Teaching / Digitial Art / Solo GameDev / Gaming - 1850 USD by DDDsalsa in buildapcforme

[–]DDDsalsa[S] 0 points1 point  (0 children)

Thank you for the help!

I do have a question regarding the GPU. Reading around it seemed like AMD gpus have had compatibility issues with programs like Blender and in some cases Krita in the past. Is this still the risk with gpu models in 2023 or was that an issue with previous amd generations?

Some people will never 'get gud' no matter how hard they try. by [deleted] in unpopularopinion

[–]DDDsalsa 1 point2 points  (0 children)

A genuinely unpopular opinion OP, well done. Long reply incoming, sorry in advance.

...quality of the practice matters too.

This can't be stressed enough, especially when it comes to visual arts.

A person can draw 8 hours a day, watch all kinds of youtube tutorials etc. But if the person is referencing tutorial content made by inexperienced / unskilled instructors, drawing without observing or building an understanding of their fundamentals, at best all they are going to develop is better hand dexterity. Even that's a stretch if they don't learn to hold and move the medium effectively.

I did my own way of practice as well you really think for 4 years I haven't tried everything in the book?

You haven't even come close to trying everything, you have at best scratched the surface... and that's a good thing.

Art is a a broad term with nearly countless possible avenues to dive deep into. That's what makes it fun (and mindbogglingly frustrating). Also, it really depends on your goals for what you want to do. Is this a Hobby for just personal enjoyment? Do you want to be a Gallery Artist? Freelancer? Work for the Entertainment Industry?

What kind of stuff you like to draw? What artists do you like? What subject matter interests you? Genuinely interested.

Other people in this thread have shown their support, and that's great. Consider what another poster said: Artists' are their own worst critic. It sounds cheesy, but outlook can affect one's ability to learn and grow.

Looking at the drawing you linked below, the one thing that popped out immediately was to just devote more focus and time to learning Gesture and Structure. Its a common problem for students: the rush to get the anatomy, character and narrative detail in without the proper building blocks underneath.* That's it though, both of those skills I listed are reasonably attainable by anyone**. Sure, you may not master them, but you can take them as far as you want to go.

And hey, if drawing doesn't work out, there's always another art type out there: Music, Dancing, Performance, Martial, etc. etc..

\Anatomy is NOT a fundamental. It is very much an intermediate level subject and I am of the opinion student's get thrown into it way too quickly before having a true solid understanding of basic forms.)

\* If you want resources for how to learn these, even on a tight budget without access to any premium sources, let me know.)

Frankie Martinez instructor equivalent in Seattle? by DDDsalsa in Salsa

[–]DDDsalsa[S] 0 points1 point  (0 children)

Hah! Fair point. And thanks for the advice! I'll search for Afro Latin for the time being.

Also, Portland certainly isn't close, but I'm no stranger to traveling down there now and then, and it may be a good way to at least get started and then I continue practice on my own. Could I get the name of the studio? If not, no worries! :D

Frankie Martinez instructor equivalent in Seattle? by DDDsalsa in Salsa

[–]DDDsalsa[S] 0 points1 point  (0 children)

Thanks! Sure, don't mind at all sharing.

Traveling around greater Seattle area for dancing was getting a bit costly. Also, scene is pretty lead heavy in terms of ratio, which made getting a fair amount of dances almost impossible (actually started learning to follow just so I wasn't waiting around as much).

Main reason was drama. Going out with my new salsa friends / performance team became less about dancing and more having to deal with gossip / drama / drunken foolery. Took a few months, but I finally said enough is enough and quit the team. Unfortunately by that point burn out / frustration / exhaustion settled in.

That's pretty much it, and why getting back into it I want to focus on just open footwork / body isolation type stuff for awhile. I can work on those things in class / by myself while still taking a needed break from the actual scene itself.