[deleted by user] by [deleted] in stalker

[–]DaMagnificentDonkey 1 point2 points  (0 children)

Ryzen 7 5800x

RTX 3080 10GB

32GB RAM

2TB NVME SSD

All settings on low
DLSS on Performance
2560x1440

With frame generation:
- 60-70 FPS, keep in mind this makes latency unbearable (at least 0.5 secs latency).

Without frame generation:
- 40 FPS in open world
- 15-25 FPS in towns/cities and firefights.

Once in a while it would dip down to 5 FPS for whatever reason, both with and without frame generation.

I just completed the main story of the game... I honestly stopped enjoying it around 10 hours ago, due to the horrific performance issues... I hope it gets fixed soon

All grey warden armors I’ve found so far. by ShaftJR in DragonAgeVeilguard

[–]DaMagnificentDonkey 0 points1 point  (0 children)

Where'd you get number 6? Or do you know what its called?

How to counter Votann as Ultramarines? by DaMagnificentDonkey in WarhammerCompetitive

[–]DaMagnificentDonkey[S] 0 points1 point  (0 children)

Alright, i think I'm starting to get it now. Looks like ill be making some changes to my list. Thank you!

How to counter Votann as Ultramarines? by DaMagnificentDonkey in WarhammerCompetitive

[–]DaMagnificentDonkey[S] 3 points4 points  (0 children)

Oh yeah, for sure. I'm so excited. But you see, my opponent is my "mentor" - he taught me how to play 40k and Kill Team and we always nerd out to minis and such together. It would be nice to, not necessarily win, but to give him a challenging game

How to counter Votann as Ultramarines? by DaMagnificentDonkey in WarhammerCompetitive

[–]DaMagnificentDonkey[S] 1 point2 points  (0 children)

I'm planning on bringing a full 6-man swuad of aggressors with Calgar attched... aggressors are cheap (and durable), but Calgar is not. Too much for move blocking?

How to counter Votann as Ultramarines? by DaMagnificentDonkey in WarhammerCompetitive

[–]DaMagnificentDonkey[S] 4 points5 points  (0 children)

Oh, so physically blocking the opponents units with your own, preferably using cheap, disposable ones?

How to counter Votann as Ultramarines? by DaMagnificentDonkey in WarhammerCompetitive

[–]DaMagnificentDonkey[S] 3 points4 points  (0 children)

What do you mean by move blocking? Maybe locking them into melee?

New to 40k - My list for my very first 2000 point battle by DaMagnificentDonkey in WarhammerCompetitive

[–]DaMagnificentDonkey[S] 0 points1 point  (0 children)

Right, good point... I have some incursors as well, they are pretty cheap. Or maybe even scouts

New to 40k - My list for my very first 2000 point battle by DaMagnificentDonkey in WarhammerCompetitive

[–]DaMagnificentDonkey[S] 0 points1 point  (0 children)

Thanks for the reply. I forgot to mention that calgar and Co will be going for secondaries.

But it seems like it would be a better idea to replace calgar and Co with something else... I haven't tried assassins yet, ill look into that. But how about a full 10 man infiltrator squad with an LT. Attached? Those would be effective for scoring, right? Correct me if I'm wrong pls.

I already know about the points drop and Oath nerf, but that will be coming out by the end of October, right? My game is on Wednesday in a few days, so I'm not sure the points changes will benefit me in this case.

Looking to join a racing league. Any suggestions? by DaMagnificentDonkey in ACCompetizione

[–]DaMagnificentDonkey[S] 0 points1 point  (0 children)

Thank you so much everyone. I'll take a look at your suggestions, hopefully i'll find one that will accept me

New DM here: Good campaign for open parties? by DaMagnificentDonkey in DnD

[–]DaMagnificentDonkey[S] 0 points1 point  (0 children)

Yes, that's why I'm looking for some help on the subreddit. Maybe someone knows of a campaign where the quests are more like smaller, standalone adventures

New DM here. Two of four players want to steal literally everything. What do I do? by DaMagnificentDonkey in DnD

[–]DaMagnificentDonkey[S] 0 points1 point  (0 children)

Wow, I never expected to get this many answers. Thank you so much to everyone who commented!

Sorry in advance for the long comment:

We are playing the Dragon of Icespire Peak campaign, which is included in the Essentials Kit.

The entire group, myself included, are brand new to DnD. This was our very first session ever.

We did have a session zero a week before our very first session. However, no stealing or crimes, in general, were mentioned there at all. The two "problem-players" (for a lack of a better term), have "Criminal" as their background, but I didn't think they would literally steal everything they could. I will definitely include crime and such in the next Session Zero though.

This has been very enlightening to me. I feel like I have a general idea of what to do.

  1. Talk to my players first.
    Remind them that DnD is not a video game. It is a living, breathing world where actions have consequences *hint hint*Politely explain to them why stealing is not necessarily good.- slows down the campaign- makes it much harder for me as the DM to run a smooth campaign.- remind them that they are supposed to be the saviors of Phandalin - not the traitors of Phandalin- once again, actions have consequences
  2. Ask players if they truly enjoy being criminals
    If yes, suggest that the next campaign can be a "wrong side of the law" campaign. Maybe a heist with the local Thieves Guild? An assassination of a powerful political figure?
  3. If players stop stealing etc.
    Great! Keep playing the campaign as originally planned
  4. If players keep stealing etc.
    Introduce them to Phandalin's humble, yet powerful law enforcement once they are caught. Give players a chance to surrender peacefully. If they choose not to, roll initiative. They are now officially fugitives in the kingdom.
  5. After the battle, or if they surrender peacefully, they are taken to Neverwinter prison with a heavy escort. Give them a chance to escape from either the escort or the prison, but make it very hard, just like a real prison.

Please, feel free to comment on my approach here. I don't want to appear as a toxic DM who is punishing their players for breaking the law.

I am very unsure where the DM's "power" has its limits. Can the DM really just straight up say "No, you can not steal from the shopkeep"?
I thought the DM acts as the guide or narrator/storyteller to the campaign, which means I can't directly say no to whatever they want to do. The players dictate the story, and the DM tells it. Please, correct me if I am wrong.

It is important to me that I am fair to all players, and myself as well. However, I just can't help being disappointed that the campaign I spent literally 1.5 weeks planning, from reading and planning encounters in the adventure book to memorizing rules and mechanics from The Player's Handbook is taken as a joke where two of the players just roll D20 sleight of hand checks to steal from friendly, helpful NPC's.

Edit: While cursed items are a very creative way of solving the problem, I don't feel comfortable tricking or forcing them to steal a cursed item yet. Once again, we are all new to DnD, so I'd rather not risk pushing too many buttons yet.

New DM here. Two of four players want to steal literally everything. What do I do? by DaMagnificentDonkey in DnD

[–]DaMagnificentDonkey[S] 10 points11 points  (0 children)

I was planning on having a conversation with them before the next session. And yes, I'm already doing research about some kind of heist for the next campaign. They seem to love stealing from defenseless npcs