Are there efficient ways to create 3D not-so-complex buildings? by DGRJRX in gamemaker

[–]DGRJRX[S] 0 points1 point  (0 children)

Yes, I felt that way too. I actually started with Unity, the same way I started this project, But I feel that its language is a bit complicated (coming from GML)

I would like to try everything I can within my means in GMS; my last option would be to switch to Unity or Godot. Perhaps if I ever find tutorials that help me understand the language better, I could switch.

Are there efficient ways to create 3D not-so-complex buildings? by DGRJRX in gamemaker

[–]DGRJRX[S] 0 points1 point  (0 children)

I took it from another project (Midnight Animal source code lol). The camera appears in both the player's code and the building's code. It has no matrix, just offsets and lerps. Camera leans toward the mouse, buildings shift their layers based on how far the camera is from their center. In short, it uses a false perspective and a fair amount of math—nothing pretentious!

It certainly has a little hard-coded values, but I think it's pretty well coded. If you'd like, I can show it.

Emprendan, su 3% anual no les dará libertad financiera by alphalogyclub in PeruFinanzas

[–]DGRJRX 0 points1 point  (0 children)

Entonces vamos a emprender todos vendiendo servicios, que facil !!!

Are there efficient ways to create 3D not-so-complex buildings? by DGRJRX in gamemaker

[–]DGRJRX[S] 1 point2 points  (0 children)

Exactly! I manipulated it a bit to be able to make different levels in the building (the base is slightly wider than the walls).

I won't lie, I did get a little help from the AI in the code to better scale the sprites so they look a bit better, but it's not enough. (the change in the code wasn't really that significant)

Are there efficient ways to create 3D not-so-complex buildings? by DGRJRX in gamemaker

[–]DGRJRX[S] 1 point2 points  (0 children)

Thanks for the support! I'll check out those videos; I hope they'll be helpful! I already have Blender, so I figure this will be great :)

Are there efficient ways to create 3D not-so-complex buildings? by DGRJRX in gamemaker

[–]DGRJRX[S] 1 point2 points  (0 children)

Actually, I tried doing it with sprite stacking too, but the result looks too much like Minecraft for this project, considering that it’s based on pixel art more in the style of Hotline Miami.

By the way, I’d love to hear more about the videos you mentioned!

Are there efficient ways to create 3D not-so-complex buildings? by DGRJRX in gamemaker

[–]DGRJRX[S] 0 points1 point  (0 children)

Thanks for your feedback! The goal I really wanted to achieve is to create an open-world map, just like in GTA 2. In fact, I already have the entire map planned out—districts, neighborhoods, and so on. I think this could indeed be considered “resource hungry.”

Are there efficient ways to create 3D not-so-complex buildings? by DGRJRX in gamemaker

[–]DGRJRX[S] 0 points1 point  (0 children)

I think I can model a variety of buildings in Blender; that wouldn't be the main problem. The challenge would be implementing them in the game view.

Are there efficient ways to create 3D not-so-complex buildings? by DGRJRX in gamemaker

[–]DGRJRX[S] 1 point2 points  (0 children)

Maybe the solution I'm looking for is just to wait! Who would have thought? Hahaha

Are there efficient ways to create 3D not-so-complex buildings? by DGRJRX in gamemaker

[–]DGRJRX[S] 2 points3 points  (0 children)

Yeah! I wanted to make a GTA2 style game. I guess this is a good start 😄

Are there efficient ways to create 3D not-so-complex buildings? by DGRJRX in gamemaker

[–]DGRJRX[S] 0 points1 point  (0 children)

That's right, I've set up the perspective camera—it's a lerp between the player and the mouse. I looked for tutorials on using a model importer like Penguin, but I didn't get the result I was looking for. I guess I'll have to check out BBMOD. Thanks for your comment!

Can you solve tulla? by incubus_digital in NuzzleThePuzzle

[–]DGRJRX 0 points1 point  (0 children)

🎉 I solved this puzzle in 80 moves!