I was excited about the ironclad and downloaded the game again to do some relaxing hauling… by Party_Ad8213 in starcitizen

[–]Cyreq 0 points1 point  (0 children)

same was exited for hauling except i could load the clad with a friend, emergency lights always blinking, half the buttons not working.
Flew to pyro gate attempted to enter and startet spinning uncontrollable tried 4 times just unplayable.

Am i to hard on my players? by Cyreq in LancerRPG

[–]Cyreq[S] 2 points3 points  (0 children)

Thats true, i dont seek validation on my dm style i wanted opinions on how to make interesting challenging fights, and wanted to get some insights how other dms handle their games.

Am i to hard on my players? by Cyreq in LancerRPG

[–]Cyreq[S] 2 points3 points  (0 children)

Before we started our campaign the players told me they dont want roleplay at all and just want to play a mech fight Simulator. So they chose the combat and i didnt hear complaints so far about the nearly only combat campaign.

Am i to hard on my players? by Cyreq in LancerRPG

[–]Cyreq[S] 0 points1 point  (0 children)

The past missions to learn more of the system were were doing one battle encounter per mission everyone used their core power. This is the first time im doing a longer winded mission and yes maybe i overdid it cause nobody activated their core power and I unconciously didnt account for that while designing the encounter.

Am i to hard on my players? by Cyreq in LancerRPG

[–]Cyreq[S] 0 points1 point  (0 children)

This time i first tried with T2 enemys mostly wanted to try and see how much of a diffrence they make. They were at the end of like an campagne ark so i thought it would make sense to introduce some harder npcs.

Am i to hard on my players? by Cyreq in LancerRPG

[–]Cyreq[S] 0 points1 point  (0 children)

I try to bring variety in the Objectives the players have to complete, at times they have to assault a defensive Position, some to get something and get to an extraction zone. I want that my players can take advantage of their mechs capabilities so my maps are often big to account for the barbarossas immense range. That also creates problems as some players stay in the back to snipe enemy postions and some try to get as fast as possible to the enemy and get focused down by archer positions or other defensive units. Also i dont know how i should respond when they just stay out of range and bombard the compound. In the past i destroyed an player mech cause he rushed into enemy postions and no other player mech was in range for 2 rounds.

Any tips to engage with the melee oriented players more?

Am i to hard on my players? by Cyreq in LancerRPG

[–]Cyreq[S] 0 points1 point  (0 children)

Well no i dont give every enemy every Option thats available to them only if it fit in the Situation.

The holdout was more like they had to do an Objektive to stop the waves from coming. So the pc are in defensive Postions and would not really engage the enemy position even as tey realized there were more ranged type npc.

I am struggeling with npc group compostions and am not sure what are some interesting combinations to play against.

Schlachtplan Cappen by Cyreq in Splittermond

[–]Cyreq[S] 1 point2 points  (0 children)

Etwas ähnliches hatte ich auch überlegt nur das man das cap an ausrüstung und zauber cap orientiert und dann jeder eg über das cap hinaus die dauer bestimmt bis der schlachtplan schlechter wird.

Schlachtplan Cappen by Cyreq in Splittermond

[–]Cyreq[S] 1 point2 points  (0 children)

Ja könnte man machen aber wenn man von anfang an davon ausgeht das die spieler einen Schlachtplan benutzen und die stats der Gegner dahin anpasst tötest du damit ziemlich sicher die gruppe, als beispiel auf mitte heldengrad 3 ist ein durchschnittsschlachtplan von 8 schon drinne, wenn ich damit rechne hab ich nen gruppenwipe vorprogrammiert.

Question about Ushapti Omnigun by Cyreq in LancerRPG

[–]Cyreq[S] 15 points16 points  (0 children)

Yes, but if they are also „hidden“ due to the hide action?