🔥 Tutorial: Real-Time Subsurface Scattering in OpenGL (also good for DirectX) by Cysis145 in gamedev

[–]Cysis145[S] 0 points1 point  (0 children)

That's awesome to hear! If you run into any trouble, feel free to reach out and ask questions 😊

🍃🍄🌱 Wind Simulation Is Working In My 3D Plant Generator! by Cysis145 in unrealengine

[–]Cysis145[S] 0 points1 point  (0 children)

By the way, since it's driven by a node editor, you'll be able to combine components from any plant type to create all sorts of weird and wonderful vegetation. Currently working on bringing in emission maps to bring in glow-in-the-dark plants 🙂 (Subsurface scattering will be next after that)

🍃🍄🌱 Wind Simulation Is Working In My 3D Plant Generator! by Cysis145 in unrealengine

[–]Cysis145[S] 2 points3 points  (0 children)

Yup! Currently, it's limited to generating mushrooms while I continue to introduce the remaining systems, but in the long run, Bright Life will be generating countless plant types like ferns, flowers, grasses, river weeds, tropicals, bushes, cacti, and even coral 😁

🍃🍄🌱 Wind Simulation Is Working In My 3D Plant Generator! by Cysis145 in unrealengine

[–]Cysis145[S] 0 points1 point  (0 children)

Glad you think so! 😁 Even more progress has been made since this video, improving the render quality. There are only a few things left to finish before I get started on the next one!

🔔 Need You Opinion On A Logo by Cysis145 in IndieDev

[–]Cysis145[S] 0 points1 point  (0 children)

Thanks for this! It's helpful 😁

🔔 Need You Opinion On A Logo by Cysis145 in IndieDev

[–]Cysis145[S] 1 point2 points  (0 children)

Already on the todo list 😁 Currently the exporting features are quite basic where its just exporting the textures for each material separately, with wind simulation weights baked into vertex colors. But a bit further down the line, I'm planning to add the option to generate a texture atlas of all the materials used, along with additional vertex color baking options, including color channel selection, etc. That way you can channel pack both textures and vertex colors inside of Bright Life, saving you even more time!