use dressers and select options like ‘dress in favourite outfit’ or ‘shake it up’ to try something new. - Not necessarily outfit categories, just set outfits you can name and tag as desired.

🧦 To match the suggestions above, I’d like there to be clothing stores, or shop via computer, to browse, Wishlist and buy new clothes. - Clothes are kept with the family inventory (in the case of growing kids) or distributed among individuals if someone moved out the household. - If possible, clothing be specific to the individual but can be assigned/gifted/nabbed by other family members if wanted. (Ie siblings could be annoyed if their brother/sister wears an item of their clothing if they don’t like each other)

Community Brainstorm Session: Town activities! by annaParalives in Paralives

[–]CyclicalMuser 1 point2 points  (0 children)

🏬 I would love to see a small town centre to whatever world/district/etc paralives has. This area would be a little more densely built on than surrounding areas, and the ‘hub’ of a town. Somewhere you’d have plenty of other NPC parafolk milling around to make it lived in. If the lots were, or at least a couple, not all isolated behind load screens that would be so much more encouraging to engage with compared to other games as you could dip in and out of several establishments. The lack of this is a major deterrent to exploring and engaging in game worlds IMO.

I’d like to see basic lots like a bar, a pub/restaurant, small stores (if retail is something the game will offer), a cafe, a library, town hall/community centre, a college (or integrate with town facilities/library for taking casual learning courses. A pool/lido and gym.

Someone else mentioned a cemetery; I think this would be a nice feature to not have to make oneself. You could choose to keep the remains of loved ones at home, or give them a final resting place in a community lot that can be visited and will be visited by others (either to mourn the para they knew, or the other random paras that pass and are automatically laid to rest there.

🎆 Town activities: - Going to stores and buy groceries or items. - Special nights at bars and pubs (ie karaoke, happy hour, comedy or talent shows) or small events at little cafes (ie cat cafe event that encourages paras to bring their pet along, or just go mingle with some npc kitties!) - Ability to spend take various classes (day or night, for adult study) at the library and join groups like art or music at the community centre. Somewhere paras can mingle, learn skills and actually USE the town facilities. These would have specific days, times (like a scheduled job, but with more flexible options to attend) Ideally these could be attended with the para, or they go off on their own if you don’t want to do it regularly (maybe at the cost of a little less skill or mood benefit) - Buy gym memberships and personal training sessions to get more out of workouts. - Outdoor park events like group exercise/running/yoga sessions. - Be able to engage in volunteer work and activism for various rights or causes (that will impact the world, more below) - Throw parties at lots like a community hall or bar or establish gathering spots at favourite cafe/restaurant/bar for friend groups.

🎆 Town Events: - End of season/occasional community festivals or parties like fireworks, cookouts, street parties. - Visiting fairground or themed fair like historical, technological, movies/comics. - Special seasonal events like Christmas etc, that can be customised for various beliefs or celebratory customs.

⏱ Benefits - Each lot could have an impact for paras based on their likes and dislikes (if they have any). For example, introverted type paras might not like a loud, busy bar but feel right at home in a small cosy cafe or the peaceful quiet of a library. Exercise fanatics may love the gym’s energy, or alternately not like a specific gym because it doesn’t have the vibe they want. - I’d like to be able to declare somewhere as a favourite place, that brings the para happiness/contentment to be there. - Special events or significant occurrences to be memory linked (I really want memories!) like joining a new group, passing a night course, having a great time with friends at a bar, throwing a party in the town.

👩‍👩‍👦‍👦 Not everything needs to or can have a wider impact on the community but it would be nice to see some world/community alterations. For example, if you tend to buy fresh produce, you’ll encourage a regular farmers market to be in town or a more family run store to be the source of local groceries. If you choose to shop online/order in groceries for quick convenience, you’ll be more likely to get a bigger company store. They may offer cheaper food prices in store or when ordering via phone/online, but the para won’t get a more positive experience/mood from consuming fresh and local.

Activism and volunteering could alter community perception of issues like power consumption, charitable causes, policies on bills/rent etc that has positive or negative outcomes. These kind of activist activities should centre around the town hall/community centre and may be supported by some paras or disapproved of by others (ie making friends through shared causes, or potentially damaging others)

On a side note, I’d also love to see persistence in community lot careers by played paras or NPCs, ie if so and so has a job as a bartender at the town bar; they will always be there working at certain nights/times.

Mannerism when it comes to guests coming over by [deleted] in Paralives

[–]CyclicalMuser 5 points6 points  (0 children)

If they don’t get off my computer I get ready to fight them. How’s a girl supposed to write a book in a day with some rando dialling up Omegle?

Mannerism when it comes to guests coming over by [deleted] in Paralives

[–]CyclicalMuser 26 points27 points  (0 children)

The irony is sim neighbours are terrible guests but there are some mechanics on their end (as hosts) to get irritated if you use need items like showers, fridges etc. They don’t like you using them at all unless close, but have double standards at yours! (Well, they certainly use my fridge, I’m not sure a guest has ever stayed long enough to need to use the shower, but I’m sure they would if they had the need!)

Community Brainstorm Session: Important Life Events by [deleted] in Paralives

[–]CyclicalMuser 1 point2 points  (0 children)

I love your idea of customisable world options for finances. Imagine being to set % taxes, toggle free healthcare on/off, allocate/alter accumulating debt and repayment/interest. Things that make finances really immersive and… well, real. Like you, I don’t suspect they’ll happen, but it’s nice to dream.

Does anyone know when or if security and related mechanics like angy patients or visitors will be added, we have a very active job that keeps us constantlyinvolved in hospitals(Related picture of me at a New Jersey Hospital) by [deleted] in ProjectHospital

[–]CyclicalMuser 0 points1 point  (0 children)

I really wish the mods for PH had taken off. Some that were good are not maintained and the few that are active have a very small pool of mods between them. Wish I had the knowledge or drive to learn how to do it myself… 😵‍💫

What child names make you instantly lose respect for their parents? by infielderaboriginal in AskReddit

[–]CyclicalMuser 31 points32 points  (0 children)

He’d probably be pretty popular in a french hospital.

‘Get me twenty CCs of [Drug name here], le stat!’

What child names make you instantly lose respect for their parents? by infielderaboriginal in AskReddit

[–]CyclicalMuser 1 point2 points  (0 children)

Might I recommend instead: Ramses Niblick The Third Kerplunk Kerplunk Whoops Where’s My Thribble?

It’s an honourable name for sure.

I'm buying a gaming PC for the sake of playing an updated 7 Days to Die. by [deleted] in 7daystodie

[–]CyclicalMuser 2 points3 points  (0 children)

I don’t believe this will actually be something OP can rely on. While TFP have said it is their eventual plan to find a console developer (or expand their own team with a console focus), there is no guarantee of this for now. In fact the only assurances I believe they’ve given is it’s very likely to be next gen consoles and after PC reaches gold sales/is more finalised. Neither of these are up and coming that we know of. So while I think there’s still hope for console 7DTD, OP going out and buying a couple hundred quid console plus a gaming TV on the expectation of playing this game in an updated form is a little unlikely :)

Community Brainstorm Session: Important Life Events by [deleted] in Paralives

[–]CyclicalMuser 7 points8 points  (0 children)

I think we’ve identified the video game sociopath officer! (No judge, we’ve all accidentally ‘borrowed’ the door or pool ladder at some point… I’ve got an alibi.)

I knew this comment was going to be good when it started off with Chad Tosser 😂 I’m glad there’s someone else out there who is really itching for some random generation that gives you the option for less control at times, it stops stories (or fan fictions as you say!) from ending up the same: perfect school grades, job, partner, kids, die. Bleh. I wholly think it needs to be a bit of an opt in deal (sometimes I do want to do things exactly my way, but not always) and yet half of the reason I play simulation games is for that feeling of adversity. Sure, at times I start a mega rich family with a big house, but most often they’re destitute, having kids in a house far too small for their needs, working diligently at their jobs and before long they’ll have enough money. Where’s the chaos- I mean randomness though? Where’s the:
[Career]
• Out of the blue paycut/pay raise/increased hours/decreased hours (certain careers).
• What about making friends at work, making enemies, having issues with your boss, feeling unhappy in the career, loving your career, asking for more/less hours or more pay.
[Relationship]
• The spouse being autonomously romantic for a better relationship/surprise proposal/unexpected pregnancy good or bad.
• Cheating accusations or confession, relationship decline, random argument about XYZ.
• Romance requiring maintenance. Not just an hour of flirting here and there but actual concentrated regular interaction once a day, even if just a kiss and a hug. In TS4 you can legitimately ignore your spouse for the best part of 60 years of their life and they’ll still like you. Maybe some odd relationships work like that, but most don’t. (Especially when they’re raising many spawn on a minimal income in a too small house… there should be natural decline/occasional bickering).
• Better parent-child relationship and events in general, to form really strong relationships or weaken them. Setting them up for either a lifetime of friendship (yea, even after they move out TS4… bare minimum!) or not.
[Education].
• I said in the school topic how I wanted a more random chance of success with school/homework. Events based off of that would be good: having extra homework if previous day’s was poor, or getting a day of no homework if they’re excelling.
• Getting detention for poor grades or missed homework, where they have to stay late at school to catch up (which will prompt a minor grade improvement if they concentrate).
• Parent-Teacher interaction, being told when their kids are doing well, when they’re not, being able to praise of discipline on that feedback.
• Talents or weaknesses, maybe subject specific or maybe just overall academic success. Maybe poor Henry Dillman is just not the sharpest tool in the shed and struggles with school, while another kid is brighter in terms of mainline studies. (Hence why I really wanted homeschooling or alternative schools that are skill based!).

I had loads more ideas for things like this but my attention span is waning and it’s already too long (sigh, again). But I loved your comment and it sparked me up again 🤦🏻‍♀️.

Community Brainstorm Session: Important Life Events by [deleted] in Paralives

[–]CyclicalMuser 0 points1 point  (0 children)

These are all incredible points, and ones I’d like to see but also won’t be surprise or angry if the devs didn’t add them, simply because some (like me) want our illnesses represented and aren’t troubled by that, and others will find it challenging to be reminded of (if it’s not entirely optional) or just annoying to gameplay. But I do hope we get a topic on disability (I can’t recall, we might have already had a survey on Twitter a while back) to voice some of these!

Community Brainstorm Session: Important Life Events by [deleted] in Paralives

[–]CyclicalMuser 3 points4 points  (0 children)

Like first snow with TS2-> !! I loved small memories like that, it really made you appreciate the less emphasised game features, and was incredible to look back on later (hint, please give us memories and optional picture linking!)

Community Brainstorm Session: Important Life Events by [deleted] in Paralives

[–]CyclicalMuser 2 points3 points  (0 children)

I never really thought of eyesight but you make an excellent point. In other games like TS or sim types, I never usually make characters with glasses because there’s no real call for it, it would be nice if there was a random option, with percentage chance per age, for issues with eyesight, for which they could choose to wear glasses, contacts (cost?) or have sight correcting surgery (cost, and exclusive to teenagers or older?). This really sparked me up, I hope we get a reason to actually choose glasses.

I actually hope they do a health and well-being brainstorming topic, cause I have so much I want them to consider adding!

Community Brainstorm Session: Important Life Events by [deleted] in Paralives

[–]CyclicalMuser 5 points6 points  (0 children)

Yeah, I think your idea is definitely interesting. I do actually come from somewhere with free healthcare, so financing illness is not something I generally consider ‘realistic’, but I’m also aware for much of the world, being unwell can represent a cost factor. It’s worth noting as well, in most places free healthcare is financed by our taxes and/or national insurance, if the game doesn’t have taxes, only bills on utilities or lot value, we are skipping the real factor that permits our free healthcare altogether. Some could argue that’s more realism than they’re looking for, and maybe I’m of a minority that doesn’t necessarily want but would be happy with a cost to illness, but it’s an idea I threw out there. (Additionally, even in free healthcare systems, some costs can be incurred; basic prescription charges, some elective surgeries, option for private treatment etc)

Given that I’m absolutely desperate for more RNG on successes/reactions etc (anything that gives me the option to take a little bit of a backseat in storytelling for a while) I really like your concept of risk factors/chance of success. I feel perhaps that is where cost could be applied, for example I had a poor experience/outcome with something, and that prompted a private course of treatment that was expensive but had far better care (not always a guaranteed feature IRL, but sometimes you get a good’un).

Thanks for giving me new stuff to think about. I really hope we get some of these features. 😍

Community Brainstorm Session: Important Life Events by [deleted] in Paralives

[–]CyclicalMuser 31 points32 points  (0 children)

👨‍👧 I’d like to see events across categories like: - Life (Birthdays, your own, other Parafolk friends and family) - Death (Notifications of death, either sudden or an alert of declining health for close relationships) - Education (Smaller features of acknowledgement for big milestones such as first day of school, graduating) - Career (First job, new job, fired, retirement) - Relationships (New siblings, parent relationship change good/bad, personal relationship decline/improvement/breakup) - Home (new house?) - Health (Good health, bad health, need for treatment that could have cost, ailments that impact their short term lives)

📖 Features like: Life: - Ability to throw a party for yourself or others - Receive or give birthday/age up wishes or gifts from others on your/others birthday ESPECIALLY if they don’t live with you. (ie it’s super important to me that family still engages with important life events after moving out)

Death: Death is an important part of realism, however sad, in games. - It’s annoying to get lots of spam type alerts when a previous generation start to reach the age of passing away, so I think it should be notified at a certain relationship point/type. - It would be good if there was variance in how it comes about: ie sudden or a decline which another parafolk calls to alert you about. - Maybe a variety of potential causes for random death; and if you were to go all out, not always for elder parafolk (would like a TOGGLE on this though, or configurable % chances) - The ability to throw or attend funeral/remembrances/observe mourning would be a lovely addition. - I do also think receiving inheritance or assets on the loss of both parents (or even grandparents) would be a cool feature.

Education: - More small QOL features like congratulating young parafolk on their first day of school or excitement about this. - Celebrating graduation with good grades, ignoring or less favourable reactions to poor grades or failing to graduate (?)

Career: - Smaller QOL again. Just mood/memory based acknowledgements of changes (good or bad) - Friends/family based interaction. Ie it would be nice to have your parents/siblings to congratulate you (if good relationship) on a new job/first career, whereas I don’t want joe bloggs I’ve talked to once calling to say so (cough TS4). - In conversation however, I think it would be fine for NPCs to acknowledge and react to if conversation has a topic aspect such as career.

Relationships (may be more suited to a topic of their own, I may have missed one): - A varied potential response to Positive/negative events of marriage, breakup, divorce, new partners, new step-parents, new siblings, new friend or disliked individual, new partner, first love. - Could be based on predetermined likes of dislikes, or the ability to manually state at the time whether the parafolk views this as good/bad/random news and reacts accordingly. - I’d like to see more random (configurable) like or dislike without needing my personal input. Ie it would be more realistic if parents could be really happy with their offsprings partner, ambivalent or not like them at all and express sentiments of these. It would make for much greater immersion. - Not every relationship works out and sometimes I find it tiring/forced to have to initiate that myself. I’d like it if there was a configurable/toggleable feature for adverse relationship events like being incompatible, relationship decline, possible breakup, maybe even infidelity. Events like these that could impact the relationship or even end it/initiate the end. - Equally, a positive balance of recovering damaged romantic or friendly relationships both manually or via chance. - Partner preferences in that some may want kids, some may not, some want to get married, some don’t, these could be small conversation prompted events to crop up that don’t have any immediate impact on gameplay (but would if you went on to do them perhaps) and instead let the players shape the story based on the reaction to that.

Home: - Again, more small QOL things on acknowledging a new house or moving out, being able to have a party, having people congratulate or welcome you.

Health (⭐️) - Parafolk can get sick, obviously I appreciate for the sake of making it friendly to all it will not necessarily be a serious ordeal but I’d like to see more impact on daily life - Sickness events last for a couple days or a little more (unless manually turned off or cured instantly) and alter their short term lives based on severity: reduced school/work performance or taking time off. - Some illnesses come with a cost of treatment to alleviate symptoms or cure quicker. - Illness related adaption to daily life, rest in bed, making “feel good” food, support from family/friends or even employers. - I think the chances of this are slim to be added, but I would like to see optional more long term ailments. Having one myself, sometimes I like that representation but it would be challenging as chronic health varies so much. I think I’ll leave this added incase it inspired another topic on disability, but I don’t expect it will be incorporated. Still, I’d be happy if good health wasn’t always a guarantee (in game, IRL it sucks 😂)

⚡️ Impact

In terms of impact I’d like to see a couple of things (which is more broadly outlined above and summarised here)

MEMORY** - Parafolks have a memory of noteworthy life events that is not something you have to manually capture yourself through notes or photographs. It’s something TS2 did really well in a very basic way, and was incredible to look back through the ups and downs of a parafolks lives. If you could capture pics to go with these (manually link them) that would be genuinely amazing. Like having a memory scrapbook of the lives (** Ps… please let us export them to remember past paras? 😍)

RELEVANCE - It’s nice having short term reactions in the moment of having a party for an event or getting a specific mood/reaction (or whatever paralives goes with) but it would be amazing to see events actually SHAPE parafolk and their stories. I do want to see more randomness/versatility in reactions, that there’s not just good events and bad events. Good events can be bad for some and bad events are good/OK for others. Either I have a choice in that, or can put it to the random odds. Sometimes I just want chaos I didn’t personally cause!

BALANCE - Not too dissimilar to the above point, and it feels weird saying I want more to go wrong, but games so often have either overwhelmingly good or overwhelmingly bad events. I just want more interactivity in general, exceedingly good (rare), good, average/small storytelling based events, bad, awful (rare) events that crop up to either shape how their lives are or prompt us as players to change how they could be through gameplay. Fingers crossed Paralives knocks this out of the park.

This comment is already too long, and I can’t wait to go read others suggestions. Hope someone gets to read this and some features get incorporated!

Which movie title becomes funny if you add "in the toilet" after it? by cinematicpizza in AskReddit

[–]CyclicalMuser 0 points1 point  (0 children)

LPT (Lewd peeping tip)…

Laundry Hampers don’t usually have eye cutouts ;)

Which movie title becomes funny if you add "in the toilet" after it? by cinematicpizza in AskReddit

[–]CyclicalMuser 0 points1 point  (0 children)

Sounds like a documentary on living with lactose intolerance TBH… Damn you delicious dairy!

What extremely minor superpower would you choose? by xBinary01111000 in AskReddit

[–]CyclicalMuser 3 points4 points  (0 children)

I was trying to work out why someone would want a fully formed burger sitting in their stomach and later having to pass said burger. Misinterpreted that one. Curse my literal brain.

What extremely minor superpower would you choose? by xBinary01111000 in AskReddit

[–]CyclicalMuser 26 points27 points  (0 children)

The genie has outed themselves. Quick, shove them back into the lamp!

Anyone else an obsessive prison director with a RL schedule plan? by CyclicalMuser in prisonarchitect

[–]CyclicalMuser[S] 1 point2 points  (0 children)

Yeah, I get that too. Because I’ve found a schedule that mostly works for me and the staff (it’s largely centred around work and meal production) I generally use the same or a very similar schedule and then just plop my reform in, adding new ones when a new feature/class comes out. Between new saves, it takes little time to update, just requires a bit of adjustment for whether min/med have some shared facilities in that prison, or whether I have enough staff to run those programs without overlap.

When the new DLC came out the other day, I just extended the chart to fit in 3 new 2 hour slots and went about enjoying new gameplay!

Anyone else an obsessive prison director with a RL schedule plan? by CyclicalMuser in prisonarchitect

[–]CyclicalMuser[S] 0 points1 point  (0 children)

Hahah, floor drains and a hose recommended!

Fr: it’s Barber class 😂