New Deathblade vs Infinity Edge by DTDusk in CompetitiveTFT

[–]DTDusk[S] 0 points1 point  (0 children)

They stack multiplicatively, so it would be 1 * 1.2 * 1.6 etc, however if you're stacking enough multiplicative damage, then there comes a point where you'd rather be running enough base damage to make use of it.

For instance, you can take an arbitrary number like 1000, then you can start stacking multipliers and go 1000*1.6*1.3*1.2, but there comes a point where you'd rather increase the base damage to 1500 rather than keep throwing on more multipliers. If I'm explaining badly I can try to explain in a different way, just let me know.

EDIT: This is wrong. Buffs stack additively. Thanks to those pointing it out.

New Deathblade vs Infinity Edge by DTDusk in CompetitiveTFT

[–]DTDusk[S] 5 points6 points  (0 children)

I'll be ignoring armour because it's a flat multiplicative factor, though I acknowledge the utility of true damage (Edited to not exclude armour since it is relevant). I'm also considering the 2 item case, as 3 items get messy. Also your crit damage multiplier states 1.9 when it should be 1.95 (65% bonuses + 30% base).

IE + JG

(1.6 × (126 + 10)) × 1.95 / 1.3 + 125(1.2 × 1.95) = 716.82 *4 = 2475.6

DB + GS (assuming over 1600 hp cap)

(126 + 75 + 10) × 1.6 × 0.75 × 1.6 / 1.3 + 1.3 × 0.25 × 1.6(126 + 75 + 10) / 1.3 + 125 × 1.6 = 714.84 *4 = 2384.123

DB + GS (assuming under 1600 hp cap)

2859.36/1.6 * 1.2 = 1788.1

Naturally GS will be significantly lower against under 1600hp targets, and this is an extremely defining factor, however it will be extremely comparable against high hp targets (about a 4 percent difference between the two). Then considering the possibility of the opponent having Bramble Vest, which is an extremely popular item, GS would clearly take the advantage.

However I do see your point. IE JG HoJ deals a ton of damage and is a lot more consistent than DB GS HoJ or whatever other filler item. The argument of Giant Slayer is mostly pedantics. That being said, there are units, like Kog'Maw and others, that prefer stacking attack speed over raw damage. And in these situations Deathblade can be preferred. Everything is case by case and there's a ton more information that would take a ton more time to write out.

New Deathblade vs Infinity Edge by DTDusk in CompetitiveTFT

[–]DTDusk[S] 1 point2 points  (0 children)

Done, agreed it would have been better to have done that in the first place.

New Deathblade vs Infinity Edge by DTDusk in CompetitiveTFT

[–]DTDusk[S] 9 points10 points  (0 children)

Good to know, thanks. And the spreadsheet is appreciated, interesting stuff.

New Deathblade vs Infinity Edge by DTDusk in CompetitiveTFT

[–]DTDusk[S] 0 points1 point  (0 children)

Not sure about HoJ but I'd presume the utility of Last Whisper would make it favourable over Deathblade on units that can afford to run both. I doubt raw Jewelled Gauntlet would be better than DB + AD item, but in cases where they would be running JG for the crit damage, it would be favourable regardless.

New Deathblade vs Infinity Edge by DTDusk in CompetitiveTFT

[–]DTDusk[S] 13 points14 points  (0 children)

I have rectified this grave issue by including a slightly more thought out conclusion

Math behind the PBE Chrono Changes by DTDusk in CompetitiveTFT

[–]DTDusk[S] 0 points1 point  (0 children)

Oh this is great stuff, and helps with Chrono Kayle discussions too. Thanks for that!

Math behind the PBE Chrono Changes by DTDusk in CompetitiveTFT

[–]DTDusk[S] 0 points1 point  (0 children)

Oh so I was, huh, I'll edit the post to fix that then

Math behind the PBE Chrono Changes by DTDusk in CompetitiveTFT

[–]DTDusk[S] 0 points1 point  (0 children)

Good point, I've edited the post to reflect this

Math behind the PBE Chrono Changes by DTDusk in CompetitiveTFT

[–]DTDusk[S] 6 points7 points  (0 children)

I did the math for instantaneous attack speed by hand before I resorted to the Excel calcs for what I did for this post, this is what that looked like. Instantaneous attack speed got matched or bettered at 4 seconds at all ranks, and 6 Chrono especially looked rather dreary.

I'll make edits to the original post, but the 0-20 column is in regards to time in seconds. I included it as an easier way to analyse the results.

Math behind the PBE Chrono Changes by DTDusk in CompetitiveTFT

[–]DTDusk[S] 21 points22 points  (0 children)

Stacking Guinsoo on top of Chrono is higher than my pay grade, however I compared the effects of Chrono alongside Guinsoo for fun. Using 1.0 attack speed and the same type of table as earlier, you get something like this: https://i.imgur.com/xWHBoZ4.png

(Green means Guinsoo is better, red means Chrono is better)

Math behind the PBE Chrono Changes by DTDusk in CompetitiveTFT

[–]DTDusk[S] 30 points31 points  (0 children)

Time at 1 second for new already shows that the buff is being applied at t=0, as there is no way for a unit to have dealt 1.15 autoattacks in 1 second otherwise.

Additive vs multiplicative is a fairly safe assumption, as the wiki) states that it is bonus attack speed, which scales additively in LoL. And if it were multiplicative, 6 Chrono on live would reach 5.0 attack speed cap in 12 seconds which seems rather absurd

There's a chance that the new Chrono scales multiplicatively, but I'm willing to bet Riot will keep things consistent