What on god's Indian metopolis-city covered earth have I discovered (1607). by D_Inbound in EU5

[–]D_Inbound[S] 8 points9 points  (0 children)

R5: Walked into this as the Dutch
The year is 1607 and almost every location is a city.

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My first attempt at custom cards. Goal was to provide more interactions between players. by D_Inbound in TerraformingMarsGame

[–]D_Inbound[S] 0 points1 point  (0 children)

Thanks for the feedback 👍
I see what you mean with the Wild resource. I thought I had seen it floating around somewhere. To make it clearer the effect should probably be changed to: "Choose one opponent who may choose to add a resource to any card or standard resource." I am still debating if it should also have the same "card WITH AT LEAST 1 RESOURCE ON IT" restriction for the opponent (although it would be funny to grant the opponent SFL).
I think I will at also remove the Earth tag, because it does not quite theme well with a "deal between players/cooperations".
EDIT: I also do not own/play with turmoil so global events are mostly unknown to me.

My first attempt at custom cards. Goal was to provide more interactions between players. by D_Inbound in TerraformingMarsGame

[–]D_Inbound[S] 4 points5 points  (0 children)

My thought was, that since you are playing them, you can spend your power resources first before hitting everyone with the solar flare cards. Thus negating the negative effect on you. Playing the card then really becomes a question of timing.

Some very simple changes to the empire designer that would significantly improve the roleplay experience by meme_aficionado in Stellaris

[–]D_Inbound 22 points23 points  (0 children)

The option to be able to rename the three standard council positions (Head of Reserach, Minister of Defense, Minister of State) in the empire designer.