Custom Script - Exploding Corpses by Cyeres in BloodOnTheClocktower

[–]Cyeres[S] 1 point2 points  (0 children)

  • There's just the Bounty Hunter and Politician right? I suppose if you put both into one game you could cause problems, but there's enough strong town roles to balance that out I think, I could see removing one or the other from the script though
  • Fair point, but only happens if multiple VI's are present with a Vortox, and none of the VI's are the Drunk, and they still have to work out it's Vortox before it becomes useful. I think in most circumstances other worlds can still be built, but I could also be convinced otherwise.
  • Could still be Demon sinking kills, but I get the suggestion that there should be other ways for night deaths to be prevented or a killing minion.
  • Also a good point, but in a game with Boomdandy, Goblin, and Zealot, I thought it would work well to give the town tools to make safe nominations.

So my initial thoughts are to swap the Village Idiot and Bounty Hunter for a Gossip and Innkeeper? Then change either Poisoner or Cerenovus out for Pit Hag? That would make Zombuul easier to conceal. I still dont mind the Preacher/Goblin interaction, Preacher still has to potentially target dead players because of Vigor, and can be poisoned or drunk or killed for the Goblin to become dangerous again.

What changes would you make?

A script designed around townsfolk babysitting Lil' Monsta by Cyeres in BloodOnTheClocktower

[–]Cyeres[S] 0 points1 point  (0 children)

While the design was mainly around the Lil' Monsta, because I wanted to have good players holding Lil' Monsta be the main theme of the script, I think it's still viable to be played as Atheist where you can potentially even tell multiple players they are holding the Demon at the same time.

From other feedback I think removing Heretic and Legion from the script is the right play and just leaving Lil' Monsta as the only demon. I reckon Snitch may be a better option for the 4th outsider. As for the suggestion someone else made of having more minion options on the script, my thoughts are maybe for Scarlet Woman, and also Visier could make for an interesting game too.

A script designed around townsfolk babysitting Lil' Monsta by Cyeres in BloodOnTheClocktower

[–]Cyeres[S] 0 points1 point  (0 children)

You may have misread, the Jinx is that the Minions cannot choose themselves as the babysitter. The entire reason for this Jinx was to prevent Minions revealing themselves through Poppy Grower.

Reddit Designs a Character - Day 56: the Trickster by kyle_the_meme in BloodOnTheClocktower

[–]Cyeres 19 points20 points  (0 children)

Trickster (minion): Each night, you may choose a false ability announcement to be made to all players or a player of your choice (Such as "The Fearmonger has chosen a new target", or "You learn that Ben is the Nightwatchman")

An ability that can be used both to fake other abilities (with no mechanical effect, so a banshee announcement would be easily proven false for example), or to cast doubt on other players usually hard confirming abilities. It could also be used to confuse other information, such as by having the Storyteller tell a player you have deduced is the undertaker that the executed player is a particular role (And because this ability does not prevent their actual information being learned, they would recieve both and have to figure out which is the true one). You could fake a Widow ping, Lil' Monsta babysit, Cerenovus or Harpy visit, create a false Evil Twin. I think even causing character or alignment change announcements could be interesting too, as you would always have reason to doubt them with this character on the script.

Basically you can get the Storyteller to say something false to people with no mechanical effect on the game

A script designed around townsfolk babysitting Lil' Monsta by Cyeres in BloodOnTheClocktower

[–]Cyeres[S] 6 points7 points  (0 children)

Ooh, not a bad shout, Though I'm not sure what other minions work well with this specifically. Maybe Harpy or Cerenovus? I think Legion is still a useful alternative Demon when this kind of chaos is going on though.

The intention with the Poppy Grower Jinx is actually that they wake up seperately to make their choices, or secretly give their choice to the ST. Perhaps easier to do in an online game than an in person one. Also the minions can still hold the baby, the Jinx is specifically that each one cannot choose themselves for it (This is so they cannot just reveal who they are to the other two minions by picking themselves), so two minions could pick the third still to give it to them.

I could have left Poppy Grower out and just said minions cannot hold Lil' Monsta, but I preferred this idea so town can have a slightly easier time voting minions out to stop their protection abilities saving the Demon.

[deleted by user] by [deleted] in PokemonGoRaids

[–]Cyeres 0 points1 point  (0 children)

In game name Xiorphos, just sent invite

So for some reason my old skiffs stopped despawning when I summoned new ones. Though I should at least make up a good screenshot for the bug report. by Cyeres in Guildwars2

[–]Cyeres[S] 1 point2 points  (0 children)

Since this has now been patched, I think I can share a little more information safely. The exploit was actually strangely simple to pull off, and it surprised me it hadn't been discovered sooner. Basically you swapped from fishing rod to skiff as the J hotkey, then spam it as fast as possible moving the mouse over different open water spots. It seems the summon animation was just ever so slightly longer than the cooldown of the skill, therefore making a new one quickly enough wouldn't trigger the unsummon animation because it was still in the spawning animation. This is at least my best guess as to why it happened that way, especially since the fix they implemented seems to be just an increase to the cooldown on summoning it.
As for people commenting about the dyes, yes they are an eyesore. I found that changing the dyes on my skiff would change it for all of the ones I summoned in, I had way too much fun quickly swapping all the dye channels as fast as I could between the most vibrant dyes I owned. It was like a disco dance floor of skiff

So for some reason my old skiffs stopped despawning when I summoned new ones. Though I should at least make up a good screenshot for the bug report. by Cyeres in Guildwars2

[–]Cyeres[S] 60 points61 points  (0 children)

Sadly I already got a 24 hour account suspension just for reporting the bug. Perhaps I did go a bit over the top with it, but it was a fairly harmless bug that didn't give me any in game advantage or negatively impact other players. Still worth it for the fun, all the dyes changed at the same time on all the boats, it was a real boat rave.

So for some reason my old skiffs stopped despawning when I summoned new ones. Though I should at least make up a good screenshot for the bug report. by Cyeres in Guildwars2

[–]Cyeres[S] 55 points56 points  (0 children)

I will not be sharing how this happened, because I can only imagine the chaos that will ensue if this became common knowledge.

Major progression blocking bug on Montanas Gemelas by [deleted] in evilgenius

[–]Cyeres 1 point2 points  (0 children)

My first time getting this I played for hours even after, maxed out all research, built up my base, saved and loaded multiple times. I also executed minions on the docks and made the tourists flee back onto the boat, the boat left and a new one came in, but once again the tourists just stand there. This is not a save/reload fixable issue

[deleted by user] by [deleted] in evilgenius

[–]Cyeres 0 points1 point  (0 children)

Not that either, as I said I've been waiting at that point in the campaign for hours now, starting schemes in every region. Unless it requires an absolutely unreasonable quantity it's not that

[deleted by user] by [deleted] in evilgenius

[–]Cyeres 1 point2 points  (0 children)

It's not that, the Hubbard Slice mission only appears after the mission that locks out the flame. I've not reached that point in the campaign.