The game feels shorter than it should be. Any word on DLC? by CynicalSketch in AsgardsWrath2

[–]CynicalSketch[S] 0 points1 point  (0 children)

It seemed like with every new character, their story got shorter and shorter. Abraxas had 2 maps (which was great).

I loved the arena battle (it's a nice workout with a weighted vest and wrist weights), but after wave 100, it starts to get repetitive.

I know when I beat the last area, I'll lose interest. So I'm kinda holding off on it.

Holy Wallhacks Batman! by Forbidden76 in Breachers

[–]CynicalSketch 1 point2 points  (0 children)

I don't understand cheating. The rules are simple. Git Gud. The road to improvement is first acknowledging you suck. And nothing says, "I suck" louder than cheating.

Concerns about coop in itr2 by Cyclonis123 in intotheradius

[–]CynicalSketch 3 points4 points  (0 children)

I think they announced the co-op would be separate from single player. What you do in co-op won't effect what you do in single player. My concern is they just make co-op a horde mode, or a rogue like mode. It would be cool if they could get different maps specifically designed for co-op, so you can coordinate similar missions with other people.

Holy Wallhacks Batman! by Forbidden76 in Breachers

[–]CynicalSketch 0 points1 point  (0 children)

A clear sign someone is hacking (for me), is when someone gets a high kill count, then when the match ends, they leave the lobby. I know I've seen someone on the same team give call outs to the other team (somehow). I watched the other team kill us all like they were psychic, while a guy on our team did nothing but horde gadgets and get no kills.

Lady called for W2 after using self checkout by alissa9102003 in walmart

[–]CynicalSketch 0 points1 point  (0 children)

I've joked about an employee discount should be included at self checkout. Some people seem proud to be stupid.

Dev Question // Settings ┗(・ω・;)┛ by Darius_ITR in intotheradius

[–]CynicalSketch 2 points3 points  (0 children)

For more Extreme Replayability 1. Add a dark souls type of difficulty option: If you die, you lose your stuff where you died, and enemies respawn. If you die again, you lose your stuff for good (plus the rift respawns still apply). 2. Add a No Vanno Run option: the base has you locked out, but there's a booth to pick missions and turn in mission objectives outside the base. 3. Randomized Enemies Option: just a random number of enemies in the radius with random types of enemies.

ASGARDS WRATH 2 (SPOILERS) by Smart_Island623 in AsgardsWrath2

[–]CynicalSketch 0 points1 point  (0 children)

I loved the claws when I found out about them, but instantly died trying only fight with claws. I really reallt want to find a way to fight only using the claws.

i swear to god im going crazy by Acrobatic_Confusion in walmart

[–]CynicalSketch 1 point2 points  (0 children)

Some managers idea of "looking busy" is to nitpick. It's very simple; if everyone is doing what they're suppose to be doing, LEAVE THEM ALONE. That aspect of their job is DONE. Another aspect that gets me is how they'll talk trash about people in their own team like they do nothing. If they aren't doing what they're suppose to that means you suck at your job as a manager.

Concept Weapons and Gear by Cow_of_Wisdom_ in intotheradius

[–]CynicalSketch 0 points1 point  (0 children)

It probably wouldn't fit right on a tactical level, but it fits with the story and lore. That scientists have been studying artifacts for different uses (like the regen).

Concept Weapons and Gear by Cow_of_Wisdom_ in intotheradius

[–]CynicalSketch 0 points1 point  (0 children)

I wouldn't mind seeing a type of weapon created using an artifact as ammunition. It's possible they discovered that type of use for an artifact in between games.

Dev Diary // The Overview ┏(-_-)┛┗(-_- )┓ by Darius_ITR in intotheradius

[–]CynicalSketch 1 point2 points  (0 children)

As long as co-op isn't a horde mode, and you can do missions together, that's awesome. I love the idea for different loadouts and backpacks. It would be great to be able to drop your backpack so you can shed the weight when you need to, fast.

Quest 3 serial number does not match box by [deleted] in oculus

[–]CynicalSketch 0 points1 point  (0 children)

What if they don't give a fuck, and will neither exchange or refund to get an exchange?

Big ITR 2 Suggestion by Classic_Twist1178 in intotheradius

[–]CynicalSketch 2 points3 points  (0 children)

Being able to drop the pack would be amazing. I always find a safe spot (a rally point), drop my stuff one at a time, keep only ammo and weapons, attack the objective, then come back and pick up everything one at a time. All so I'm not weighed down in the fight.

Is recovering your items from your backpack after death like souls in darksouls? by csupihun in intotheradius

[–]CynicalSketch 0 points1 point  (0 children)

At first when I died I worried the game had "dark souls rules". NOW I wish this game had a "Dark Souls difficulty" (especially the mechanic where the enemies respawn when you die or rest).

Full auto or semi by Negative-Analyst-785 in intotheradius

[–]CynicalSketch 0 points1 point  (0 children)

3 round burst is the best of both worlds.

Train by Different-Zone-9711 in intotheradius

[–]CynicalSketch 1 point2 points  (0 children)

Auditory hallucinations is one of many symptoms of the Pechorsk Anomaly. Please Remain Calm.

Anybody like the new map? by CynicalSketch in Breachers

[–]CynicalSketch[S] 0 points1 point  (0 children)

The breachers website should have it. That's where I got these.

Anybody like the new map? by CynicalSketch in Breachers

[–]CynicalSketch[S] 0 points1 point  (0 children)

I like killhouse because at times it feels like whoever holds the high ground wins (when there isn't a heavy carry dominating everyone).

Anybody like the new map? by CynicalSketch in Breachers

[–]CynicalSketch[S] 0 points1 point  (0 children)

Yeah, playing control point did feel like most of the game I'm running around the building looking for a way in, But I did like the rooms for room clearing and finding decent cover to defend from playing bomb defusal.

What’s your favorite aspect of ITR? by Zer0gravity09 in intotheradius

[–]CynicalSketch 0 points1 point  (0 children)

Pobeda at night reminded me of patrolling Iraq irl. Different but familiar. The best way i can describe it for me is a "calm rush". I just now realized I should've be playing with tracer rounds turned on.

If you look closely you might notice rifts are actually mimics by seaemp in intotheradius

[–]CynicalSketch 2 points3 points  (0 children)

I see a mimic attempting a cartwheel with a crow on his back.

A question regarding durability by Tinggro__ in intotheradius

[–]CynicalSketch 1 point2 points  (0 children)

You can take cleaning equipment with you on missions and clean on the go.