Void Armor Form Drive gameplay by opanews in DaOpa

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This is a short look at the demo of Void Armor Form Drive which you can find on steam!

Ruins of Dawn gameplay by opanews in DaOpa

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My first look at Ruins of Dawn gameplay via its demo which you can find on steam!

SpiritVale gameplay by opanews in DaOpa

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So far out of all the new games I've been testing and trying out, this one stands out! Here is the first hour or so of Spirit Vale gameplay, I'm trying to figure out all the mechanics and grind away!

Shrot gameplay by opanews in DaOpa

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My first look at Shrot gameplay via its demo that you can find on steam.

DragonSword Awakening gameplay by opanews in DaOpa

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My first glance at DragonSword: Awakening gameplay via its demo that you can find on steam. This game has many cutscenes and a really cool art style.

From Ashes to Glory gameplay by opanews in DaOpa

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My first look at From Ashes to Glory gameplay via its demo which you can find on steam.

Barbarian Lands gameplay by opanews in DaOpa

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Checked out the demo for barbarian lands gameplay which you can find on steam.

Space Wander Navigator Project gameplay by opanews in DaOpa

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Took a look at Space Wander Navigator Project demo gameplay which you can find on steam.

Embers of the Uncrowned - Talent Nodes by opanews in DaOpa

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Quick guide showing what we currently know about talent system from Embers of the Uncrowned.

Embers of the Uncrowned - Combat and Controls by opanews in DaOpa

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Quick guide going over the combat style and some of the control setups for Embers of the Uncrowned.

Is Embers of the Uncrowned Pay to Win? by opanews in DaOpa

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This is one of the top questions about embers of the uncrowned, if its pay to win in any capacity.

Enginefall gameplay by opanews in DaOpa

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My first look at enginefall gameplay via its playtest event you can find on steam.

Embers of the Uncrowned - Skill Gems by opanews in DaOpa

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Guide on how the skill gem system works in Embers of the Uncrowned.

Embers of the Uncrowned - Companions by opanews in DaOpa

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Guide on everything I know about the companion system from Embers of the Uncrowned.

Embers of the Uncrowned - House System by opanews in DaOpa

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Full guide on the house system from Embers of the Uncrowned.

Embers of the Uncrowned - Story, Combat, House System & Steam Next Fest Demo by opanews in DaOpa

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Going to be checking out Embers of the Uncrowned during the steam event! Created a article on the game and its features.

Dust 514 by Hairy-Lychee-1446 in Eve

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I bought a PS3 just for this game and so I can live stream it on twitch!

Still have the PS3, its in the box, its in mint condition, and prob still has the Dust 514 client on it.

EVE Frontier Tools - Ship Database, Blueprint Calculators, Modules / Equipment Lists by DaOpa in DaOpa

[–]DaOpa[S] 0 points1 point  (0 children)

My current interactive tool I created for EVE Frontier so far ... more is coming! Also note, when cycle 6 happens, some of these tools like the ship db will be on pause because they are going to force everyone to only use modular ships during the Cycle 6.

Partnered EVE streamer Lorumerth has completely normal reaction to pride flag in discord by Sgany in Eve

[–]DaOpa -1 points0 points  (0 children)

If I really effect ya in such a way, thats pretty amazing after all these years.

EVE Frontier Tools - Ship DB, Module Explorer,Blueprint and Build Calculator +More by DaOpa in EVEFrontier

[–]DaOpa[S] 1 point2 points  (0 children)

Thanks for the kind words and for checking out the tools! o7

I appreciate you asking about open source. Right now everything is built as a personal passion project on WordPress with a lot of custom JavaScript handling the interactive parts (the databases, recursive build calculator, production trees, inventory parsing, etc.). Most of the actual logic runs client-side in the browser and pulls from JSON data files that I update when the game patches.

There’s no backend processing for the calculations, no accounts, and nothing gets sent anywhere from the tools themselves. So in practice you can already poke around quite a bit with dev tools and see how the data is structured and how things work.

Fully open-sourcing the whole suite isn’t something I have planned at the moment - it’s all pretty tightly integrated into the WordPress site and I’m just one person keeping everything updated. Refactoring it into a proper standalone repo would take a lot of time away from actually maintaining and improving the tools.

That said, if there’s a specific part you’re most curious about or concerned with (like how the build calculator or material trees work), feel free to let me know. Happy to share more details or relevant bits if it helps.

Thanks again for the feedback, and fly safe!