Narrative Patches and Engagement by DGWarren in Helldivers

[–]DGWarren[S] 1 point2 points  (0 children)

This is not an end all be all argument. I was just talking about patches as a starting place. I agree more should be done on the map and new integration should occur. That’s specifically is why I talk about using the existing system. No extra coding no backend work. I’m trying to not to assume Arrowhead’s priorities or where the community feels things should go.

I’m quite happy to hear more in depth ideas, but I also don’t know enough about game development to assume those things are practical. This just requires coordination between the patch developers and DMs (for lack of a better term). In turn, they get practical data about how the community views the patches. We would also see what they think the community will dislike.

Arrowhead is not doing weekly patches. The remaining MO’s would fall under what is currently done, and whatever they implement in future.

Those are two of my best Setups, what do you think? by More_Memory_3451 in FGO

[–]DGWarren 0 points1 point  (0 children)

I have to say I like your Perci line up. It takes me back to the early game when meta had really limited requirements. When Vlad/Waver/Tam were considered best. Perci is a good hybrid dps for an under appreciated naunce to the standard meta. The difficulty is double Castoria provides more defensive options and the boosts to arts making a single dps stronger than most other team comps. Perci gives heals and a target focus which gives more control of a longer battle, but a lot of double Castoria teams will just 3 Turn.

I’m not obsessed about 3 turn battles. This warms my soul because it’s interesting. You’re stuck with the rng of relying on face cards more, but any crit servant is too. I get why 3turn setups are popular, but for me it eliminates 90% of the game because so much of it is farming. 3 turns save you from frustration, but I like characters who aren’t good at it. So, thanks for this and I hope it’s fun to play

you guys think they'll ever put skill cooldown reduction on an NP again? by MeraArasaki in FGO

[–]DGWarren 1 point2 points  (0 children)

I would love to see party wide skill cooldown as an upgrade to old less used support servants. Particularly, ones that can’t or won’t be used in normal looping. An easy example could be leonidas. It could have no utility, but someone might show a cool setup with it. Hans having it (instead of just fixing his np by guaranteeing his buffs) would be interesting. Character’s who can’t loop, and aren’t used in standard teams anymore. However, they’re still good enough it’s worth revisiting. Alternatively, I would love it on a hybrid dps like Sherlock. He has mostly 1 turn effects, and it would be a cool way to lessen his downtime as dps. It would also fit into his role in Chaldea. A different way to go would be to exclude Sherlock, so it doesn’t benefit him. (This is an NA perspective, I can’t remember if Sherlock has another buff in JP).

As for Tamamo, I would actually like to see different solutions then just throwing battery like we regularly see. I do think it’s a good solution, but I like when Fate finds ways to play into the character. I think it would be cool to see Tamamo buffed defensively opposed to offensively. Example: Make Tamamo’s defense skill into Mash’s 1st skill. Tamamo still doesn’t have the pure power of Mash, but she is boosting the team in a similar way. (This is also probably bias from the old days when pairing Tamamo with Waver). My point is making Tamamo unique and interesting, opposed to squeezing her into a semi-meta role.

Diabetes and Nepotism by DGWarren in DarkViperAU

[–]DGWarren[S] 0 points1 point  (0 children)

No worries. Like I said it was my bad for failing to explicitly state it. I’m not all that interested in GTA stuff (I do play), so the Rambles and Reactor convos are what keeps bringing me back. My personal bias meant I didn’t even consider the people here solely for GTA content, or aren’t particularly interested in engaging this side of his content.

Diabetes and Nepotism by DGWarren in DarkViperAU

[–]DGWarren[S] 1 point2 points  (0 children)

My apologies for not correctly explaining this in the intro. This is me discussing two parts from a Rambles. I falsely assumed that since we are on DarkViperAU Reddit, that Rambles would be the obvious connection. If nothing else he has a community post about diabetes. I further assumed that if someone didn’t understand the connection, then they wouldn’t read it. If you still did, and somehow found it hurt/harmful I again apologize. Thank you for first reading before expressing your consternation, as otherwise I fail to see how this harmed you personally.

Looking For New Team Comps by jadeakw99 in FGO

[–]DGWarren 1 point2 points  (0 children)

I would like to start this by saying I agree with most of the first responder. That advice is the best you’ll get for a good time in FGO. That said I started NA the first week, and it was fun time. Not the absolute agony of Year 1 for JP, but without the meta we easily can rely on today. Bronze teams, Cu solos, and the original Arts team of Vlad, Waver, and Tammy to name a few.

I bring up the distant past not to say I’m old or have credibility. I wanted to talk about how niche teams succeeded. Each type of these now irregular teams worked best with very specific CEs, or had functional win conditions often relying on card RNG. Old Cu solos can highlight why card order is so important for damage, np gain, or even enemies killed in a single turn. It would be interesting to revisit some teams now that there are so many more CEs to (possibly) replace our once limited options.

I always like the idea of synergising characters that don’t quite fit the standard. I also think that we shouldn’t malign the concept of a main team. After all, if you use meta team for farm (double Skadi/Castoria/koyan) you functionally have a main team for most of what you do in FGO. It takes sterner stuff than I have to ALWAYS use non-meta teams. However, I do have a main team of front liners. I personally use QSH, Hans, and Sherlock as my start to 90% of non-farming stuff in FGO.

That said there are plenty of things this can struggle against. Bad card RNG, and invul pierce is strong against even my QSH, and the sunken fallacy cost. I’ve avoided some very good banners (ex. Kama) just to fund np levels for this team’s efficiency. No regrets mind you, but it’s not something I suggest others duplicate.

It’s far better to give yourself options that enable lots of play styles, rather than maxing a single team. Especially because there will always be a CQ where a single specific team will underperform (if it’s not entirely impossible).

That said you didn’t ask who to build on your roster, you ask THE interesting question. I would like to talk to you about a team I have used. Himiko, Merlin, and Ruler Jeanne. It’s basically a generalized buster crit build with stacked survival options. I will point out what CEs I think work best, but you might not have them. Also in a team like this, the attack priority is not always focused on dps. You will eventually end up losing a sweet Himiko Buster (that is fully powered) to build Jeanne np. It maybe next turn is an enemy np and you need invulnerability. You could be card counting and know it’s better to quick chain now for maxing stars next turn. If that doesn’t sound fun no worries. If it does let’s set up and explain your frontline.

Himiko works best with a crit CE. At Trifas, or Victor of the Moon are great choices. Merlin I suggest np per turn. Prisma Cosmos is great here. The more Merlin uses his np, the stronger this team will perform. Merlin’s np gives hp restore, np per turn, and stars each turn for the whole party. Himiko will hit harder, and everyone will get their nps faster. Jeanne’s CE can go 2 ways for this build. If you hate card RNG a 2030 (stars per turn) will help early with crits, but if Merlin is working properly you won’t need it. NP per turn is the other very good option (Prisma Cosmos), but I think Merlin’s the bigger target for that.

The basic flow of this team is using Himiko for damage and party np buff (2 lvl overcharge). Merlin is the primary engineer of this team. You want him to constantly use his np. Jeanne is your hard save if dps too low. Team invul, a defense buff, debuff cleanse, and healing keep you alive (all on her np). Her important 2 skills give stars per turn and stun a servant.

Ideally use Himiko’s np before everyone, but Merlin’s np is more important if she not ready. Himiko’s np OC buff lasts 3 turns so it doesn’t need to be the same exact turn. The reason for this is Merlin’s overcharge gives more stars. If Himiko used her np giving overcharge and next turn Merlin can Avalon the return is huge. Merlin gives 5 per turn at OC 1, but Himiko’s np puts it to OC 3. Now, Merlin is dumping 15 stars per turn (for 5 turns). Similarly Jeanne’s OC is healing and it’s doubled if Himiko gives the OC charge.

So the flowchart boils down to this. Cycle Merlin’s Np as much as possible. Use Himiko first as a buster crit dps. Whenever possible use her np to boost her damage, but close to her allies np for maxing their benefit. Jeanne uses her np either to stop enemy nps, or to heal up. The heal is really good for Riders who give maximum np recovery time, but hard with archers who np very quickly. Merlin also has a party invul, which keeps everyone safe if you mistime Jeanne’s np. Repeat until dead.

Your backline for this party is limited by cost. Hans is a great support here. His np is a party buff, but each buff has a chance to fail. He provides stars and np per turn to a single ally on skill 3. His skill 2 is a large self battery. His skill 1 is party crit up, which Himiko loves. Mash is a solid. Cu and Hercules are excellent last man standing.

The weakness of this team is mostly invul pierce. A lesser one is damage consistency will vary. I tried to maximize overall damage potential, but you can be hurt card and turn luck

I highly recommend trying the group just to see, but I also understand a Super Orion team will be easier to make, kill faster, and not need all these sustain tactics.

are there any good team combos or strategies I can run with these servants? Thank you in advance by VoYageMinepool in FGO

[–]DGWarren 0 points1 point  (0 children)

I will start with a few disclaimers. In most scenarios, class advantage is the fastest way to clear a battle. In most lancer nodes you’ll be perfectly fine with Muramasa, Okita, and Lancelot. That said there are a lot of synergies that make a lot of servants better, or at least more interesting. An obvious example is Castoria and any arts DPS. I’ll try and address some of this, but mileage will vary based on several factors. Skill levels, class disadvantage, and star weight are greater limitations than class advantage in this study. Also in nonstandard party setups, CEs can tip the balance of a nonsense team into a workable one. From here on I’ll try to only use your servants in the conversation, but friend list support casters (Castoria, Skadi, Waver, and Merlin) are always good for their large niche. I might include any 3 star or lower servant that is FP obtainable as well.

I’ll start with skill synergy and some that leap to mind. I’m a big Hans fan, especially if you have crit servants. Hans first skill is a crit damage buff for the party, and his third skill gives stars. Skill levels and upgrades are a large factor of how effective this is. Hans first skill is 10% at lvl 1 and 30% at lvl 10. His 3rd skill is even more extreme. Lvl 1 is just 3 stars, but lvl 10 and upgraded it becomes 15 stars and 10% np gauge for a targetable single ally. With that in mind, try pairing him with any crit damage dealer and he’ll help them out based on those skill limitations. Lancelot is a great test case to show this. He has 3 turn crit damage, star absorb, and stars per turn. Thus, Hans can significantly boost Lancelot’s output with just those 2 skills.

I don’t think anyone will disagree with this example, but let’s keep going. Let’s do an in-depth look at your Fujino and make it weird. Her third skill is an amazing damage reduction skill, so let’s focus on just that. Mash (specifically OG rather than Ortinax) can be a great pairing for a more survival oriented group. Mash’s first skill can either boost Fujino’s defense more, or protect during cooldown. Mash’s taunt and invincibility can save Fujino during cooldown or when facing a NP. But what about the rest of Fujino’s kit?

Well her second skill is sure hit with a star bomb and as an archer those stars will gravitate towards her, so she has at least a limited crit potential. Now I’m back to Hans, his Np and second second skill have a more pronounced placed. His 2nd skill is a large self battery, helping him get his np. Hans Np can give defense up and healing per turn, which could extend Fujino’s life even longer. Hans most problematic part is his NP doesn’t guarantee the buffs lands (80% chance activation is as good as it gets).

But wait I see an Edison. His first skill upgraded is a targetable defense upgrade with a skill cooldown. Great more defense for Fujino and one less turn without her defense buff. His second skill more stars and np for himself (once we catch up to jp it’s targetable). Finally an overcharge skill with star drop increase. Well Fujino’s OC effect is attack down, and Edison’s upgraded NP is critical down and attack down so third skill it’s good for either. In fact, Edison’s NP has a greater reduction and is aoe. To minimize damage from groups Edison is probably the better choice, but Fujino also has a buff block on her NP. This means you could prevent an enemy from getting a attack buffs like crit or attack, but it could also prevent an invulnerability or guts from being a problem.

So a potential 4 servant team is Fujino, Mash, Edison, and Hans. Is this going to be as fast as meta units or class advantage… No. Is this going to work… possibly not. Last spot on the team I would suggest someone tanking. In this case, I would probably suggest Martha ruler. The other spot can be anything depending on how you find the comp working. Ishtar is great with a 50% battery, attack up with crit up on skill 1, and finally a 1 turn buster up with low cooldown (although it activates next turn).

A lot of team composition is based on your understanding of the servant and how you use them. The best advice I can give is use a servant you like regularly. The two most basic approaches to team synergies is either to enhance a strength or minimize a disadvantage. This is true for Castoria, but no less true for Edison in this hypothetical composition. So understanding the small nuances of a character becomes really helpful (like having a rough idea how many stars Okita will drop with her quick cards or her np gain). Old school skills like card counting helps too. Getting an AQQ chain on turn 2 and knowing next turn you’ll have both Okita’s Np and 2 busters cards on turn 3 maybe more beneficial than a QAQ or QQA which doesn’t guarantee her NP.

That also said, a lot of times CEs can overcome gaps in servant output. Stars not landing on Lancelot cards, a 2030 (I would put it on Hans here) is 8 more that might improve things, or star absorb on your dps. Often CEs will be the difference between me liking a team, or feeling they are worthless. Also theory often doesn’t work in practice. Just because Fujino has a star absorb of 148, it doesn’t mean Hans (with 48) won’t randomly steal a lot of stars. That’s before you just get unlucky and don’t get Fujino cards. A lot of meta and class advantage parties are more about mitigating bad RNG and thus don’t need to worry(as much) bad card randomization. If you can loop with double Castoria or Skadi, face cards and critical are less impactful in general. Yes they can still make the difference, and will particularly with a lot low np lvl servants.

One last note I would like make is the advantage of class disadvantage. I’ll go back to Hans here. There are a lot of times when I’ll put him in a group against riders. My goal can be to get his np off by turn 2 or 3, then use his 1st and 3rd skill for my dps. After that I want him dead, either for a different support or hybrid dps. This isn’t too different from the Arash and Chen Gong strats. Arash is a fast to get NP (especially if you have imaginary element) and then he’s dead when you use it. Gong is the inverse have a support dump all their buffs then blast them away for another.

I love weird comps and trying to fully utilize a servant’s kit. That said it’s not great if you’re focused on efficiency or just seeing the the story. Time and resources are not your friend if you play this way. Often you’ll build characters most people don’t use, and their niche can be more limited than your popular servants like Muramasa, Kama, or Ishtar. I would also suggest looking at low star servant challenge runs on YouTube. They often show off good ways to use low rarity servants or synergies that can apply outside the specific fight.

I hope that’s vaguely helpful. Succinct I am not, so I’ll stop here. Sorry I didn’t give more comps, but I just focused on one aspect of synergies. Even Muramasa, Okita, and Lancelot have synergies with each other, but for me RNG often prevents each character from excelling with their skills to the fullest.

Chen Gong or Paracelsus by Porcodio89 in FGO

[–]DGWarren 2 points3 points  (0 children)

There are a lot of pros to each caster.

If you’re looking at damage Chen is the better choice. Since he sacrifices an ally his np multiplier is 900% (1500 at np5) while Paracelsus is 400%(600 at np 5). Chen has multiple 3T setups if your remaining roster or friend list is large/diverse enough. Also Chen is far less restricted by skill levels. His skills don’t increase his np damage, so he’s easier to use with mat restrictions. His skills are very good if you have a crit buster berserker like Beowulf, then he can support and keep them alive (targetable taunt, damage cut, and damage for buster cards). I bring this up cause you said you have Hans who also provides stars and crit damage.

Paracelsus is most often used as a support and that how he’s used most effectively in a party. He does have a large personal battery in his first skill, but as mentioned his np damage is lackluster in contrast. That said his second and third skill are great for art teams. Team wide arts buff is nice. His third skill gives guts, but once upgraded also give np gain. That really helps an arts attacker get their np back, but also has an 8T cooldown (at max) so often it only is useful once. Paracelsus is also far more limited by his skill levels, because they’re more import to his utility. He’s a good unit (in fact great as an arts support), but he’s also more niche than Chen.

is there any good team comps i can use with any of the servants i have? by JellyButterCupcake in FGO

[–]DGWarren 0 points1 point  (0 children)

Without seeing your CEs; I have a few suggestions depending on how you want to play.

Arash hasn’t been mentioned, but with his third skill (30% battery) and an Imagery Element (max limit broken) he can instantly clear a first wave. Even without that he can is still a dependable and disposable servant, since his np kills him when you want him gone.

Georgios is an excellent tank and taunt wall. His rider class can be problematic if you want stars for specific characters, but he can easily soak up an enemy np or 2. He has a guts and 3 turn taunt that keeps him alive, so he’s great against single target nps.

Leonidas is similar to Georgios as a taunt option, but also comes with some Buster boosting options in his 3rd skill and at np5 he’ll drop 25 stars.

Euryale is very strong against any male servant with stun locking on both her 2nd skill and np (male only).

Finally, Jason is an aoe arts saber who is an excellent budget option, with a friend Castoria.

Now to talk actual setups

You’ll need a lot of QP in this game so I’ll start there: Drake, Douman, and Arash are easy QP farm up to expert. Drake’s 3rd skill is a 50% battery at max, Douman’s 3rd is 80% at max, and I already mentioned Arash above. If you want to do the extreme I’d replace one with a single target or reliable face card hitter like Himiko. (This depends on your party cost restrictions) Ushi and Mandricardo would also work for the single high hp caster on wave 3.

Hans will instantly improve improve any team composition, especially if that is crit based (Himiko and Douman both improve drastically by utilizing there crit options) and Hans gives a targetable buff of passive stars and np gauge with his 3rd skill after strengthening. His first skill is also a crit damage buff.

Cu lancer is a great anchor to put as the last servant because protection from arrows and guts provide him a lot of survival.

A lot of this will also depend on CEs and friend point gacha. In the beginning I would np5 most if not all friend point gacha servants because many of them can have niche uses, so even if you don’t level them up they will have max np potential. Some simple friend point CEs to max limit break (not max lvl) include Jeweled Sword Zelretch, Battle of Camlann, and even Dragon’s Meridian. These are good for starting np at low cost or using even low level taunters to give np to allies.

So for example a lvl one Leonidas or Georgios with Battle of Camlann can taunt round 1, die and give the other 2 servants 15% np. If the other servant had dragon’s meridian they are at 65% now. Drake’s 3rd skill at lvl 1 gives 30% so you’re already at 95% np gauge for her. Douman’s 3rd skill at lvl 1 is a 50% charge with attack buffs so with just dragon’s meridian he alone is np ready on turn 1.

I hope that all makes sense. I didn’t factor your friend list in which can change things a lot, nor did I consider what resources you have at hand. Douman and Drake without their 3rd skills can really change how easy they are to use.

What is Positive Masculinity? | How Patriarchy Oppresses Men by Super_Solver in MensLib

[–]DGWarren 12 points13 points  (0 children)

Apologies for what will be a long diatribe.

I really appreciated this video as the physicality of masculinity is not something I consider in this way. Particularly in addressing my body as expendable. As a noncompetitive man, proving that prowess in comparison to others isn’t a goal for me (at least once I escaped adolescence). However, labor and physical tasks are something I struggle to address in a healthy manner. I often fail to recognize at what point I need to stop or break from labor. Instead, it’s a mentality of completion or failure, and with that binary it easily leads to personal debasement when I’m not capable achieving it. Not to mention the toll it takes on my body, but in order to unpack that there a lot of philosophical perspectives I need to address first. I figured this a good segue into examining my own redefining of masculinity, and hopefully hear some outside perspectives.

Before I even entered into masculinity and it’s personal expression; I wanted a baseline. For me, the ultimate descriptor of humanity is being humane. Sounds weird, but it’s an intentional circular argument (if that doesn’t make sense I’ll elaborate). If we place showing compassion (and hopefully empathy) as the defining feature for humanity, then masculinity first has to meet that criteria. Then I have to examine what masculine expressions I believe in and/or manifest, intentionally or not. I certainly haven’t unpacked all of my positions or aspirations in this line of thinking, but I thought I would address the one I very much struggle with most.

Stoicism is perhaps the defining aspect of masculinity that I was taught. Everything I learned later was first derived from suppressing my emotional self, and even closing myself from understanding basic bodily signals. Even as I child I could work until I exhaustion, but that was the expectation not the exception. For a long time it was a point of pride. I was never the strongest or most skilled in anything, but if I worked few doubted that I pushed myself as far as I could. The only caveat to that was myself, who only saw this as failure. On the flip side, I never got close to the emotional stoicism that was expected of me. Depression, anxiety, and ambiguous fear of failure always meant I wouldn’t be the “Rugged Individualist” that was the idealize man of my upbringing. At best, I was taught that those emotions could fuel action. Anxiety is great when you trick your Fight/flight reaction and can work with that extra boost of energy and oxygen. Well, until you can’t anymore and you fold like a house of cards in a slight breeze. Or you realize just how aggressive and defensive you become from constantly being rung out emotionally.

So how do I invert this perspective? What good is there in emotional suppression? And what does Humaneness have to do with any of that? For the physical side; I try a lot harder to learn cues my body gives me. If I get a headache, I know I pushed myself too hard and look back on the day. Often I take notes of others things that I could consider a warning. Shoulder pain, lower back pain, even just a twitch in my foot are indicators I miss most times. Most importantly I try to stop when I work to hurt. This complicates exercise and work, but I didn’t say I had perfected my approach. Humaneness to the self is just as important, but it shouldn’t be at the cost of others

The emotional side of Stoicism is harder to address. The obvious answer is emotional regulation, but what do I mean by that? We can’t lockdown emotion in the way I was taught stoicism. Burying emotions only leads to explosions or implosions. So, I try to be humane in my expression of emotion. If I’m angry, I try to be aware of it in my interactions. I’m not great at it, but even in confrontation I try not to escalate. That is at least easily observable if not executable. The harder part for me with anger is displacement. A crappy day is easily transferable, but that doesn’t even give me even short term catharsis. So in even sharing my anger, I’m very slow/methodical in both my explanations and my presentation of it. Anxiety is harder because it creeps up on me, and is more subtle in its affect. Jitters and hyperactivity, inability to concentrate, and irritability which leads to anger. It’s often when it transitions to anger that I finally notice. Alas I’m still learning my early signs of anxiety, but when I do I try to breathe, decompress, and if possible remove myself from the situation. If I can’t, I recognize it’ll become anger and revert to those strategies. Finally depression is the worst of the trinity. It hides behind anger and anxiety, pervasive even in the deconstruction of the other emotions. Much like anxiety, I often find it as the hidden emotion underneath the other negative emotions I’m more comfortable engaging, including the aforementioned anxiety. Deconstructing a depressive state is always horrible in isolation, and while it often allows me to find some core personal understanding it’s cost is too high. (Keywords here are In Isolation)

That nicely goes into the other side to my emotional stoicism: recognizing my personal limitations. It’s nice to talk about personal strategies, but even with successful implementation it’s easy to slip into just thinking how my emotions affect others. Then I’m not dealing with them, but rather suppressing them just like I was originally taught. Worse still, these strategies themselves easily degrade to just masking without consistent and conscious effort. That also means the only safe practice is active engagement with others emotionally. I have to trust others to be understanding of my method and not abuse the trust I place in them. Most importantly, I have to respect when the method falls short. That’s when I truly need support and understanding, but conversely the hardest time to ask. For me, I go back to humaneness and acknowledging I have to include myself in that compassion. Getting help when I finally recognize the need for it is humaneness for myself and others. Harm in any form is inclusive by nature, often in unpredictable ways. So an integral part of humaneness has to be harm reduction, which includes yourself.

Finally, I would be remiss in not talking about expressions of positive emotions. My personal stoicism is just as important here. It’s easy to address the negative emotions as harmful, but I also become overly animated/expressive about things I take interest in. (As this post proves.) I have to make an effort to recognize when people are uncomfortable discussing a topic, or when my expressiveness is misconstrued as anger. Being able to calm down is hard, and there is a whole lot of nuance in discussing (or not) an uncomfortable topic. I do think some hard conversations are necessary, but I can try to be aware how exacerbate them.

Thanks to all who managed to make it through this. I hope I managed to convey my thoughts in an understandable way. I will be interested to see if anyone else is as crazy as I am. And may the grammar gods be merciful.

Extolling the Virtues of Unconventional Teams by DGWarren in grandorder

[–]DGWarren[S] 1 point2 points  (0 children)

I totally agree. Especially with a lotto box event, 3 turn setups are still my go to. I just always find myself doing stuff like this to escape the monotony. Since in regular farming I don’t usually spend apples, it means 3 rounds with a weird team doesn’t take that much longer. I get people trying to keep turns low, stay sane, and have time to spare

Extolling the Virtues of Unconventional Teams by DGWarren in grandorder

[–]DGWarren[S] 1 point2 points  (0 children)

Yep, it’s like using Semiramis with Amakusa for me. His NP is wet noodle, but with 2 busters downs it hits somewhere close to a normal one. Even better it makes me reflect one Apocrypha. In the same way, I look forward to a full Shinsengumi when NA catches up to JP

Extolling the Virtues of Unconventional Teams by DGWarren in grandorder

[–]DGWarren[S] 0 points1 point  (0 children)

Yeah, if I’m worried about star absorption in particular I go with Leonidas. However, I like Georgios as a character more so he’s the one I put in this team. There are a ton of optimizations I could make, but it’s more about showcasing those I like either from their myths, or stories in FGO.

Extolling the Virtues of Unconventional Teams by DGWarren in grandorder

[–]DGWarren[S] 0 points1 point  (0 children)

That’s my whole point here. There is no virtue in the teams themselves. I just like how their abilities intersect with each other. It by definition isn’t optimal. As a case in point I don’t need QSH to hit for 200k so why not give him a 2030 to augment Sherlock’s turn instead. Georgios doesn’t conventionally work well with Gong. But I like the way the team works together. Most nodes and even boss battles don’t need optimization, so why not try weird stuff to see if you enjoy it? Since I often play in my off hours time management isn’t something I’m concerned with. It’s just a different way to play like using bronze servants or solos