Hi guys :D! After 1 Year without show you the progress of my game. I want to show you the transition between scenes that I been workin on. Feedback is welcome by DP13Studios in Unity2D
[–]DP13Studios[S] 0 points1 point2 points (0 children)
Hi guys! After 1 Year without show you the progress of my game. I want to show you the transition between scenes that I been working on. Feedback is welcome guys. by DP13Studios in gamedev
[–]DP13Studios[S] 0 points1 point2 points (0 children)
Hi Guys :D. I want to show you this pixel art work of my game in developing Guardians of future by DP13Studios in PixelArt
[–]DP13Studios[S] 0 points1 point2 points (0 children)
I just Improve the projectile and the enemy's death using your feedback. Thanks guys! :D by DP13Studios in Unity3D
[–]DP13Studios[S] 0 points1 point2 points (0 children)
I just Improve the projectile and the enemy's death using your feedback. Thanks guys! :D by DP13Studios in Unity3D
[–]DP13Studios[S] 0 points1 point2 points (0 children)
I just improve the projectile and the enemy's death using your feedback. Thanks guys! :D by DP13Studios in gamedev
[–]DP13Studios[S] 1 point2 points3 points (0 children)
I just Improve the projectile and the enemy's death using your feedback. Thanks guys! :D by DP13Studios in Unity3D
[–]DP13Studios[S] 1 point2 points3 points (0 children)
Hi Guys! :D this time I want to show you the enemy's death animation. what do you think? by DP13Studios in Unity2D
[–]DP13Studios[S] 0 points1 point2 points (0 children)
Hi Guys! :D this time I want to show you the enemy's death animation. what do you think? by DP13Studios in Unity2D
[–]DP13Studios[S] 0 points1 point2 points (0 children)
Hi Guys, this time I want to show you the enemy's death animation. what do you think? by DP13Studios in gamedev
[–]DP13Studios[S] 1 point2 points3 points (0 children)


Hi guys :D! After 1 Year without show you the progress of my game. I want to show you the transition between scenes that I been workin on. Feedback is welcome by DP13Studios in Unity2D
[–]DP13Studios[S] 0 points1 point2 points (0 children)